Changes
- Improved backup system. Now all items are backed up, no matter drop rules. Through the backup in game GUI you can now also restore items with specific drop rules
- Updated enchantment configs so that you can configure how the enchantments are accessed. Note that if you had soulbound disabled you'll need to disable it again in the config
- Added grave compass. Configurable in the config file
Fixes
- Game will no longer crash when dying if Travelers backpack is installed
- Keep inventory will no longer duplicate items
You're in Grave Danger 2.0.0-beta.6
Changes
- Added back soulbound blacklist tag. Items in this tag can't be enchanted with soulbound
Fixes
- Players can't retrieve their graves while dead anymore
- Restore command should now delete the grave appropriately
- Restore/rob command should no longer crash the game if being called twice
You're in Grave Danger 2.0.0-beta.3
Changes
- Added config to drop contents of deleted graves, when deleted due to the max grave count reached.
- Config now uses GSON instead of jankson (config file is now yigd.json instead of yigd.json5)
Fixes
- Graves will no longer unlock when closing and reopening the game
- Added translation keys for enchantments
- Fixed error where game could not read config file, so you could not change the configs
You're in Grave Danger 2.0.0-beta.1
NOTE: This version is a rewrite of previous versions of the mod for minecraft 1.20 and above. It will not be backwards compatible with previous versions of the mod.
Also note this is a beta release, and may contain bugs. If you encounter such things, please report them on the mod's github.
Every feature has been reimplemented from scratch. If there's something from previous versions that didn't make the update, also let me know over on github. I (the mod dev) have tried to remember everything, but might've still missed some stuff
Notable features
- Changed the config file. Both in structure, but also format. Should hopefully be easier to traverse
- Although it's been in the mod previously, graves are optional. However, in this version, the mod has been developed with this more in mind than previously. This means that it is easier to use YiGD as a death handler mod, without graves, than it has previously been.
- Added new respawn configurations. You can now respawn with custom potion effects, you can configure respawn health, hunger, and more.
- Compatibility is now more configurable, where you can configure drop rules from different mod inventories, and also toggle the compatibility implementations from loading.
- Inventory NBT is no longer stored in the block entity itself. If you have previously had trouble with this overloading chunks with NBT data, it should now be fixed. All data is now stored in the backup file, which means if it's lost, the grave contents will be too.
Changes
- Added numismatic overhaul compat
- Destroyed unclaimed graves will now drop all its contents, or the grave containing the items, on the ground (or nothing, configurable)
- Re-added the graveyard compat
Fixes
- Will no longer crash with uwrad when restoring a "travelers backpack" backpack
- Fixed item loss behaving incorrectly
- Fixed issue with moderate command
Changes
- Added numismatic overhaul compat
- Destroyed unclaimed graves will now drop all its contents on the ground
- Re-added the graveyard compat
Fixes
- Will no longer crash with uwrad when restoring a "travelers backpack" backpack
- Fixed item loss behaving incorrectly
- Fixed issue with moderate command
Changes
- Destroyed unclaimed graves will now drop all its contents, or the grave containing the items, on the ground (or nothing, configurable)
- Added numismatic overhaul compat
Fixes
- Will no longer crash with uwrad when restoring a "travelers backpack" backpack
- Fixed item loss behaving incorrectly
- Fixed issue with moderate command
Changes
- Destroyed unclaimed graves will now drop all its contents, or the grave containing the items, on the ground (or nothing, configurable)
- Added numismatic overhaul compat
Fixes
- Will no longer crash with uwrad when restoring a "travelers backpack" backpack
- Fixed item loss behaving incorrectly
- Fixed issue with moderate command
You're in Grave Danger 1.5.0
Changes
- Updated to 1.19.3
- Changed blacklistDimensions config into taking dimension string IDs, and not integer IDs
- Disabled some compatibilities as mods hasn't updated. These mods are:
- FLAN
- Ftb Chunks
- LevelZ
- Origins (inventory power)
- Travelers backpack
- Changed how glowing graves are rendered. This might be able to fix some rendering issues
- Added config to tell all players where the latest grave to the player who just logged of is located
- Changed
putXpInGrave
config toxpStorage
, allowing XP to be stored past death - Merged
trySoft
config andtrySoftApproach
config into onetrySoft
config
Fixes
- Fixed some issues with item-loss config not working properly, and sometimes crashing
- Fixed issue with
/yigd grave [user]
command bringing up a GUI for the player in question, not the one using the command
You're in Grave Danger 1.4.7
Changes
- Changed glowing grave rendering. Will maybe solve issue for some people with invisible graves. Maybe not
Fixes
- Fixed crash error with item loss config enabled
- Fixed item loss feature from only deleting air, to actual items
- Fixed issue with travelers backpack trinket integration causing backpack to disappear
- Fixed
/yigd grave [user]
bringing up GUI for wrong user
You're in Grave Danger 1.3.13
Changes
- Changed glowing grave rendering. Will maybe solve issue for some people with invisible graves. Maybe not
Fixes
- Fixed crash error with item loss config enabled
- Fixed item loss feature from only deleting air, to actual items
- Fixed issue with travelers backpack trinket integration causing backpack to disappear
- Game will no longer crash when twilight bosses try to destroy graves
- Fixed issue with
/yigd grave [user]
showing the GUI for the wrong user
Changes
- Added config to spawn the grave where you last touched the ground
- Added origins keep inventory power support
Fixes
- Improved packet networking, meaning servers should no longer crash if too many people play on it
- Travelers backpack were disappearing when "trinket mode" in travelers backpack config was enabled
- XP progress did not save when dying above level 17
- Mincells boss doesn't destroy graves
- Fixed incompat (crash) with inventory tabs
Changes
- Added config to spawn the grave where you last touched the ground
- Added origins keep inventory power support
Fixes
- Improved packet networking, meaning servers should no longer crash if too many people play on it
- Travelers backpack were disappearing when "trinket mode" in travelers backpack config was enabled
- XP progress did not save when dying above level 17
- Fixed incompat (crash) with inventory tabs
Changes
- You can now configure the graves to only be loot-able when holding a shovel. Default disabled
- You can configure probability of any entity spawning when looting a grave. Default disabled (0%)
- The entity can be configured to which entity, and also completely custom NBT
- Nbt can contain special values representing player name (of grave owner or looter), player UUID
- Nbt can also contain any item (based on which slot) in the grave, and even if this item should be "used up" (deleted from grave) or not
- Improved grave area overrides to handle keep inventory zones
- Added config for block not generating under graves in spawn protected area or claims
- Added "inventory origins" compat
Fixes
- Grave scroll is now craft-able when not disabled
- Twilight bosses can no longer destroy graves