- Added short doors.
- They can be created using stonecutter.
- Short doors are only 1 block tall. Has some potential useful applications kitchen cupboards, Dutch doors or Inchling/baby houses!
- Mobs that can open doors also can open short doors.
- Supports almost every mod! Chipped and Macaw's Doors are currently not supported.
- Added support for the following mods:
- Gardens of the Dead
- Yippee
- Updated textures for tall oak and jungle door item textures.
- (Dev Environment) Coded in data generation for block and item models to make adding content easier. Loot table generation currently non-functional however.
A big update for Fabric version of Dramatic Doors!
- Addded short doors.
- They can be created using stonecutter.
- Short doors are only 1 block tall. Has some potential useful applications kitchen cupboards, Dutch doors or Inchling/baby houses!
- Mobs that can open doors also can open short doors.
- Supports almost every mod! Chipped and Macaw's Doors are currently not supported.
- Added support for the following mods:
- Gardens of the Dead
- Yippee
- Updated textures for tall oak and jungle door item textures.
- (Dev Environment) Coded in data generation for block and item models and loot tables to make adding content easier.
- Added support for the following mods:
- The Aether
- Cobblemon
- Regions Unexplored
- Updated compat for Chipped, also gave the doors a name and added mangrove variants.
- Some adjustments to Macaw's Doors support.
- Optimized Dramatic Doors fuel code to automatically register tall wooden doors as furnace fuel. As usual, non-flammable woods are excluded.
- Fixed compats for Colourful Azaleas.
- Added a new tag to allow a select non-wooden doors to be opened by mobs. May be rather wonky.
- Some tag fixes.
Some love for 1.19.4! Key points: Conditional registration, short doors, and more.
- Added a new feature: Short Doors. Those doors are only 1 block tall.
- Create by putting doors in stonecutter to produce two short doors. If Woodworks is installed, sawmill is used for wooden doors.
- Mobs can interact with them. Baby mobs can easily fit through them while adults can't unless the short door has 1 block high open space above it.
- During the day, villagers leave the top half open. During the night, villagers will close both halves.
- Those mods are not currently supported:
- Chipped
- Macaw's Doors
- ManyIdeas Doors
- Added support for the following mods.
- Create Misc & Things
- The Aether
- Cobblemon
- Added more tall Prehistoric Fauna doors in preparation for when the mod updates to 1.19.2, bringing the number of tall doors from 7 to 14.
- Added tall and short Brimwood doors, part of Regions Unexplored compat.
- Updated Regions Unexplored cypress and willow door textures.
- Changed compats for Jacaranda, Redbud, and Cypress short and tall doors to use Horizons.
- Updated Chinese translations for content up to mod version 2.1.10.
- Updated Hexerei compat and added tall and short Witch Hazel doors.
- Adjusted textures of tall Luzawood doors.
- Added conditional registrations. With the conditional registrations, blocks and items are optionally registered.
- The corresponding recipes, advancements, and loot tables have been moved to their corresponding built-in data packs.
- Fixed an issue where placing Tall Flesh doors (any variant) would replace block if the opening is only 2 blocks high.
- Fixed Chipped compat and added Mangrove variant doors.
- Fixed ManyIdeas Tall Copper Smooth Sandstone door.
- Changed maxShiftBy value in mixin to 2.
- Removed Windswept Golden doors.
- Backported short doors, supports almost every mod compat except for Chipped, Macaw's Doors, and ManyIdeas Doors. Compats are based on mod version 2.3.1 from 1.19.2.
- Has the same functionality as it did in 1.19.2.
- Mobs can open them. If two short doors are stacked together, villagers will open both halves. The top half is left open during the day but closed during the night.
- Also supports legacy Enlightened End doors and legacy Windswept's Golden doors.
- Unlike 1.19.2-2.3.2, stonecutter is used to create short doors.
- Added mod support for Create Misc & Things.
- Added more Prehistoric Fauna doors, both tall and short in the event that Prehistoric Fauna gets ported to 1.18.2.
- Increased the minimum required Forge version to 40.2.0 to ensure stability.
- (2.3.1_1) Fixed potential crash for short lead doors.
- (2.3.1_2) Fixed the newly-added tall Prehistoric Fauna doors to have advancements, recipes, and loot tables.
- (2.3.1_2) Updated Chinese translations once again.
Short doors are here!
From 2.3.4:
- When Woodworks mod is installed, stonecutter recipes for short wooden doors are now replaced with Abnormals Sawmill.
- Added tall and short Brimwood doors, part of Regions Unexplored compat.
