[IMPROVEMENTS AND ADDITIONS] -Added the soul charge, an item dropped by the flying soul fish -Implemented an use and a craft for the lava sponge: a sponge that absorbs lava as one time use (renewables lava sponges could become true in the future as I think of an idea) -Added JEI support for drinkeable coconut, wooden fishnet, netherite fishnet. -Added a way to obtain the scepter of salmonation (in the sea crates) => made the other loots more frequent as the scepter is quite powerful -Added saviesa hallucination potions (made of Saviesa flowers, breakable by diamond axes) (including splash, lingering and arrow potions) -Added a way to make fish curse potions (made of the crunch flower, found mostly in jungles) (including splash, lingering and arrow potions)
[BUG FIXES] -Guardian hammer info text was way too long in JEI -There was no french translation for the Zeus Benediction enchantment (Enchantment description compatibility)
[BALANCES] -Coconut gun now deals more damage -Apple of the sea can now be made of 1 heart of the sea (instead of 2)
[FEATURES] -Added JEI recipe for the electricity infused powder (Thunder)
[IMPROVEMENTS] -Upgraded of the lampfish model, texture and animations
[BUG FIXES] -The stonefish would cause poison infinitly, the problem: it needs to have 4 charges of poison. Now, it can cause poison 4 times to become finally "dry" -Upgraded the texture of the arrow fish -Corrected translation key for conductive powder
[KNOW ISSUE] -Stacked conductive powder getting electrified will replace the stack with 1 electrified conductive powder. Due to this issue, conductive powder now stack to maximum 1 powder each.
[FEATURES]
- Added JEI support for alchemy recipes and some items informations
- Added the Saviesa Flower provoking some crazy hallucinations
- Added the Saviesa Curse Effect provoking thoses hallucinations
- Added the scepter of salmonation with 2 new enchantments: big salmon (adding durability to the scepter) and fish swiftness (adding attack speed)
- Added the stonefish, a very dangerous fish!
- Added the stone pot, a variant of the sea vase
- Added 2 variants of "trash" spawning in stony shores. It can have some good loot, sometimes.
- Added a crafting recipe for the coconut gun as well as an enchantment: Coconut Power which stuns enemies.
- Added a crafting recipe for the dry red kelp. You need to cook a red kelp to make a dry red kelp.
- Added snake scales. It can be crafted with a snake and 9 of these scales can make a turtle scute.
- Added the tall blue coral, a variant of coral with its blue tubes which can make music.
- Added potted sculca plant, potted blue tube and potted electrikat flower.
- Added thornix blocks, a variant of the sea urchin, but bigger and stronger.
- Added the tuba, which grants water breathing if you are 2 blocks from the surface
- Upgraded the model of the lampfish, it is now more "vanilly friendly"
- Upgraded the model of the coconut block, making it a whole block instead of a custom model.
- Upgraded the texture of the spiral coral
- Upgraded the texture of the gravity effect, making it simpler
- Upgraded the kelp infested gravel. It has a chance to replace gravel in rivers or cold oceans. Every ticks, it will generate a kelp plant on top and transform itself to gravel. You can craft it with one bone meal, one gravel and one sea grass.
[BUG FIXES]
- Mod biomes should spawn more regulargly on the surface. Terrablender and Terralith are highly advised to make the biomes spawn more regulargly and in a better maneer (as an example: the deep dark ocean can spawn a lot deeper)
- Coconut blocks made the game lag each time they were broken
- Coconut blocks could not be placed on a block without another block on top
- Some french translations were missing
- Gravity 0 would make entities floating in the air
- Plants would take too much time to break
- Spiral coral blocks would dry every time, even if a water source is near it.
- Lumisand glass would be not transparent. It was due to its light properties. Apparently a block that provide light cannot be transparent...
- Lampfishes attacked / applied effects on the player while in creative
- Long underwater mines would spawn without any block under it.
[BALANCES]
BUFFED:
- The chests in the copper structure in the thunder oceans have been buffed
- The Saviesa flower now spawns in deep lukewarm oceans
- Aquafiers now spawns in the deep dark biome and it has a chance to make a lampfish spawn
- Buffed electric netherite sword effects and range (3.5->6)
DEBUFFED:
- Bleeding effect now deals less damage
- Jellyfishes are less violent (the paralysis effect they provided last 2x less time)
- Mechanical fishes now rarely drop 1 iron ingot. They drop most of the time from 1 to 5 iron nuggets.
- Guardian hammer now deals a little less damage and mine a little less quicker
[REMOVED]
- Removed the cattails since it's not fit for the mod theme and it was badly realised
- Removed the soul trap since it was not fitting that good in the mod