Magisters will no longer be damageable in the first 10 seconds of their life if they are unarmed. Special text will play to your client when you become eligible for the Hexblade event. Special text will play to your client when the scout spawns. Hexblade Magister Scouts will now respect your personal space more, and be less hyperactive.
Added failsafes for the Magus fight so he should be less likely to stay invulnerable.
Slight wording adjustment for the Magus fight text regarding his barrier
Added serverside config setting to toggle Magus' ability to control weather
Added Voidforge, a new sword craftable from Starforge.
Starforge and Voidforge now stagger their novas.
Herald Armor tweaks
Fixed several crashes regarding added as modifiers.
Added three sets of Herald armor, which are post-Magus sets of armor that are good for Warrior type characters that still want some sort of spellcasting and/or healing power. (Placeholder icons for Fire and Frost sets)
Added the materials associated with crafting, repairing, and (Tiered) reforging.
Primordial gear now can be reforged or repaired with some of these materials, allowing for much more efficient reforging and repairing without having to grind Magus a lot.
Runefrost and Runeblaze ingots now require Prismarine Crystals and Blaze Powder respectively, instead of snowballs and coal.
Converted/added attribute values should now respect multiplicative and additive-multiplicative modifiers
Added Ashes of the Stars, a craftable item that can drop from Magus. Ashes of the Stars can have a variety of stats on it, increasing your attack damage based on your spell power.
Added a server.json5 config file, which has the following configurable values:
// Upper bound of Ashes of the Stars (Default: 50)
"ashes_upper_bound": 50, // Distance from 0,0 below which Hexblades will not spawn in the Glass Ocean (Default: 0)
"hexblade_grace": 0,
// Damage multiplier for spin attacks (eg: Whirlwind) (Default: 1.0)
"spin_attack_coeff": 1.0,
// Hexblade module (Default: TRUE)
"hexblade_on": true,
// Reactive ward regen rate coefficient (Default: 1.0)
"wardrate": 1.0
Hexblade Magisters should no longer have anything to offer if they're armed
Hostile Hexblade Magisters run after you a bit slower
Magus and Hexblade Magisters now walk around randomly when idle
Rising Dragon Strike is now Falling Dragon Slam, an attack that sends you airborne before sending a flaming shockwave upon hitting the ground
Fixed Frost Lotus area not scaling with Frost Power stacks
Added the Deathchill Tome, a Frost book centered upon freezing yourself and others to become tankier and do more damage!
Primordial set pieces now can be crafted using items called Threads of Hope like typical armor, which can be salvaged from existing Primordial set pieces by crafting with shears. One set piece will always yield 3 Threads of Hope. It is now a lot easier to get a full Primordial set!
Primordial set pieces are now repaired by Threads of Hope instead of wool.
Changed description of Massacre to reflect damage scaling with attack speed
Dormant Hexblade Portals no longer give XP
Extended the animation of whirlwind type spells in order to accommodate for high lag scenarios
Primordial Robes now change color depending on your highest Spell Power Attribute
Massacre once again scales with attack speed, but with a lower coefficient (2.5 -> 1.6)
Fixed a recursion bug with the Thundering enchant from MCDW
Starforge, Null, and Void now have higher base stats, but scale half as hard from Fire and Frost.
Archmagus now goes nuts during his final phase
Archmagus hates boats now (boats explode in his presence)
Item entities in the Glass Ocean now float upwards much more quickly
Archmagus teleports to the top of the Glass Ocean if he somehow falls through the surface of the water
Hailstorm is now Hailstorm Spellbow, so that it shows up if you search Bow in JEI/REI
Hailstorm projectiles now scale their damage off of frost spell power rather than simply frost attribute, meaning that spell crit and enchants can apply, multiplied by any ranged multipliers
Null and Void now have different textures to reflect their names
Archmagus now plays a down animation and no longer approaches the player while invulnerable and switching elements
Holy Symbol range reduced from 6 to 4.
Hexblade Portals are updated to no longer be Nether Portals, and require you to right click them to go through them
Null and Void no longer apply their infusion while wielded in the offhand.
Negative values of infusion are no longer applied when wielding Null, Void, or Starforge
Made right clicking on Hexblade Portals more responsive
Hopefully fixed Sometimes client crash when going through Hexblade Portal
Hexblade Portals now require you to right click them with a Magister's Hexblade to go through
Hexblade Magisters, Magus, Archmagus, and Monkey Clones are now slightly smaller hitbox-wise, allowing them to go through 1x2 gaps and doorways
Hexblade Portals now take damage, and have 200 health and 100% knockback resistance
Hexblade Portals drop the experience of 8 Hexblade Magisters but no items.
You can no longer hit yourself with Hailstorm Spellbow projectiles
Added name for Arcane Twinslash entity
Aetherfire armor now has the correct ingots as repair ingredients