- Updated Regions Unexplored cypress and willow door textures.
- Changed compats for Jacaranda, Redbud, and Cypress short and tall doors to use Horizons.
- Short doors should now be properly flipped on placement when right-clicking directly on wall.
- Removed the unnecessary and unused LootTableJsonCompats java file.
- (2.3.4_1) Fixed crash if Dramatic Doors is the only mod installed, or if Vanillaesque compat pack isn't enabled.
- (2.3.4_2) Fixed some broken tags.
From 2.3.3:
- Changed short door recipes to use stonecutter thus it won't conflict with some mod recipes.
- Fixed short BYG, Pokecube, and Mo' Shiz door recipes as well.
- Fixed potential crash with Short Lead Doors.
- Fixed possibly broken mineable/axe tag if Dustrial Decor mod isn't installed.
From 2.3.2:
- Added support for the Aether I mod in the event the mod backports to 1.19.2. It's added to Dimensional Compat pack.
- Colourful Azaleas blocks and items are now conditionally registered, part of Misc Compat pack.
- Optimized the code for enabling compat packs.
- Fixed compat packs not being enabled.
From 2.3.1:
- Added short doors for the following mods:
- Mo' Shiz
- Oh the Biomes You'll Go
- Pokecube
- Added 6 compat packs:
- Vanillaesque: For mods that fit within vanilla aesthetics.
- Biome: For large mods adding a lot of biomes. This replaces the built-in BYG data pack compat.
- Dimensional: For dimension-adding mods.
- Magic: For magic-based mods.
- Tech: For tech and industrial-based mods.
- Miscellaneous: For mods that don't fit in the above categories.
- Added a config that ensures the compat packs always load for debugging and development purposes.
- If there are two short doors stacked on top of each other and both are closed, mobs will now try to open both halves.
- During the day, villagers leave the top half open. During the night, villagers will close both halves.
- Added translation lines for possibly upcoming short doors for Chipped, Macaw's Doors, and ManyIdeas Doors.
- Updated Chinese translations up to 2.3.0 content and also includes the three new compats for short doors.
- Improved the placed direction of short doors when placing them on walls, making it easier to place them as cupboard doors.
- Updated Tall Edelwood door block and item textures to match.
- Fixed recipe conditions for Create Things & Misc doors.
- Fixed Short Arcane Edelwood doors to use the correct textures.
- Moved the registries back because it previously broke Every Compat.
- Tweaked block loot data gen to include optionally registered blocks.
- If short doors are affected by redstone while waterlogged, water will now correctly flow.
- Removed BYG Florus, Ironwood, and Soul Shroom recipes for now.
From 2.3.0:
- Added a new feature: Short Doors. Those doors are only 1 block tall.
- Create by putting doors in a shapeless recipe, producing two.
- Mobs can interact with them. Baby mobs can easily fit through them while adults can't unless the short door has 1 block high open space above it.
- Those mods are not currently supported:
- Pokecube
- Oh the Biomes You'll Go
- Mo' Shiz Doors
- Chipped
- Macaw's Doors
- ManyIdeas Doors
- Added support for Cobblemon mod.
- Added more tall Prehistoric Fauna doors in preparation for when the mod updates to 1.19.2, bringing the number of tall doors from 7 to 14.
- Added conditional registration of tall doors for the following mods:
- Chipped (181 doors)
- Macaw's Doors (188 doors)
- ManyIdeas Doors (110 doors)
- Mo' Shiz (28 doors)
- Oh the Biomes You'll Go (31 doors)
- With the conditional registrations, the corresponding recipes, advancements, and loot tables have been moved to their corresponding built-in data packs.
- Updated Chinese translations for content up to mod version 2.1.10.
- Updated Hexerei compat and added tall and short Witch Hazel doors.
- Adjusted textures of tall Luzawood doors.
- Fixed an issue where placing Tall Flesh doors (any variant) would replace block if the opening is only 2 blocks high.
- Fixed Chipped compat for 1.19.2 and added Mangrove variant doors.
- Fixed ManyIdeas Tall Copper Smooth Sandstone door.
- Changed maxShiftBy value in mixin to 2.
- Removed Windswept Golden doors. Existing doors have been remapped to Supplementaries Gold doors.
- Ported to Minecraft 1.19.4.
- Added tall version of vanilla Cherry doors. Make sure to enable 1.20 content experimental datapack.
- Renamed Environmental's Cherry doors to Dark Cherry to accommodate vanilla Cherry doors.
- Updated tall door block code again to make use of BlockSetType.
