You're in Grave Danger 2.4.0
Changes
- Death Scroll item click functionality can now be overwritten with NBT
- Graves without any data is no longer stored
- Graves will detect when they are being moved, and notify the owner (for example if someone moves them with Carry On)
- Soulbound and vanishing enchantments now use enchantment tags
- Soulbound and Death Sight enchantments are now (mostly) data driven, but can still be toggled though the configs
Fixes
- Doors will no longer be halved if dying inside of them
generateOnlyWithinBorder
config now works as intended- Dying above world height will now place a grave
- Fixed graves seemingly not generating when revive timer went to 0 (from the mod revive)
- Having onBreak claim config active won't allow players to
- Stabilized compatibility when mods compatible with (but not dependent on) trinkets have their trinket integration active destroy other's graves no more
You're in Grave Danger 2.3.0
Changes
- Death Scroll item click functionality can now be overwritten with NBT
- Graves without any data is no longer stored
- Graves will detect when they are being moved, and notify the owner (for example if someone moves them with Carry On)
Fixes
- Doors will no longer be halved if dying inside of them
generateOnlyWithinBorder
config now works as intended- Dying above world height will now place a grave
- Fixed graves seemingly not generating when revive timer went to 0 (from the mod revive)
- Having onBreak claim config active won't allow players to
- Stabilized compatibility when mods compatible with (but not dependent on) trinkets have their trinket integration active destroy other's graves no more
You're in Grave Danger 2.2.0
Changes
- Death Scroll item click functionality can now be overwritten with NBT
- Graves without any data is no longer stored
- Graves will detect when they are being moved, and notify the owner (for example if someone moves them with Carry On)
Fixes
- Doors will no longer be halved if dying inside of them
generateOnlyWithinBorder
config now works as intended- Dying above world height will now place a grave
- Fixed graves seemingly not generating when revive timer went to 0 (from the mod revive)
- Having onBreak claim config active won't allow players to
- Stabilized compatibility when mods compatible with (but not dependent on) trinkets have their trinket integration active destroy other's graves no more
You're in Grave Danger 2.1.0
Changes
- Death Scroll item click functionality can now be overwritten with NBT
- Graves without any data is no longer stored
- Graves will detect when they are being moved, and notify the owner (for example if someone moves them with Carry On)
Fixes
- Doors will no longer be halved if dying inside of them
generateOnlyWithinBorder
config now works as intended- Dying above world height will now place a grave
- Fixed graves seemingly not generating when revive timer went to 0 (from the mod revive)
- Having onBreak claim config active won't allow players to
- Stabilized compatibility when mods compatible with (but not dependent on) trinkets have their trinket integration active destroy other's graves no more
You're in Grave Danger 2.0.0
Changes
- Death Scroll item click functionality can now be overwritten with NBT
- Graves without any data is no longer stored
- Graves will detect when they are being moved, and notify the owner (for example if someone moves them with Carry On)
Fixes
- Doors will no longer be halved if dying inside of them
generateOnlyWithinBorder
config now works as intended- Dying above world height will now place a grave
- Fixed graves seemingly not generating when revive timer went to 0 (from the mod revive)
- Having onBreak claim config active won't allow players to destroy other's graves no more
- Stabilized compatibility when mods compatible with (but not dependent on) trinkets have their trinket integration active
You're in Grave Danger 2.0.0-beta.12
Changes
- Improved compatibility with Beans Backpacks, by dropping the backpack instead of the items inside it when it's supposed to be dropped
- Added compatibility with "Respawn Obelisks" mod
Fixes
- When using drop percent for XP, XP returned is no longer rounded down to nearest level
- Game no longer crash if there's a grave in a dimension that is reset
- Random-spawn UUID is no longer treated as a string, but a UUID nbt object, meaning skulls should now render properly
- Graves can no longer generate where block entities are placed
- Dropped items will now remain in GUI
You're in Grave Danger 2.0.0-beta.11
Fixes
- Fixed mod clearing player inventory when trying to claim a grave that had generated before removing a compatible inventory mod
- Fixed crash with Beans Backpacks
- No longer sending error message to player when claiming the grave by breaking it
- Default trinket drop rule will now actually be default
- Fixed adaptive grave renderer, so it renders the grave properly
- Fixed issues where grave robbing didn't work outside very specific conditions
- Numismatic overhaul coins should no longer be duplicated when dying
Changes
- Added config to consume death scroll on use
- Removed conditional registration of items, causing servers to be in control of weather the items are enabled or not, without having to change client configs
You're in Grave Danger 2.0.0-beta.9
Changes
- Added
/yigd whitelist list
command to list all whitelisted/blacklisted players - Improved precision of player position when dropping items that couldn't fit in player inventory after merge of grave and player inventory, when using commands
- Now adds items in inventory after inventory merge, if they can fit, instead of dropping them from the grave
- If a grave would happen to be destroyed due to a bug, the game will let that player know, and give directions to how to restore it (can be disabled through config)
- Added a new config option to drop all contents of a grave when it's destroyed (false by default, as this includes breaking graves in creative mode)
- Added translation for "the bumblezone" dimension in grave GUI
- Added compatibility with orpheus' "orpheus lyre"
Fixes
- Columns of items added by mod inventories that are shown in the grave overview GUI, will now be rendered on the same row as the other columns
- Fixed curse of binding now being stuck when claiming a grave, (unless the cursed item is in the grave)
- Curse of binding trinkets will now be removed from its slot in a grave when dying, as well as stay in the player inventory when claiming a grave
- Curse of binding soulbounded will no longer be stuck in the same slot upon respawn
- Theoretically fixed duplication when standard drop rule was set to DROP (untested)
You're in Grave Danger 2.0.0-beta.8
Changes
- Added overlay messages when failing to claim/rob graves due to a few reasons
- Added new config options for XP drops. These are BEST_OF_BOTH and WORST_OF_BOTH, dropping the highest of VANILLA and PERCENTAGE, respectively the lowest of the two options.
- Modified layout in grave overview GUI, and added more buttons
- New GUI button (if grave keys are enabled, and button is allowed) to create a key to the grave
- New GUI button (if player has a recovery compass in inventory) to create a grave compass to the grave
- Grave compasses are now called "Grave Compass"
- Graves can now point to the closest grave, either owned by the player, or all graves. This is configurable in the config file
Fixes
- Fixed compatibility issue with "utility belt". Items inside belt should no longer be deleted on death.
- Travelers backpack will no longer be deleted on death whenever trinket integration is enabled.