Spellblade Passive has been moved to the Flourish spells, the Whirlwind spells, and the t4 Spellblade spells. Therefore, it is no longer absolutely required to use Spellblades to get the passive.
Flourish spells are no longer in Technique books, and have been replaced with overdrive spells, nova spells that can trigger on hit with a cooldown.
Voidforge now has Maelstrom instead of Whirlwind
Magus now drops up to 3 spell oils when killed
Magisters now have a very low chance to drop a single spell oil, and no longer have a drop penalty when killed in the Glass Ocean
All variations of Spell Oils and Thesis of Awakening books are now present in the creative tab, readily available
Spell Oils and Thesis of Awakening books now have customized names depending on their bound spell.
Added translation keys for Glass Ocean dimension and biome, which is called the Mirror's Edge
Fixed a couple magus rare bugs and crashes
Magus once again teleports to the top of the glass ocean if he somehow falls through the water
Magus can be fought outside the Glass Ocean but with half the amount and chance of drops. He does not drop Starforge outside the Glass Ocean
Magus has increased stats in the Glass Ocean
Added a Magus Spawn Egg
Reworked Magus Fight
Magus no longer summons Magisters, nor does he have phases or invulnerability
He keeps his barrier, and swaps elements more often, regardless of relative health
His moves have been changed and updated with new animations
Magus XP has been increased significantly to reflect lack of Hexblade minions
Hopefully these changes allow strong builds to do better against Magus, while making the boss itself harder baseline, with no focus on minions.
Most Spellblade Techniques have been rebalanced to do less damage, and have higher cooldowns in most cases.
There are no longer any Spellblade Techniques that can be cast for free
Upon casting a spell, Spellblades will now grant Strength and Haste equal to a fourth of your spell power of the spell's school, for a duration equal to the spell's cooldown.
Ashes of the Stars and Crystallised Omniscience can now be rerolled by smashing two together in a smithing table.
Extra attributes moved over to Extra RPG Attributes, which is now a dependency for this mod.
Primordial Robes now have 2D sprites.
Hexblade Portals can no longer be damaged, but Magisters themselves now give more experience each.
Skills that teleport you should now not teleport you into suffocating walls, or instead fail outright if it were to teleport you into a suffocating wall.