- Added content from Dramatic Doors mod version 2.1.10 (MC 1.19.2)
- Added tall version of Create Misc & Things doors.
- Added tall version of Macaw doors of styles and colours as well as store and sliding glass door.
- Added tall Gourdrot door for Abundant Atmosphere.
- Updated Quark Azalea and Environmental Wisteria door textures.
- Updated Chinese translations for content up to 2.1.9.
- (2.2.3_1) Updated tall Biomes o Plenty door textures to match the new door textures.
Another round of update for Dramatic Doors on Minecraft 1.19.3 and also the final update for Dramatic Doors on 1.19.3.
- Added support for 6 more mods, ported from mod versions 2.1.8 and 2.1.9.
- Fruit Trees
- Gardens of the Dead
- Pyromancer
- Extended Mushrooms
- Mo' Shiz.
- ManyIdeas Doors (Mangrove currently not officially supported, currently uncraftable and using placeholder textures. Doors are also flat currently.)
- Added data gen for block loot table, updated for 1.19.3.
- As Supplementaries and BlockCarpentry currently aren't on 1.19.3 properly, handled a special case scenario where if the mods do update, fence gate waterlogging will turn itself off. This will be changed if those mods get updated.
- Ported the following changes and fixes.
- Made door and fence gate waterlogging work in both dev and production environment.
- Crimson and Warped Chipped Doors can no longer be used as furnace fuel.
- Added ManyIdeas Door compat to list of double door compats.
- When Double Doors compat is enabled, villagers will now open both doors.
- Adjusted Pokecube tags.
- Tweaked tall doors to possibly stop 'dancing' doors if a door is set to tick randomly.
- Fixed the game crashing when zombies with CanBreakDoors try to check for tall doors.
- Fixed a bug where tall doors wouldn't drop if supporting blocks are broken when waterlogged.
- Added support for Create Misc and Things.
- Added support for Statement. The mod remains optional.
- When Statement is installed, it will use enhanced compatibility for waterlogging doors and fence gates.
- This implementation is wonky. If you see doors missing textures, try F3+T to reload resource pack, disable waterlogging or remove Statement.
- Updated compat for Macaw's Doors.
- Added tall version of Bamboo doors of both colour and style as well as store and sliding glass door.
- Also added the new doors to Macaw doors category tag.
- Updated compat for Abundant Atmosphere: Tall Gourdroot Doors have been added.
- Updated texture colour for Quark Azalea doors (blocks and items) to match.
- Updated textures for tall Wisteria doors (blocks and items) to match.
- Updated door and fence gate mixins again.
- Updated Tall Edified Door recipe to use the new IDs.
- Fixed an issue where tall waterlogged doors wouldn't drop when broken.
- Updated Chinese translations for content up to mod version 2.1.9, thanks ChuijkYahus!
- Bumped up minimum Forge version requirement to 43.2.0, encouraging updating for stability.
- Increased minimum Macaw Doors version to 1.0.8 if planning to use Macaw's Doors.
- Added support for the following mods:
- Bamboo Everything
- Bewitchment Plus
- Biomancy
- Colourful Azaleas
- Deeper Darker
- Good Ending
- Graveyard
- Hexcasting
- Twilight Forest: The Lost Blocks
- Added optional waterlogging to doors and fence gates. If Fixed Waterlogging mod is installed, DD's waterlogging will deactivate to let Fixed Waterlogging take over.
- You can access the config file dramaticdoors-fabric.properties to turn waterlogging on or off.
- Due to Supplementaries being not on 1.19.3 yet, the compat is temporarily disabled.
- Update door block textures for Ad Astra and Ecologics from Forge version for parity.
- Added tags to Charm doors.
- Fixed a crash from zombies with CanBreakDoors trying to check tall doors.
- Somewhat improved logic for villagers opening doors to make them less likely to get stuck inside.
- (Dev environment) Switched the mod mappings from Yarn to Parchment. It initially required changing the code but this will make maintaining both versions a bit easier.
From 1.4.2:
- Added support for the following mods:
- Terrestria
- Cinderscapes
- Colourful Azaleas
- Updates to Macaw's Doors compatibility:
- Added tall version of Macaw's bamboo variant doors (both wood and style) as well as store and sliding glass door. Those are also added to tags.
- Bumped up minimum mod version to 1.0.8 if using Macaw's Doors for this reason.
- Adjusted tall Macaw barn doors and paper door item textures.
- Adjusted tall Macaw bark glass doors so the glass is now more seamless.
- Fixed tags for tall version of Macaw's Doors, especially modern doors and mangrove doors.
- Added Statement compat. When used, it enables enhanced compatibility for waterlogging. It remains an optional dependency but try Statement if you use with Supplementaries on Fabric
- Tall doors are now part of create:brittle tag.
- Adjusted tall vanilla bamboo door block textures.
- Removed Supplementaries iron gate block mixin.
- Removed some item model files, especially redundant Macaw's Doors files and old BYG mangrove door.
From 1.4.1:
- Added support for Bewitchment Plus.
- Fixed an issue where tall doors wouldn't drop when underwater.
Changes from 1.4.1:
- Added support for Bewitchment Plus.
- Fixed an issue where tall doors wouldn't drop when underwater.
Changes from 1.4.0:
- Added support for the following mods:
- Bamboo Everything
- Biomancy
- Colourful Azaleas
- Deeper Darker
- Good Ending
- Graveyard
- Hexcasting
- Twilight Forest: The Lost Blocks
- Added optional waterlogging to doors and fence gates. If Fixed Waterlogging mod is installed, DD's waterlogging will deactivate to let Fixed Waterlogging take over.
- Fixed a crash from zombies with CanBreakDoors trying to check tall doors.
- Fix crash with Consistency+ mod by cancelling their version of fence gate waterlogging.
Yep, I've done it again! I've added support for another huge door-adding mod!
Note that the compat for ManyIdeas Doors has some caveats. Mangrove is currently not supported, and tall version of those doors are flat. But other than that, it should support copper, iron, and all other wood types!
- Added support for the following mods:
- Mo' Shiz.
- ManyIdeas Doors
- Added data generation for loot tables as well as rudimentary datagen recipes and their corresponding advancements.
- Added ManyIdeas Doors to list of double doors-enabling compat.
- When double doors compat is enabled, villagers will now try to open both doors simultaneously.
- Adjusted Pokecube tags.
- Crimson and Warped Chipped doors can no longer be used as furnace fuel.
- Fixed crash when zombies with CanBreakDoors try to check for tall doors.
- (1.19.2 only) Fixed missing loot tables for mod compats previously added in 2.1.8. The issue wasn't present in 1.18.2.
I have decided this is going to be the last content update for 1.18.2 but fret not! I gave the mod on 1.18.2 some much-needed love with support for two more mods and plenty of bug fixes!
- Added support for the following mods:
- Mo' Shiz.
- ManyIdeas Doors
- Added data generation for loot tables.
- When double doors compat is enabled, villagers will now try to open both doors simultaneously.
- Adjusted Pokecube tags.
- Crimson and Warped Chipped doors can no longer be used as furnace fuel.
- Fixed crash when zombies with CanBreakDoors try to check for tall doors.
- (1.18.2 only) Fixed a bug where tall doors wouldn't drop if supporting blocks are broken when waterlogged.
- Added support for the following mods:
- Fruit Trees
- Gardens of the Dead
- Pyromancer
- Extended Mushrooms
- Changed tall Glowshroom door to be part of Extended Mushrooms. It's no longer part of Enhanced Mushrooms.
- Tweaked tall Grongle door item textures for width consistency.
- Tweaked tall doors to possibly stop 'dancing' doors if a door is set to tick randomly.
- Tweaked door and fence gate waterlogging mixin files, to ensure waterlogging occurs on both dev and production environment.
- Updated Chinese translation to cover more mods.
- Fixed compatibility with Block Carpentry mod when waterlogging is enabled.
- (1.19.2 only) Adjusted tag minecraft:blocks/mineable/axe to reference tag dramaticdoors:blocks/tall_wooden_doors to make maintaining a bit easier.
- (1.19.2 only) Changed tall bamboo door compat to use Quark instead of One Twenty Backport, requiring Quark 3.4+ if you choose to have Quark installed.
- (1.19.2 only) Fixed tall Quark doors advancement.
- Added support for the following mods:
- Fruit Trees
- Gardens of the Dead
- Pyromancer
- Extended Mushrooms
- Changed tall Glowshroom door to be part of Extended Mushrooms. It's no longer part of Enhanced Mushrooms.
- Tweaked tall Grongle door item textures for width consistency.
- Tweaked tall doors to possibly stop 'dancing' doors if a door is set to tick randomly.
- Tweaked door and fence gate waterlogging mixin files, to ensure waterlogging occurs on both dev and production environment.
- Updated Chinese translation to cover more mods.
- Fixed compatibility with Block Carpentry mod when waterlogging is enabled.
- (1.18.2 only) Backported adjustments to OpenDoorsTaskMixin, improving logic for villagers opening and closing tall doors.