BloodMagic-1.16.4-3.1.6-26
on Sep 8, 2023------------------------------------------------------
Version 3.1.6
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- Increased range of the Tau plant to a 3x1x3 block range centered on the plant. Thus makes it easier to farm the Saturated version.
- Fixed crash with the Living Armour under certain conditions.
- Implemented a fix to the Sacrificial Knife so that it respects gravestone mods and other effects that occur on-death.
- Fixed the Dagger of sacrifice so that it similarly respects death events.
BloodMagic-1.16.4-3.1.5-25
on Sep 8, 2023 ------------------------------------------------------
Version 3.1.5
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- Fixes client-sided crash for the Alchemy Table when on servers.
- Made the Water Sigil not work in the nether (still drains LP on use).
BloodMagic-1.16.4-3.1.4-24
on Sep 8, 2023------------------------------------------------------
Version 3.1.4
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- Added the Demon Dimension, with Dungeons! To be transported to a dungeon in this dimension, use the ritual "Edge of the Hidden Realm".
- Added new Tau fruit (and its saturated version), which are found in the new dungeons. These are required to progress to T4.
- Added new, longer lasting anointments, as well as more powerful versions.
- Fixed a bug when removing max level upgrades from Living Armour.
- Fixed a client-server desync with the item filter count.
- Added an audible and visual indication for when an anointment on a tool runs out.
- Included warning flags in the Alchemy Table GUI that will state if there is not enough LP or if the orb is unbound/the wrong tier.
- Added the Elytra Living Armour upgrade! Elytra not included.
- Added the Training Bracelet for the Living Armour! Now you can train the upgrades you want to!
- Increased the durability of the Living Armour to diamond level, but allowed all non-chestpiece pieces to break.
Also of note: Way's dumb. Enable the ritual next time, silly.
BloodMagic-1.16.4-3.1.3-18
on Sep 8, 2023------------------------------------------------------
Version 3.1.3
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- ARC now will consume less durability for tools with Unbreaking. Durability is consumed at (1/(unbreakingLevel+1)) chance.
- Fixed fluid capabilities of the ARC.
- Made it so that the textbox of the Filters can only accept numbers. Also allowed the "Delete" key to delete values from the text field.
BloodMagic-1.16.4-3.1.2-17
on Sep 8, 2023------------------------------------------------------
Version 3.1.2
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- Reimplemented Routing Nodes
-> Has a complete UI overhaul. Check the guide for details!
- Added Curios support
- Added recipes for water and lava buckets using their respective Sigils (as well as a few other uses of Sigils inside the Alchemy Table)
- Fixed Gift of Ignis not lowering its cooldown when not on fire.
- Allowed the Divination Sigil and the Seer Sigil's HUD element to work in both the offhand and the Sigil of Holding. Also allows the Demon Aura Gauge to work in the offhand (why you'd have it in your offhand, I can't say).
- Added the configs! Yay!
- Added the Ritual "Call of the Zephyr".
BloodMagic-1.16.4-3.1.1-16
on Sep 8, 2023------------------------------------------------------
Version 3.1.1
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- Fixed the Throwing Daggers so that they act as the appropriate type.
- Fixed the Sigil of Magnetism's range so that it is centered on the player.
- Fixed the Living Armour upgrade "Tough" so that it is now obtainable. Now you can get hurt for an actual cause!
- Fixed an NPE crash due to the Ritual of Living Evolution. Crash occurred if a player equipped a newly crafted Living Armour set while on the activated ritual.
- Changed the behaviour of the Living Upgrade Tomes.
-> Tomes now will attempt to apply their contained EXP (not levels) regardless of current or tome levels.
-> If exp from tome would put you pass the armour's point cap, exp is instead added up to the maximum possible for said Living Upgrade minus one.
-> Exp applied to the Living Armour is syphoned from the tome, and the remaining exp is not lost.
