-Reworked the way Elder Guardians dash, they now have a short wind up before doing so. This is indicated by them retracting their spikes and wiggling their tails, then dashing. It will also dash downwards and spawn a damaging area of effect cloud if the player is too close to prevent cheap hits.
-Reworked the Elder Guardian's laser attack, it is now a proper laser beam as supposed to a taser. This means that touching the beam will continuously deal damage.
-Reworked sleeping mobs, they can now be woken up by vibrations. Obviously prevented by sneaking.
-Added a rework to Snow Golems.
-Added a setting that prevents golem mobs from targeting each other.
-Added support for Ewewkek's Musket Mod and fixed a conflict where ranged attacking mob's AI breaks when holding any gun added by this mod.
-Added support for Timeless and Classics Zero, allowing ranged mobs to shoot and reload guns! (Although keep in mind, this is a bit of a work in progress!)
-Added support for Jaden's Nether Expansion and fixed a crash relating to it.
-Heavily expanded the config to be better and more customizable. They are now also located in "mob-ai-tweaks" folder as supposed to just the config folder for the sake of cleanliness.
-Fixed various issues pertaining to the Ender Dragon's reworked End Crystal mechanics.
-Fixed various issues relating to hostile mobs sitting.
-Cleaned up some old code.
-And much much more that I prolly forgot to list down!
-Reworked the way Elder Guardians dash, they now have a short wind up before doing so. This is indicated by them retracting their spikes and wiggling their tails, then dashing. It will also dash downwards and spawn a damaging area of effect cloud if the player is too close to prevent cheap hits.
-Reworked the Elder Guardian's laser attack, it is now a proper laser beam as supposed to a taser. This means that touching the beam will continuously deal damage.
-Reworked sleeping mobs, they can now be woken up by vibrations. Obviously prevented by sneaking.
-Added a rework to Snow Golems.
-Added a setting that prevents golem mobs from targeting each other.
-Added support for Ewewkek's Musket Mod and fixed a conflict where ranged attacking mob's AI breaks when holding any gun added by this mod.
-Heavily expanded the config to be better and more customizable. They are now also located in "mob-ai-tweaks" folder as supposed to just the config folder for the sake of cleanliness.
-Fixed various issues pertaining to the Ender Dragon's reworked End Crystal mechanics.
-Fixed various issues relating to hostile mobs sitting.
-Cleaned up some old code.
-And much much more that I prolly forgot to list down!
-Mod is now released.
-Added a spin animation to the Stray's jump attack.
-Added enchantment rewards which are dropped by some mobs, they cannot be obtained anywhere else but said mobs. (can be disabled by setting enchantments_from_mod to false)
-Added a config option to disable skeletons turning into wither skeletons when withering away. (skeletons_can_convert_to_wither)
-Added a config option to disable skeleton strafing speed buff. (skeleton_strafe_speed_buff)
-Removed some unnecessary checks for mob spawning.
-Reworked how drowned with trident works. Like players, they will lose their tridents upon throwing them and need to pick it back up. Additionally, loyalty now works on them.
-Zombie fishermen and Drowned can now use fishing rods to reel their targets toward them.
-Fixed mobs "freezing" when killed quickly while they are sitting.
-Fixed Strays' jump attack being broken in uneven terrain.
-Fixed Allays missing their melee attack animations.
-Fixed Guard Villagers' pathfinding being broken by this mod.
-And various other fixes I forgot to list down.
-Fixed a crash caused by killing a stray as soon as it throws a snowball
-Fixed a bug where allays locking positions being buggy and incorrect
-Allays can now use crossbows
-Phantoms spawned from monster spawners will now always attack the player to not break modded structures
-Phantoms and spiders now have ranged attacks in crazy mobs mode
-Added a rework to the allay, sniffer, and husk.
-Added item blacklist config from 1.21 version of the mod.
-Mobs are now affected by haste and mining fatigue, increasing or decreasing their attack speeds.
-Fixed config failing to regenerate in some oddly specific conditions, they should now regenerate constantly every update.
-Fixed wither skeletons having insanely high attack speed.
-Added a rework to the allay, sniffer, and husk.
-Mobs are now affected by haste and mining fatigue, increasing or decreasing their attack speeds.
-Fixed config failing to regenerate in some oddly specific conditions, they should now regenerate constantly every update.
-Fixed wither skeletons having insanely high attack speed.
-Added an option to disable miniboss healthbars (rn, only the ravager is a miniboss, so it only disables its healthbar, setting is named ravagers_are_minibosses)
-Added an item blacklist for modded bows and crossbows mobs can spawn with (should be named mob-ai-tweaks_item_blacklists.txt, if it didn't generate, you can try making one then add one # then ENTER as the first character to get it to work!)
-Added an option to let undead horses burn during the day. They do not burn if saddled or ridden by a mob.
-Added an option to disable boss summoning and defeat texts.
-Fixed respawned end crystals being unbreakable.
-Fixed wither flying away bug by capping its maximum y velocity.