Latest changes (See all)
- Setting environment for CurseForge and additional attachments are currently broken (a5ffc19)
- add task dependencies to unified-publishing (7a66762)
- exclude merges from changelog (0c316fe)
- remove dangling imports (6104055)
- config system refactoring (34854b7)
- add getLoader method (467a0f6)
- refactoring (f5a5921)
- move mod icon (8fe1fe8)
- use NeoForge native SpriteSource registration and move others to their own mixin (4aa8028)
- use constructor instead of separate method to initialize mod class (b841ae2)
- rename for consistency (7553a25)
- prettified appleskin compat (f34080b)
- add unified-publishing (6a1b07e)
- add ru_ru.json (8e0005c)
- add NeoForge (85381ba)
- rename render event (88a816d)
- fix armor not moving up when maxHealth is 19 and absorption is 1 (55ecd94)
- height offset applied way too early when maxHealth < 20 (c9c13b8)
- do not remap fields (6d2b83d)
Latest changes (See all)
- Setting environment for CurseForge and additional attachments are currently broken (a5ffc19)
- add task dependencies to unified-publishing (7a66762)
- exclude merges from changelog (0c316fe)
- remove dangling imports (6104055)
- config system refactoring (34854b7)
- add getLoader method (467a0f6)
- refactoring (f5a5921)
- move mod icon (8fe1fe8)
- use NeoForge native SpriteSource registration and move others to their own mixin (4aa8028)
- use constructor instead of separate method to initialize mod class (b841ae2)
- rename for consistency (7553a25)
- prettified appleskin compat (f34080b)
- add unified-publishing (6a1b07e)
- add ru_ru.json (8e0005c)
- add NeoForge (85381ba)
- rename render event (88a816d)
- fix armor not moving up when maxHealth is 19 and absorption is 1 (55ecd94)
- height offset applied way too early when maxHealth < 20 (c9c13b8)
- do not remap fields (6d2b83d)
- move all code into a separate main class in order to avoid ClassNotFoundException when loading on dedicated servers (1b307dc)
- fix compatibility issue with Raised - event was running much earlier than it should have, preventing Raised from running its offset (03abb07)
- rename highlight to blinking (147e4a9)
Latest changes (See all)
- add task dependencies to unified-publishing (7a66762)
- exclude merges from changelog (0c316fe)
- remove dangling imports (6104055)
- config system refactoring (34854b7)
- add getLoader method (467a0f6)
- refactoring (f5a5921)
- move mod icon (8fe1fe8)
- use NeoForge native SpriteSource registration and move others to their own mixin (4aa8028)
- use constructor instead of separate method to initialize mod class (b841ae2)
- rename for consistency (7553a25)
- prettified appleskin compat (f34080b)
- add unified-publishing (6a1b07e)
- add ru_ru.json (8e0005c)
- add NeoForge (85381ba)
- rename render event (88a816d)
- fix armor not moving up when maxHealth is 19 and absorption is 1 (55ecd94)
- height offset applied way too early when maxHealth < 20 (c9c13b8)
- do not remap fields (6d2b83d)
- move all code into a separate main class in order to avoid ClassNotFoundException when loading on dedicated servers (1b307dc)
- fix compatibility issue with Raised - event was running much earlier than it should have, preventing Raised from running its offset (03abb07)
- rename highlight to blinking (147e4a9)
- run random on every heart instead of only on non-null (73fa339)
- add event calls (a1c4d81)
- add AppleSkin compatibility (b43205a)