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TickRate

TickRate

Tick different chunks/entities at different rates.

2,082
13
Game Mechanics

Compatibility

Minecraft: Java Edition

1.21.1

Platforms

Fabric

Supported environments

Client and server

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Links

Report issues View source

Creators

Ninjaking312
Ninjaking312 Member

Details

Licensed MIT
Published 7 months ago
Updated 5 days ago
DescriptionGalleryChangelogVersions

TickRate 0.5.0 for Fabric 1.21.7

by Ninjaking312 on Jul 1, 2025
Download

Updated for 1.21.7. This version is effectively identical to 0.5.0-1.21.6, just with the supported versions changed.

TickRate 0.5.0-1.21.1

by Ninjaking312 on Jun 19, 2025
Download
  • Overhauled TickRate's data storage methods to use Fabric Data Attachments. This means that:
    • Freeze/step/sprint status will now persists across server restarts
    • Makes TickRate's codebase significantly easier to work with
    • Unfortunately as a consequence, opening worlds with TickRate data without TickRate present may result in the loss of said data. In other words, when updating your worlds, ensure the mod is present.
    • All current data in your worlds from previous TickRate versions will be migrated automatically.
  • Max sound pitch (sound speed) has been reduced from 4 to 2
  • Some bug fixes
  • TickRate API v2 -> v3
    • All server related events now also give you the MinecraftServer instance
    • All chunk related events now give you a WorldChunk instead of just a ChunkPos

TickRate 0.5.0-1.21.5

by Ninjaking312 on Jun 19, 2025
Download
  • Overhauled TickRate's data storage methods to use Fabric Data Attachments. This means that:
    • Freeze/step/sprint status will now persists across server restarts
    • Makes TickRate's codebase significantly easier to work with
    • Unfortunately as a consequence, opening worlds with TickRate data without TickRate present may result in the loss of said data. In other words, when updating your worlds, ensure the mod is present.
    • All current data in your worlds from previous TickRate versions will be migrated automatically.
  • Max sound pitch (sound speed) has been reduced from 4 to 2
  • Some bug fixes
  • TickRate API v2 -> v3
    • All server related events now also give you the MinecraftServer instance
    • All chunk related events now give you a WorldChunk instead of just a ChunkPos

This is likely the last release for 1.21.5, barring any critical issues.

TickRate 0.5.0-1.21.6

by Ninjaking312 on Jun 19, 2025
Download
  • Updated to 1.21.6
  • Overhauled TickRate's data storage methods to use Fabric Data Attachments. This means that:
    • Freeze/step/sprint status will now persists across server restarts
    • Makes TickRate's codebase significantly easier to work with
    • Unfortunately as a consequence, opening worlds with TickRate data without TickRate present may result in the loss of said data. In other words, when updating your worlds, ensure the mod is present.
    • All current data in your worlds from previous TickRate versions will be migrated automatically.
  • Max sound pitch (sound speed) has been reduced from 4 to 2
  • Some bug fixes
  • TickRate API v2 -> v3
    • All server related events now also give you the MinecraftServer instance
    • All chunk related events now give you a WorldChunk instead of just a ChunkPos

TickRate 0.4.0 for Fabric 1.21.5

by Ninjaking312 on Mar 26, 2025
Download
  • Updated for 1.21.5
  • Sound speed now follows TPS.
    • Sounds from entities will follow their TPS.
    • Environmental sounds will follow chunk TPS.
  • Reduced network bandwidth usage of client-server TPS sync.
  • TickRateAPI v0 -> v1
    • Minor semantics change. queryEntity() and queryChunk() now return the server's TPS if the server is stepping (since server step overrides entity/chunk TPS)
  • Fix compatibility issues with Carpet TIS Addition

TickRate 0.4.0 for Fabric 1.21.1

by Ninjaking312 on Mar 26, 2025
Download
  • Sound speed now follows TPS.
    • Sounds from entities will follow their TPS.
    • Environmental sounds will follow chunk TPS.
  • Reduced network bandwidth usage of client-server TPS sync.
  • TickRateAPI v0 -> v1
    • Minor semantics change. queryEntity() and queryChunk() now return the server's TPS if the server is stepping (since server step overrides entity/chunk TPS)
  • Fix compatibility issues with Carpet TIS Addition

TickRate 0.4.0 for Fabric 1.21.4

by Ninjaking312 on Mar 26, 2025
Download
  • Sound speed now follows TPS.
    • Sounds from entities will follow their TPS.
    • Environmental sounds will follow chunk TPS.
  • Reduced network bandwidth usage of client-server TPS sync.
  • TickRateAPI v0 -> v1
    • Minor semantics change. queryEntity() and queryChunk() now return the server's TPS if the server is stepping (since server step overrides entity/chunk TPS)
  • Fix compatibility issues with Carpet TIS Addition

This is likely the last release for 1.21.4, barring any critical issues.

TickRate 0.3.2 for Fabric 1.21.1

by Ninjaking312 on Feb 12, 2025
Download

TickRate 0.3.2 for Fabric 1.21.4

by Ninjaking312 on Feb 12, 2025
Download

Fixed a compatibility issue with Iris.

TickRate 0.3.1 for Fabric 1.21.1

by Ninjaking312 on Feb 6, 2025
Download

Port of v0.3.1 to Fabric 1.21.1

TickRate 0.3.1 for Fabric 1.21.4

by Ninjaking312 on Feb 6, 2025
Download

Fixed a crash if the world save folder name contained illegal characters.

TickRate 0.3.0 for Fabric 1.21.4

by Ninjaking312 on Feb 2, 2025
Download
  • Added an API to allow other mods to use this mod programmatically. Read more about it here.
  • Fixed a couple bugs

TickRate 0.2.0

by Ninjaking312 on Jan 19, 2025
Download

Note: This release includes significant breaking changes.

  • The command syntax for /tick chunk|entity has been completely overhauled.
    • See here for the reasons.
    • The new syntax is explained in detail on the main description page.
    • With this, it is now possible to select more than one chunk for /tick chunk.
  • Players can now actually tick over 20 TPS client-side. This means player movements/actions will now occur faster when over 20 TPS.
    • Do note that the higher the TPS, the more difficult it is to control the player entity.
  • TickRate's data now also saves when the server autosaves.
  • A lot of bug fixes

Have any feedback? Send it on Github or here).

TickRate 0.1.3

by Ninjaking312 on Dec 28, 2024
Download
  • Entities/chunks can now be sprinted even when frozen
  • Tick indicator now also shows frozen/step/sprint status
  • Couple of bug fixes

Have any feedback? Send it on Github or here.

TickRate 0.1.2

by Ninjaking312 on Dec 14, 2024
Download
  • Added client-side command /tick_indicator to show an overlay of entity/chunk TPS
  • Passenger entities now follow the tick rate of their root vehicle (the lowest entity they are riding).
  • The sky and weather now render according to the server's tick rate instead of the player
  • A few bug fixes

Have any feedback? Send it here.

TickRate 0.1.1

by Ninjaking312 on Dec 9, 2024
Download

Updated for 1.21.4

TickRate 0.1.0

by Ninjaking312 on Dec 1, 2024
Download
Mod incompatibility
  • This mod is incompatible with Lithium's mixin.world.tick_scheduler mixin. If you want to use this mod with Lithium, please disable that mixin in Lithium's config file. From versions 0.1.1+ the incompatible Lithium mixin is disabled automatically.

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