Horde Nights v1.1.3 - Minor Patch
Experimental Features
Experimental Features DO NOT:
- Receive support
- Guarantee support for Integrations
- Guarantee proper function
Experimental Features for 1.21.4:
- Recruited the Creaking to The Horde
- Don't think you are safer in the pale garden. Killing the creaking won't count as a horde kill, but they will have increased strength. I wouldn't try to get hit from these guys if I were you.
- NOT COMPATIBLE WITH WINTER DROP EXPERIMENTAL PACK IN PREVIOUS VERSIONS!!!
- We will likely run 1 week behind when updating experimental support, as our updates are usually finalized a couple days before we schedule the release.
Updates
- Update with experimental support for 24w44a(1.21.4 Winter Drop Snapshot)
Additions
- 1 new advancement.
Changes
- Phantoms will no longer gain a movement speed boost.
- Init V5
- Add 2 missing statistics.
Fixes
- Unreported: Fix Cowardice not working at all
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Horde Nights v1.1.2 - Halloween Drop
Updates
- Update to fully support 1.21.2/3
Additions
- Added Super Moons
- Super moons are a more powerful, but slightly rarer event. They will replace a Blood Moon.
- Horde Effects are much stronger
- Even more particles
- After 10 blood moon occurences, there will be a chance for a super moon to spawn.
- After 50 blood moon occurences, the chance will be guarenteed. This will rarely be needed.
- Super moons are a more powerful, but slightly rarer event. They will replace a Blood Moon.
- New Recruits:
- Silverfish
- Only has increased health, meant to be annoying.
- Slimes
- Only has increased health, meant to be annoying.
- Silverfish
Changes
- Balance horde powers. Easy mode is easier, normal+ is, on average, about the same.
- Optimize the conversion process
Fixes
- Unreported - Fix a bug causing more phantoms to spawn than intended in Extreme Difficulty
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Horde Nights v1.1.1 - Pre-Drop Balancing - Release October 23rd
Experimental Features
Experimental Features DO NOT:
- Receive support
- Guarantee support for Integrations
- Guarantee proper function
Updates
- Experimental Support for 1.21.2/3
- Creeper Overhaul Integration does not work, required mod not yet updated.
Additions
- Added an advancement.
- Added groundwork for a future update. No I will not say more.
Changes
- Ritual Overhaul Pt2
- The ritual is now a bit more expensive
- You must now craft a "primed" diamond.
- This "primed" diamond must be dropped on a regular campfire to scorch it.
- Finally, upon picking up the "scorched" diamond, it will cost 2 health to enrich it.
- Drop this "enriched" diamond on the soul campfire as before.
- Careful, messing up the process will give you a "bunk" item, which cannot yet be used in this update.
- Ritual Items have custom textures included in the RRC Resource Pack.
- The ritual is now a bit more expensive
- Phantom Spawning Changes
- Phantoms now spawn 6 blocks above you
- Phantoms no longer count towards mob cap(this may aliviate some issues some people have had)
- Phantoms spawned by mob spawning are now size 3
Fixes
- #0002 - Fix Incompatability with any datapack that modifies an entitie's tags to function.
- Unreported - Fix Identifier Advancements not triggering.
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Horde Nights v1.0.7 - Bug Fix
Fixes
- #0002 - Fix Incompatability with any datapack that modifies an entitie's tags to function.
- Remove cosmetic errors from versions that "Creeper Overhaul" doesn't support.
Horde Nights v1.1.0
Updates
- Update to support 1.21-1.21.1 ONLY
Additions
- Added global statistics, which are contributed to by everybody.
Changes
- Re-wrote the entire pack for further stability
- Removed unused files
- Init Version 4
- Lay Groundwork for the Halloween Drop Releasing October 30th!!
- Phantom Spawning is now separate from Cowardice
- Ritual Changes
- Blood Moons spawned from rituals will no longer reset your daycounter.
- Ritual can no longer be used when the next night would be a natural blood moon.
- Likely more things I forgot I did.
Fixes
- Fixes all bugs fixed in v1.0.5 & 1.0.6
- Fixes all known bugs in 1.21+
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Horde Nights v1.0.6
Updates
- Update to support 1.20-1.20.6 ONLY
- For 1.21 Support see v1.1.0
- 1.1.0 Fully re-writes the pack and ONLY supports 1.21-1.21.1
- For 1.21 Support see v1.1.0
Fixes
- Fix Difficulty being unable to be set manually.
- Fix Interval being unable to be set manually.
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Horde Nights v1.0.4
This is the last planned update including MC 1.20-1.20.6. See the roadmap on the discord!
Additions
- Add full support for the RRC Resource Pack
- The RP is releasing V1.0.0 as soon as it's approved!
Changes
- Updated identifier advancements.
- Update some text around, such as advancements.
- Update to Init V3
- Update/Add all "slay" stats
- I forgot I linked some functionality to these stats, and a couple people do use them, so I am adding them all.
- I might have missed something, if so submit a bug report.
- Changed "sleeping percentage" during a Blood Moon to be more compatible (see Bug #1)
- Add a dev command for troubleshooting. Dev commands should only be run upon instruction from RRC Support.
Fixes
- Unreported: Fix 1.20-1.20.1 uninstall function being out of date.
- Unreported: Fix uninstalling the pack preventing re-initialization on world load.
- Unreported: Fix uninstalling the pack not purging horde mobs.
- #1: Fix sleeping being broken after Blood Moon Events in 1.20.2+
- Worlds that are already broken cannot be fixed. Please set the gamerule "playersSleepingPercentage" to the desired value if updating from a bugged version.
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions: