- Added: Spanish translations courtesy of francogp.
- Added: Finish translation courtesy of TheVarmari
- Removed: Obsolete industrial diamond recipes.
- Bugfix: "gui.longlife" and page header in apiarist inventories now localized.
- Bugfix: Peat bog isn't stuck on "No resources"-error anymore.
- Bugfix: Fixed error displays in SMP.
- Bugfix: Fixed engine rotation being displayed incorrectly on SMP client.
- Bugfix: Non-fatal but annoying NPEs in SMP fixed.
- Bugfix: Biogas engines warm up to yellow stage again.
- Bugfix: Moistener does not accept energy anymore.
- Bugfix: Fermenter will not continously consume the energy stored even if it doesn't have any work.
- Disabled: Restrictions when run through the technic launcher.
- Added: Genome imprinter to create bees with specific genome. Intended as an admin utility for SMP. Disabled by default. See config for option.
- Added: Load order priorities server side for soft dependencies on BuildCraft and IC2. Requires at least Forge 3.0.1.84, otherwise your server will crash if one of those is missing.
- Changed: Biofuel Bottler now simply called Bottler.
- Changed: Hive world generation now tied to biome temperature to increase compatibility with biomes added by other mods.
- Changed: Updated ExtraBiomesXL plugin.
- Bugfix: Fixed fat legs on apiarist's armour.
- Bugfix: Fixed a possible crashbug server side when the habitat locator is unable to find a matching biome.
- Bugfix: Fixed invisible trees on SMP.
- Bugfix: Mushroom farm opens proper gui now.
- Bugfix: Apiarist's Pipe now correctly displays discovered bees and filters correctly again.
- Upgraded: Minecraft 1.2.5 and Forge 3.0.0.
- Removed: Old honey combs from pre 1.3.4. Make sure you don't have any left.
- Added: Jungle saplings as fermenter resource.
- Added: Active apiaries are now indicated by swarming bees. (Thanks to Pahimar of EE and Azanor of Thaumcraft!)
- Added: Ability of rainmaker to use dissipation charges.
- Added: Experimental plugin for ExtraBiomesXL.
- Added: Bottler recipe to create water bottles for vanilla minecraft potions.
- Added: Season short mead with pollen to get curative mead using an infuser.
- Added: Ferns, vines and apples to Forester's backpack.
- Added: Builder's backpack for all types of building materials like bricks, planks, fences, torches.
- Added: Ability to lock backpacks by holding shift and right-clicking (without targeting a chest or other tile).
- Added: Receive mode to backpacks. Holding shift and right-clicking will cycle through normal, locked, receiving and resupply modes. While in receiving mode, hold shift and right-click on a chest to transfer matching items into the backpack.
- Added: Resupply mode to backpacks. Backpacks in this mode will use their contents to stock up itemstacks in player inventory.
- Changed: Short mead is now the result of a fermentation process. Use the fermenter to convert liquid honey into liquid short mead using honeydew as resource. Bottle liquid mead directly in the fermenter or in the bottler.
- Changed: "Manure" is now "Compost" to better fit its origins.
- Changed: Wintry bees may now also spawn in frozen rivers, oceans and taiga. Forest bees may not spawn in taiga biomes anymore.
- Changed: Manually harvested mature bog earth now also drops a dirt block.
- Changed: Smooth stone is now handled by builder's backpack instead of digger's backpack.
- Changed: Fermenter mechanics to handle fermentation per work cycle instead of dumping the full output only at the end of a full fermentation cycle.
- Changed: Fermenter gained a dedicated input slot for cans, new gui. ISidedInventory implementation for tubes has changed!
- Changed: Still mechanics to handle distillation per work cycle instead of dumping the full output only at the end of a full distillation cycle.
- Changed: Still gained a dedicated input slot for cans, new gui. ISidedInventory implementation for tubes has changed!
- Changed: New gui for the centrifuge.
- Changed: Made misanthropic bees more vicious.
- Changed: Reduced poison duration on miasmic bees slightly.
- Changed: Reduced the amount of hunger restored by ambrosia and the duration of the regeneration effect slightly.
- Changed: Plugins now loaded dynamically.
- Bugfix: Fixed a crashbug related to old bees.
- Bugfix: Fixed a dupe bug related to backpacks.
- Bugfix: Fixed an issue that caused T2 backpacks to not transfer items into chests on right-click, destroying stacks above the 15th.
- Bugfix: Carpenter's hasWork gate trigger will not trigger if the output stack in the carpenter cannot take the full output of the recipe anymore.
- Bugfix: Steadfast bees are now seeded with proper genome.
- Bugfix: Fixed an issue that would sometimes have a second mutation occur for an already mutated allele.
- Bugfix: Fixed an issue that had the apiarist's chest always display an empty inventory and was causing crashes.
- Bugfix: Implemented BOTH_2 tolerance for temperature.
- Bugfix: Fixed possible null pointer exceptions on biome hazard checks.
- Upgraded: IC2 support for MC 1.2.3. Fixed IC2 cans produced by bottler.
- Added: Flavour texts for bee species. Also: more.
- Added: Habitat locator.
- Changed: Backpacks now refuse to accept non-matching items into slots on SSP instead of just dropping them on closing. (Thanks to RichardG for that solution.)
- Bugfix: Fixed a bug that caused one more drone than expected to be produced.
- Bugfix: Fixed several potential NPEs related to gate triggers.
- Bugfix: Beehives cannot be pushed with pistons anymore.
- Bugfix: Fixed dupe bug related to backpacks.
- Bugfix: Fixed hive generation. Really.
- Bugfix: Removed debug messages.
- Added: Color coding for recessive/dominant traits to beealyzer.
- Added: Inc sacs are now picked up by hunter's backpacks.
- Changed: Beealyzer will only drop bees, not honeydrops or honeydew on gui closing.
- Changed: Removed a few items from creative directory to reduce confusion.
- Changed: Removed legacy warning on harvesters when using wooden pipes.
- Bugfix: Added a few missing mutations.
- Added: Additional information on climate tolerance to tooltips of analyzed bees.
- Changed: Reduced amount of biofuel distilled from a single bucket of biomass. Reduced duration of biomass in a biogas engine. Increased output and duration of biofuel in a bio power generator.
- Bugfix: Fixed issues with adventurer's backpack.
- Bugfix: Fixed an issue that caused humidity climate checks to work incorrectly.
- Bugfix: Fixed apiarist's chest displaying the incorrect amount of total bee species (25 instead of 22).
- Added: Crated coal, seeds, saplings.
- Added: Content info to backpack tooltips. Might get removed/reduced if it proves to unwieldy.
- Changed: Inventories with more than 26 slots are now recognized as valid targets to shift-click backpacks in.
- Changed: Increased speed of heroic branch to account for decreased overall production.
- Changed: Increased speed of squeezer.
- Bugfix: Crated sand recipe readded. Crated bronze, copper, tin ore-dictionary aware again.
- Added: Cans and capsules can now be used to fill BuildCraft tanks, consuming the can/capusle in the process.
- Added: Implemented "sneak-building" on all relevant machines. If you want to build something adjacent to one of them, you can use shift to suppress the gui opening.
- Added: Oil and fuel cans/capsules. Lava cans. Scientists continue to find bottling lava into wax capsules to be... a unique and occasionally life changing experience.
- Added: Recipes to create water, biofuel, biomass, oil, fuel capsules/cans and lava cans in bottler.
- Added: Custom triggers for BC gates on bottler: "low on resources" and "has work".
- Added: Custom trigger for BC gates on centrifuge, still: "has work".
- Changed: Recipe of bottler to use empty cans of Forestry instead of empty fuelcans from IC2.
- Changed: Energy requirements of bottler to match those of the raintank.
- Changed: Halfed required fuel input for biofuel->IC2 fuelcan recipe.
- Changed: Centrifuge will now add products to inventory immediately after producing them if possible.
- Added: Crated gravel.
- Added: Refractory capsules now also take other liquids recognized by Forestry.
- Changed: Pared down IC2 API to the classes necessary for Forestry to function to minimize future conflicts.
- Changed: Reduced bee product output across board significantly.
- Changed: Reduced growth rate of trees in farms slightly.
- Bugfix: Ambrosia, honeypot, honey capsules/cans and juice capsules/cans should now show drinking animation.
- Bugfix: Saturation modifiers on food items are back.
- Bugfix: Readjusted mushroom farm area.
- Bugfix: Fixed possible NPE on backpack inventory.
- Bugfix: Farms only dig out six blocks height instead of ten. Actually works now.
- Added: Crafting recipe to create torches from beeswax.
- Added: Forester's Backpack will now add items shared on the ore dictionary as long as those start with "wood".
- Added: Config option to add additional items, blocks to the backpacks.
- Changed: Reduced energy requirements of centrifuge.
- Changed: Reduced duration of centrifugating a honey comb to something less annoyingly slow.
- Bugfix: Progress display in centrifuge gui was off by a pixel.
- Bugfix: Fixed shift leftclick on product display on carpenter and working slot of moistener.
- Bugfix: Fixed product stacks on carpenter sometimes not increasing.
- Added: Apiarist's chest and backpack. Store up to 125 stacks of bees and track discovered species combinations that can lead to more advanced species.
- Changed: Reduced flower growth speed on all bee species.
- Changed: Reduced tin spawn rate slightly.
- Changed: Reduced spawn chance on dungeon loot. Added config option to reduce spawn rate further.
- Bugfix: Fixed serious crashbug related to gate triggers adjacent to apiaries.