Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Changelog
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Version 3.1.0
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- Majorly refactored the progression of the mod. Instead of starting with a Snare, you instead start by crafting the Blood Altar. The changes are documented in the guide, and you can follow its "Getting Started" entry!
- Changed the tooltips so that they are gray, more easily differentiating them from the name of the item.
- Added the Sigil of Holding
- Changed the crafting of Tartaric Gems so that you no longer need to use the previous tier gem in the gem slot.
-> The Hellfire Forge will now syphon from the gem in the crafting table first, and all unused will from the consumed gem will be placed in the crafted gem.
- Changed the GUI for the Alchemy Table
-> You can now select which sides that an input/output slot is accessible from. Click on the slot you wish to change, then click on the directional toggle buttons.
- Fixed Plunderer's Glint not properly applying the Looting level.
- Also fixed a NPE crash due to Iron Tip. Fixes some crashes due to mods using the ItemUsedFinish event.
- Fixed the Blood Altar not being able to input fluids. About time, Way!
- Added new Explosive Charges
-> Fungal Charge, which is very useful for giant mushrooms and nether mushrooms
-> Controlled Charge, which will destroy only blocks that match the block it is placed on.
- Added the ability to apply a few select Anointments to the charges. Only one can be applied to a charge at a time.
-> Soft Touch, Fortuna, and Smelting
- Fixed the Living Armour so that you cannot use an upgrade tome to usurp the point cap.
-> Fixed "Strong Legs" so that it no longer runs the program "CrunchyLegs.exe" - as a result, you no longer suffer fall damage from jumping on the same level.
-> Removed the direct fall damage mitigation from "Strong Legs"
- Added two types of Throwing Daggers to the Blood Mage's offensive kit.
-> Iron Throwing Dagger
-> Syringe Throwing Dagger
- Refactored the guide so that it provides +2 to awesomeness.