Spellbound Enchantments 1.10.0 is out!
Additions: -Introduces Buffered, a 3-rank Unbreaking enchantment that builds up an overshield of durability -Introduces Demolition, a 5-rank efficiency alternative that causes explosions upon mining a block. It does not trigger if the block is mined instantly, and will always take at least a second to mine a block. The explosions always return item drops and do not destroy item drops or the user. Appears on picks, shovels, axes, and hoes. -Introduces Prospector, a 3-rank fortune alternative that extracts trace minerals from the earth. It will cause most blocks to drop pebbles and shards that can be combined into raw material, with much greater rates while breaking blocks near matching ore. Rates and bonus ores are defined via datapack. -Add the Bag of Rocks and Bag of Trophies items, which on right click will add their contents to any rock or trophy collecting tool in your other hand.
Changes: -Photosynthetic and Skotosynthetic don't interrupting mining with repairs, and function anywhere in your inventory. -Legacy produces a Bag of Rocks and/or Bag of Trophies when a tool with it and a corresponding enchantment breaks. -Shielded adds Shielded Hearts to the HUD, letting users know how shielded they are at a glance. -Phase Leap and Strafe are midair jumps, greatly improving user control and eliminating interference in day to day life. -Attractive and Repulsive only effect Living and Item Entities. -Polygamous and Monogamous add armor instead of protection. -Enchantment descriptions include the enchantment's category to make enchantment compatibility more clear. -All enchantments support configurable soft and hard level caps. The soft level cap is the highest that can users can reasonably get via enchanting, while the hard cap is the highest level the enchantment can attain via treasure or anvil work. -All enchantments support configurable enchanting power, allowing users to define the enchanting range in which they appear.
Changelog: -Reworked Launching --Launching now only converts downward momentum to upward momentum instead of all momentum to upward momentum --Launching now adds a level-dependent amount of upward momentum in addition to the above --Launching now has two levels --Launching is now rare instead of uncommon -Priming now does greatly reduced damage to the exploding entity and only goes up to level 5 -Red Alert's shields no longer produce status effect particles -Selfish is now rare instead of uncommon -Trophy Collecting now considers any entity that is either non-passive or angerable to be a worthy opponent Bugfix: -Trophy Collecting no longer collects trophies despite determining that they were not a worthy opponent -Monogamous and Polygamous are now incompatible -Projectiles now know what item produced them, and so should not apply other item's enchantments anymore.