-> If the remaining exp on the Living Upgrade tome is below the amount required for at least one level of its respective upgrade, the tome is destroyed.
- Waterlogged blocks now count as "water" for the Incense Altar.
- Added the recipe for the Demon Will Aura Gauge.
- Reverted capacity formula for the Blood Altar.
- Fixed duplication glitch for the Alchemical Reaction Chamber.
BloodMagic-1.16.4-3.1.0-15
on Sep 8, 2023------------------------------------------------------
Version 3.1.0
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- Majorly refactored the progression of the mod. Instead of starting with a Snare, you instead start by crafting the Blood Altar. The changes are documented in the guide, and you can follow its "Getting Started" entry!
- Changed the tooltips so that they are gray, more easily differentiating them from the name of the item.
- Added the Sigil of Holding
- Changed the crafting of Tartaric Gems so that you no longer need to use the previous tier gem in the gem slot.
-> The Hellfire Forge will now syphon from the gem in the crafting table first, and all unused will from the consumed gem will be placed in the crafted gem.
- Changed the GUI for the Alchemy Table
-> You can now select which sides that an input/output slot is accessible from. Click on the slot you wish to change, then click on the directional toggle buttons.
- Fixed Plunderer's Glint not properly applying the Looting level.
- Also fixed a NPE crash due to Iron Tip. Fixes some crashes due to mods using the ItemUsedFinish event.
- Fixed the Blood Altar not being able to input fluids. About time, Way!
- Added new Explosive Charges
-> Fungal Charge, which is very useful for giant mushrooms and nether mushrooms
-> Controlled Charge, which will destroy only blocks that match the block it is placed on.
- Added the ability to apply a few select Anointments to the charges. Only one can be applied to a charge at a time.
-> Soft Touch, Fortuna, and Smelting
- Fixed the Living Armour so that you cannot use an upgrade tome to usurp the point cap.
-> Fixed "Strong Legs" so that it no longer runs the program "CrunchyLegs.exe" - as a result, you no longer suffer fall damage from jumping on the same level.
-> Removed the direct fall damage mitigation from "Strong Legs"
- Added two types of Throwing Daggers to the Blood Mage's offensive kit.
-> Iron Throwing Dagger
-> Syringe Throwing Dagger
- Refactored the guide so that it provides +2 to awesomeness.
BloodMagic-1.16.3-3.0.6-11
on Sep 8, 2023------------------------------------------------------
Version 3.0.6
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- Reimplemented the Well of Suffering.
- Added several new items, called "Anointments"! These are items that provide temporary buffs to your tools and weapons, such as silk touch, higher damage, and more! Look them up in the Utility section of the book. These include:
- Honing Oil
- Soft Coating
- Fortuna Extract
- Holy Water
- Miner's Secrets
- Dexterity Alkahest
- Iron Tip
- Plunderer's Glint
- Slow-burning Oil
- Made the shaped charge and deforester charge throwable.
BloodMagic-1.16.3-3.0.5-10
on Sep 8, 2023------------------------------------------------------
Version 3.0.5
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- Fixed a crash with the Blood Altar because I am dumb.
- Also fixed the recipe for the Day array. Now you don't need to clean your clocks!
BloodMagic-1.16.3-3.0.4-9
on Sep 8, 2023------------------------------------------Version 3.0.4------------------------------------------------------
- Added two new explosives:
- The Shaped Charge, which will break a 5x5x5 volume when placed
- The Deforester Charge, which can chop down a tree up to a maximum of 128 logs.
- (Both explosives drop all blocks affected, and do not cause further environmental nor entity damage.)
- Added new alchemy arrays:
- Two arrays, which changes the current daylight cycle to day and night. Recipes are temp.
- Fixed the following Living Armour upgrades so that they are now obtainable:
- Experienced
- Body Builder
- Fixed Living Armour not upgrading under certain conditions.
- Fixed the two rituals involving Living Armour so that they are properly activatable using a Weak Activation Crystal.
