Latest changes (See all)
- bump versions (0c78fef)
- reset sprite back to null if it is missing in config UI (9b1f3e1)
- run dev client window at 1280x720 (ece13f5)
- replace ExpectPlatform with regular proxy style classes - ExpectPlatform is failing to randomly get applied on build (3dcc922)
- fix config being overwritten on game start (f371ea7)
- remove overflowing bars from curseforge and modrinth incompatible mods (4dadb83)
- allow OverlayHeart to have no absorption or health hearts (3a18449)
- add support for opaque flag from the API (d9d697f)
- add opaque flag to OverlayHeart (af3d6f2)
- go back to defaultBlendFunc after coloring a HeartDrawing (a3d1b1e)
- force loom to remap fabric api (8b37ee1)
- bump version (1cbb7d5)
- add HeartSingleRenderEvent and add more details to HeartRenderEvent in the API (fcdd156)
- change into default method, so it does not have to be implemented on the entrypoint (a6b0f2b)
- bump version (3f7e1d1)
- make overlay hearts an actual overlay (c6e48c7)
- version bump (a17e9f4)
- bump version (bfc52b3)
- move api to its own submodule (3d0f833)
- backport all features from 1.20.4+ (2d2feff)
- bump version (f098291)
- add a check if AppleSkin health overlay should be rendered (6ea27bf)
- add a heart change even for when the config is modified in-game (4199c2d)
- use hardcore parameter from own PostRender (a72e1c8)
- remove compatibility with 1.20.2 as ConfigGUI is not backwards compatible (bdf84f4)
- Update to Loom 1.5 and replace unified-publishing with minotaur and curseforgegradle (c844dac)
- Backport AppleSkin hardcore hearts fix (275937a)
- bump version (da452ed)
- prevent loading ResourceLocation early (8d4bdbe)
- Revert "bump version" (16e4e5a)
Latest changes (See all)
- reset sprite back to null if it is missing in config UI (34b94c0)
- run dev client window at 1280x720 (9adf6ea)
- replace ExpectPlatform with regular proxy style classes - ExpectPlatform is failing to randomly get applied on build (e334f3c)
- fix config being overwritten on game start (60b0faa)
- remove overflowing bars from curseforge and modrinth incompatible mods (1b24684)
- allow OverlayHeart to have no absorption or health hearts (788e13e)
- add support for opaque flag from the API (d0520a1)
- add opaque flag to OverlayHeart (27afe42)
- go back to defaultBlendFunc after coloring a HeartDrawing (a65c5a8)
- force loom to remap fabric api (3117759)
- add HeartSingleRenderEvent and add more details to HeartRenderEvent in the API (4629d3a)
- change into default method, so it does not have to be implemented on the entrypoint (a9e2598)
- make overlay hearts an actual overlay (38c5a2b)
- version bump (c77d28a)
- move api to its own submodule (d70be76)
- backport all features from 1.20.4+ (18a7f2e)
- architectury using Forge instead of NeoForge configuration (753f698)
- Add a check if AppleSkin health overlay should be rendered (48e4e0b)
- Add a heart change event for when the config is modified in-game (cc468fd)
- Use hardcore parameter from own PostRender event (a78940b)
Latest changes (See all)
- only remove "* bump" version commits from changelog (98b56f3)
- add support for ethereal hearts from Eidolon:Repraised (485fcf5)
- fix config being overwritten on game start (aa0eacb)
- fix crash when adding color using ingame gui (cd8a8cc)
- enable support for eidolon chilled hearts (51b6dff)
- allow OverlayHeart to have no absorption or health hearts (2d0b30a)
- add support for opaque flag from the API (1ea9c6c)
- enable/disable blend for colored hearts (c4a0c55)
- add opaque flag to OverlayHeart (ab62796)
- go back to defaultBlendFunc after coloring a HeartDrawing (3899edd)
- add fabric-loom-remap flag to fabric api (6a6f889)
- change into default method, so it does not have to be implemented on the entrypoint (b48b6a0)
- make overlay hearts an actual overlay (ef8ae28)
- version bump (3a8fdf1)
- move api to its own submodule (602166c)
- initial work on support for chilled hearts from Eidolon:Repraised on Forge. - Need some solution for ethereal hearts. They act basically as normal health but have their own icon. Maybe just render them above regular health (but below absorption) or on top of existing health but colored in some way (10a0a64)
- add support for overflowing bars' row counter #20 (ae6a52c)
- use a static instance of ResourceLocation instead of creating one on each render call (5beb582)
- make undergarden a runtime only dependency (c211b06)
