Compatibility
Minecraft: Java Edition
1.20.1
1.19.4
Platforms
Forge
Supported environments
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Details
Licensed ARR
Published 5 months ago
Updated 4 days ago
Changelog
[FEATURES]
- Added JEI support for alchemy recipes and some items informations
- Added the Saviesa Flower provoking some crazy hallucinations
- Added the Saviesa Curse Effect provoking thoses hallucinations
- Added the scepter of salmonation with 2 new enchantments: big salmon (adding durability to the scepter) and fish swiftness (adding attack speed)
- Added the stonefish, a very dangerous fish!
- Added the stone pot, a variant of the sea vase
- Added 2 variants of "trash" spawning in stony shores. It can have some good loot, sometimes.
- Added a crafting recipe for the coconut gun as well as an enchantment: Coconut Power which stuns enemies.
- Added a crafting recipe for the dry red kelp. You need to cook a red kelp to make a dry red kelp.
- Added snake scales. It can be crafted with a snake and 9 of these scales can make a turtle scute.
- Added the tall blue coral, a variant of coral with its blue tubes which can make music.
- Added potted sculca plant, potted blue tube and potted electrikat flower.
- Added thornix blocks, a variant of the sea urchin, but bigger and stronger.
- Added the tuba, which grants water breathing if you are 2 blocks from the surface
- Upgraded the model of the lampfish, it is now more "vanilly friendly"
- Upgraded the model of the coconut block, making it a whole block instead of a custom model.
- Upgraded the texture of the spiral coral
- Upgraded the texture of the gravity effect, making it simpler
- Upgraded the kelp infested gravel. It has a chance to replace gravel in rivers or cold oceans. Every ticks, it will generate a kelp plant on top and transform itself to gravel. You can craft it with one bone meal, one gravel and one sea grass.
[BUG FIXES]
- Mod biomes should spawn more regulargly on the surface. Terrablender and Terralith are highly advised to make the biomes spawn more regulargly and in a better maneer (as an example: the deep dark ocean can spawn a lot deeper)
- Coconut blocks made the game lag each time they were broken
- Coconut blocks could not be placed on a block without another block on top
- Some french translations were missing
- Gravity 0 would make entities floating in the air
- Plants would take too much time to break
- Spiral coral blocks would dry every time, even if a water source is near it.
- Lumisand glass would be not transparent. It was due to its light properties. Apparently a block that provide light cannot be transparent...
- Lampfishes attacked / applied effects on the player while in creative
- Long underwater mines would spawn without any block under it.
[BALANCES]
BUFFED:
- The chests in the copper structure in the thunder oceans have been buffed
- The Saviesa flower now spawns in deep lukewarm oceans
- Aquafiers now spawns in the deep dark biome and it has a chance to make a lampfish spawn
- Buffed electric netherite sword effects and range (3.5->6)
DEBUFFED:
- Bleeding effect now deals less damage
- Jellyfishes are less violent (the paralysis effect they provided last 2x less time)
- Mechanical fishes now rarely drop 1 iron ingot. They drop most of the time from 1 to 5 iron nuggets.
- Guardian hammer now deals a little less damage and mine a little less quicker
[REMOVED]
- Removed the cattails since it's not fit for the mod theme and it was badly realised
- Removed the soul trap since it was not fitting that good in the mod
Dependencies
Files
Metadata
Release channel
ReleaseVersion number
1.2.0Loaders
Game versions
1.20.1Downloads
31Publication date
October 23, 2024 at 6:02 PMPublisher
leolerenardo
Member