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Horde Nights

Horde Nights

This adds Lunar Events every 30-45 days, some making mobs a lot more powerful, others remarkably tame. Can you survive them all?

159.3k
398
Adventure
Game Mechanics
Mobs

Compatibility

Minecraft: Java Edition

1.21.x
1.20.x
1.19.x

Platforms

Data Pack
Fabric
Forge
NeoForge
Quilt

Supported environments

Server-side

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Links

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Creators

Rainy Realm Creations
Rainy Realm CreationsOrganization

rainzy
rainzy Owner
Bowswa
Bowswa Member

Details

Licensed ARR
Published last year
Updated last week
DescriptionGalleryChangelogVersions
All versions[v1.3.2] More QOL, More Bug Fixes!

[v1.3.2] More QOL, More Bug Fixes!

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Changelog

Horde Nights v1.3.2

Experimental Features

Experimental Features DO NOT:

  • Receive support
  • Guarantee support for Integrations
  • Guarantee proper function

Support for 1.21.5 is still HIGHLY experimental.

  • There will still be no mod form release, as there are still 3+ bugs I am trying to track down, and highly experimental features.

Changes

  • Init v
  • Changed the "Primed Diamond" recipe a shapeless recipe w/ 1 diamond & 1 redstone block.
    • It is now a shapped recipe with 1 diamond surrounded by 8 redstone.
    • Recipe unlock advancement updated accordingly.
  • Config Changes
    • Visuals Pg1
      • Start Message Type is now hidden when start messages are disabled.
    • Advanced Pg1
      • Added a toggle for both automatic timelib checks. These toggles will be hidden if the integration is disabled.
    • Advanced Pg2
      • New page, now allows the ability to change the time in ticks when the event starts and ends.
        • This setting can be used to fix a couple mod incompatabilities.
    • Gameplay Pg1
      • Added the ability to configure natural bunk events. Controlled by TimeLib by default.
    • Gameplay Pg4
      • Overhauled difficulty display message to be even more clear with colors!
      • Can no longer manually set to peaceful mode(redundant).
  • Zombified Mobs now "spawn reinforcements" mechanic has been nerfed by half during Blood Moons
    • Bunk Blood Moons & Super Moons will remain at full strngth. This is a balancing change made due to intense lag from the amount of mobs that add up.

Fixes

  • Fixed being unable to disable natural lunar events.
  • Fixed config not refreshing when "enabling" natural lunar events.
  • Fixed natural bunk events not disabling for the entierty of april, but only if they enabled as expected on the first.
  • Fixed advanced config leading to visuals pg2.
  • Fixed inconsitent config design for navigation bars.
  • Fixed dev command "Show scoreboard values" displaying to all players.
  • Fixed dev command "start event" not working at all.

Known Issues

  • Items do not apply to the Smithed Tagging Standard.
  • Phantom Spawning does not seem to work atm.
  • Some cases seem to cause cowardice not to work atm.
  • 1.21.5 is HIGHLY EXPERIMENTAL, including 100% breakage of the config. Please stop reporting it.

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

  • Smithed Pack ID
  • Smithed Prefixing
  • Smithed Tagging NOTE: This standard has updated for 1.20.5+, so items currently do not apply.

Dependencies

dependency-iconBlazeandCave's Advancements Packoptional
dependency-iconRRC Resources Version 1.0.10 is optional
dependency-iconCreeper Overhauloptional
dependency-iconMo-Variantsoptional
Mo-Crittersoptional

Files

[1.21-1.21.4 EX] Horde Nights v1.3.2.zip(253.86 KiB) Primary
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Metadata

Release channel

Release

Version number

1.3.2

Loaders

Data Pack

Game versions

1.21–1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5

Downloads

286

Publication date

April 23, 2025 at 7:55 PM

Publisher

Bowswa

Bowswa

Member

Version ID

Modrinth is open source.

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