- Fixed NPE in Blood Altar when trying to interact with the contained Fluids
- Also fixed bug that prevented the Altar from accepting fluids piped in as inputs.
- Fixed a client-side crash when right clicking the ground with a Lava Crystal when on a server - now properly makes a fire without consuming the client.
- Fixed the JEI so that it no longer ouputs an error when loading Alchemy Array recipes without a crafting output.
- Fixed crash with Actually Additions
BloodMagic-1.16.3-3.0.3-8
on Sep 8, 2023------------------------------------------------------
Version 3.0.3
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- Updated the Sanguine Scientiem - it's very well written! Special thanks to both VT-14 and Wrince for their long hours of effort to make this book better than I could have done!
- Fixed a crash with the Living Armour when crafted and worn right after enchanting.
BloodMagic-1.16.3-3.0.2-7
on Sep 8, 2023------------------------------------------------------
Version 3.0.2
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Readded the Living Armour. Currently only with a few upgrades, and no downgrades.Readded the Living Armour. Currently only with a few upgrades, and no downgrades.
- Pin Cushion
- Soft Fall
- Tough
- Strong Legs (Now can be temporarily deactivated when jumping by sneaking)
- Healthy
- Experienced
-Charging Strike
- Tough Palms
- Quick Feet
- Poison Resistance
- Gift of Ignis
- Dwarven Might
- Body Builder
Reimplemented the following rituals:
- Resonance of the Faceted Crystal
- Crack of the Fractured Crystal
- Reap of the Harvest Moon (Mainly vanilla crops)
- Ritual of the Shepherd
- Ritual of the Green Grove
- Focus of the Ellipsoid
- Sound of the Cleansing Soul
- Ritual of Living Evolution
BloodMagic-1.16.3-3.0.1-6
on Sep 8, 2023------------------------------------------------------
Version 3.0.1
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- Reimplemented the Incense Altar with all appropriate blocks.
- Added guide entries for the Incense Altar and Blood Altar. Other misc entries added, too.
- Fixed a server-related crash on the client on the Sigil of the Green Grove.
- Added ore processing to Ancient Debris.
- Readded the other Sentient Tool types (with one more on the way).
- Added a few WIP items that cannot be used yet - they're part of the D*$)@ D*#@(@* system that I'm adding for Tier 4.
- Added the API - It's still in flux, so expect it to change very soon!
- Probably forgot something important.
- Fixed a crash for the Lava Crystal that made it blow up the Client if used on a server. No, that was not the intended purpose!
- Added the Ritual Tinkerer for Rituals.
- Added the "Tome of Peritia" again - stores EXP.
BloodMagic-1.16.3-3.0.0-3
on Sep 8, 2023===============================================
Blood Magic v3.0.0-3
===============================================
- Fix for an issue with the Will Handler, which would cause massive lag.
- Reimplemented some recipes which... were not properly implemented. These include the Cutting Fluid recipes in the Alchemy Table. Whoops!
- Reduced the cost of the Blank Rune, swapping one of the Blank Slates for Smooth Stone.
BloodMagic-1.16.3-3.0.0-1
on Sep 8, 2023First update for Minecraft 1.16.3! Supposedly it should also work for 1.16.4, however it was built for 1.16.3.
This release is what I can best describe as "early alpha" - a lot of the systems are in place and working, however a few things are notably absent. This can mean that the system will either be fully revamped, reimplemented from previous MC versions at a later date, or will not be added to make room for another system. Some of the things that are currently missing from this version of Blood Magic are:
- 1. Living Armour, which will need to be completely rewritten to fix some client-server bugs.
- 2. Several rituals. Rituals ARE in this release, but only a handful. Most of the rituals WILL be readded.
- 3. The Incense Altar. Will be reimplemented soon.
- 4. The Item Routing System. Might need to be reimplemented? And it'll need a bunch of insecticide, since there's some bugs that I've heard about.
- 5. Tier 5 - there's not currently much in T5 from previous versions, so it's temporarily disabled until I've fully decided the upgrade path towards it. Although I won't give much away, it will involve demons. And *^$%@)$#.
- 6. Tier 6 - Why do people still ask about this?
And other systems and items that I have not specifically mentioned.
Notable new content that's currently being experimented with and/or tweaked:
1. The Blood Magic guide! It's being completely rewritten and is currently using the mod Patchouli! It's a pretty Neat mod by Vazkii It's in its early stages of writing, but for now the plan is to have it be purely informational - main reason I am temporarily ditching the narrative-based guide is that I need some form of in-game guide that tells the user about all the new and improved systems in the mod. And building a comprehensive narrative makes such a thing slow moving.
2. The Alchemical Reaction Chamber! It's a multiple-use block that can process ores and is integral for reaching Tier 4. It's still being balanced, so any feedback on this is greatly appreciated.
I hope you will enjoy the mod!
- WayofTime
BloodMagic-1.12.2-2.4.3-105
on Sep 8, 2023Version 2.4.3:
- Fixed Lava Crystals causing crash when used while not yet bound
- Fixed Teleposers sending entities at the destination position the wrong way
- Fixed Speed Runes not working on Tier 2 altars
- Fixed crash when checking tasks for some entities
- Fixed crash when checking some entities for potion effects
- Re-implemented the Boost potion
- The PR still had TODOs in the description when I merged so this may not be complete yet
BloodMagic-1.12.2-2.4.2-104
on Sep 8, 2023Version 2.4.2:
Now with no guarantees for working textures!
Blood Altar:
- A Blood Altar with a Redstone Lamp below it will now emit a redstone signal upon finishing crafting (#1635)
- Fixed Blood Altar being able to obtain negative progress (#1649)
Living Armor:
- Fixed Storm Trooper Level 4 costing 65 instead of -65 upgrade points (#1631)
Rituals:
- Fixed Ritual of the Eternal Soul (Ritual Stone layout & didn't work) (#1633)
- Fixed Ritual Tinkerer (ritual area is now unique per ritual instance), added the ability to reset the ritual ranges to default (#1636)
Misc:
- Lava Crystals can now set things on fire (#1652)
- Fixed parts of the German translation. Other translations still need to be reworked to accomodate changed translation keys (#1640)
- Fixed Guidebook showing wrong recipes (Rune of Self-Sacrifice instead of others) (#1641)
- Wooden Paths now behave like wood instead of stone (sound & efficient tool) (#1638)
Technical Stuff:
- Fixed Veil of Evil and Ward of Sacrosanctity console spam (which could eventually lead to an out of memory exception) (#1639)
- Fixed GLSL shader compilation errors (affected Mesa driver (AMD GPU) on Linux) (#1624)
- Fixed `/bloodmagic network` command permissions (#1613)
- Fixed a rare crash that could occur when summoning mobs (#1618)
BloodMagic-1.12.2-2.4.1-103
on Sep 8, 2023Version 2.4.1:
Nut was too lazy to create a changelog, it's AEon's turn now!
Changes made from Feb 02 - now (Fill end date in later)
Living Armor:
- Fixed "Soft Fall" not preventing damage
- "Nocturnal Prowess" should not flash anymore
- "Trickshot" now ignores HurtResistanceTime
- "Trickshot" now works properly with sentient arrows
- "Step Assist" does not take effect while sneaking
Sentient Bow:
- Fixed Destructive Will arrows exploding continuously
- Fixed Tipped Arrows getting improved even if no Will can be used
Sigils:
- Buffed "Sigil of the Fast Miner" to be in accordance to the "Sanguine Scientium"
- Fixed a bug where "Sigil of the Fast Miner" would also cause the whirlwind effect
- Added "Whirlwind" to the potion registry
- Fixed broken Sigil tooltip formatting
- Fixed Sigil of Holding not updating some Sigil data, allowing for exploits
- Greatly improved "Sigil of Compression" performance
- Fixed "Sigil of Compression" bug that would eat leftover items (usually everything between 55 and 64 items for a 3x3 compression)
Rituals:
- Ported Veil of Evil & Ward of Sacrosanctity
- Fixed "Serenade of the Nether" replacing lava source blocks with lava (fixed underlying function to detect flowing liquids)
- Added configurability to Ritual of the High Jump by modifying a new ritual area with the Ritual Tinkerer
Misc:
- Fixed routing node oredict filter (crashes)
- Fixed mimic vanishing in some cases
- Fixed "Blood Letter's Pack" and "Coat of Arms" always being used in the main hand slot (action bar/hotbar)
- Stop insertions into Demon Crucible if the inventory is not empty
- Fixed abnormal deaths at your own hands through the sacrificial dagger (hopefully) (Gravestone bugginess)
- Fixed "Unmending" mod incompatibility
- Fixed Teleposers crashing the game if someone force-fed it junk
- added Nut being angery at contributors for messing stuff up
- Added some Russian language strings for the guide book
- Added repair recipes for Sentient Tools & Living Armor to JEI
Technical Stuff no player cares about:
- Formatted Project code
- Fixed BlockState parsing (mimic vanishing)
- Fixed some and streamlined ritual block ranges
- Mystery drain still mysterious
- Use TextFormatting rather than color codes in block lang names
- Fixed world unload crash (may happen if a world is loaded by world generators or JEI Resource graphing)
- Fixed `/bloodmagic network get` command
- Added translation keys for tickethistory command help strings
BloodMagic-1.12.2-2.4.0-102
on Sep 8, 2023Version 2.4.0:
Hai, hai, Nut desu~
It's been a while, eh? Some of you may be asking yourself "whats up with bloodmagic" like that damned recon on a certain
social media site. Well here's what's up: put something snarky here when done writing changelog
There's so much here, I'm probably going to miss some. Here's a general overview from just skimming commit titles.
Much of this was done via PR because I'm ~~lazy~~ too busy having fun with Fabric.
- Fixed harvest moon not working with pumpkins
- [API] Added a way to unregister an altar component
- Moved anything related to Tier 6 behind an opt-in config. Please stop asking me how to get it.
- Fixed small demon stone bricks recipe so it returns 4 instead of 1
- Ported some old rituals from 1.7
- Cry of the Eternal Soul
- Reverence of the Condor
- Ritual of the Feathered Earth
- Added a new ritual, Ritual of Grounding
- Optimized bound tool harvesting
- Fixed render issues with demon crystals
- Fixed Hymn of Syphoning not updating some tanks visually
- Added very basic documentation for several rituals to the guide book
- Made meteor costs for Mark of the Falling Tower configurable in the meteor json
- Fluid related sigils should now work identically to buckets of the fluid
- Fixed ritual tinkerer area setting behaving wonkily
- Fixed Seer Sigil not working for incense altars
- Added the ability to buff movement and updraft arrays by providing more of their ingredient
- Ported the ritual dismantler from 1.7.10
- Logic fix for the Solar Powered
- Now it requires a clear line of sight to the sky as well as it being day time
- Fixed Sigil of Magnetism AOE being offset from the player
- Rewrote commands
- They're different in some way, some how
- Don't ask me how
- Quality of life improvements for the ritual tinkerer
- Changed the activation crystal levels of some rituals to use the awakened crystal
- Mark of the Falling Tower
- All the living armor ones
- It's late and I'm tired don't hate me for being too lazy to look up their names
- Fixed up some bounding boxes for some blocks with fancier models
- Sentient Bow now properly handles modded and potion-ified arrows
I can't wait for this to turn out to be very broken so I can yell at the contributor :>
BloodMagic-1.12.2-2.3.3-101
on Sep 8, 2023Version 2.3.3:
- Fixed Altars not filling orbs of their own tier