- add raised to dependencies (3bb4f55)
Latest changes (See all)
- fix config being overwritten on game start (aa0eacb)
- fix crash when adding color using ingame gui (cd8a8cc)
- enable support for eidolon chilled hearts (51b6dff)
- allow OverlayHeart to have no absorption or health hearts (2d0b30a)
- add support for opaque flag from the API (1ea9c6c)
- enable/disable blend for colored hearts (c4a0c55)
- add opaque flag to OverlayHeart (ab62796)
- go back to defaultBlendFunc after coloring a HeartDrawing (3899edd)
- add fabric-loom-remap flag to fabric api (6a6f889)
- change into default method, so it does not have to be implemented on the entrypoint (b48b6a0)
- make overlay hearts an actual overlay (ef8ae28)
- move api to its own submodule (602166c)
- initial work on support for chilled hearts from Eidolon:Repraised on Forge. - Need some solution for ethereal hearts. They act basically as normal health but have their own icon. Maybe just render them above regular health (but below absorption) or on top of existing health but colored in some way (10a0a64)
- add support for overflowing bars' row counter #20 (ae6a52c)
- use a static instance of ResourceLocation instead of creating one on each render call (5beb582)
- make undergarden a runtime only dependency (c211b06)
- add raised to dependencies (3bb4f55)
- replace unified-publishing with minotaur and curseforgegradle (51b9521)
Latest changes (See all)
- enable support for eidolon chilled hearts (51b6dff)
- allow OverlayHeart to have no absorption or health hearts (2d0b30a)
- add support for opaque flag from the API (1ea9c6c)
- enable/disable blend for colored hearts (c4a0c55)
- add opaque flag to OverlayHeart (ab62796)
- go back to defaultBlendFunc after coloring a HeartDrawing (3899edd)
- add fabric-loom-remap flag to fabric api (6a6f889)
- change into default method, so it does not have to be implemented on the entrypoint (b48b6a0)
- make overlay hearts an actual overlay (ef8ae28)
- move api to its own submodule (602166c)
- initial work on support for chilled hearts from Eidolon:Repraised on Forge. - Need some solution for ethereal hearts. They act basically as normal health but have their own icon. Maybe just render them above regular health (but below absorption) or on top of existing health but colored in some way (10a0a64)
- add support for overflowing bars' row counter #20 (ae6a52c)
- use a static instance of ResourceLocation instead of creating one on each render call (5beb582)
- make undergarden a runtime only dependency (c211b06)
- add raised to dependencies (3bb4f55)
- replace unified-publishing with minotaur and curseforgegradle (51b9521)
- backport all features from 1.20.2+ - fixed Farmers Delight's Comfort effect compat - backported Undergarden's Virulence effect compat - backported AppleSkin compat (81f6633)
- move all code into a separate main class in order to avoid ClassNotFoundException when loading on dedicated servers (8fbc661)
Latest changes (See all)
- fix dependencies (93497b4)
- bump api version (c9c82c7)
- initial changes for 1.21 (e1f929d)
- bump version (7dd8735)
- add HeartSingleRenderEvent and add more details to HeartRenderEvent in the API (8e83cab)
- bump version (eafe9d5)
- change into default method, so it does not have to be implemented on the entrypoint (d91855f)
- version bump (107cbac)
- make overlay hearts an actual overlay (b19523b)
- bump version (b1badcf)
- fully rename effect heart to overlay heart (56b07fb)
- fix old method names (144bfc4)
- move api to its own submodules (e979320)
- Rename StatusEffectHeart to OverlayHeart (1207f68)
- gradle update and port of few changes made in backports (99fcec1)
- update all dependencies for release (b2f7e73)
- add documentation (3fca38f)
- update to 20.6 NeoForge (3892cd4)
- Update to 1.20.6. NeoForge is currently broken with Architectury, so that is going to have to wait. (1a29b3b)
- 1.20.5 port (a4cd094)
- Add logging to UndergardenCompat (2cf0f7c)
- more cleanup and documentation (27b01d3)
- bump version for refactor and undergarden support (150ba2d)
- move entrypoint interface (bd79048)
- Add custom colorfulhearts entry point for fabric mods (4f7338f)
- Make constructor private and force usage of builder for StatusEffectHeart (0815bfd)
- Add documentation (7f65aca)
- huge refactoring for easy to use API #24 and undergarden support - still needs testing before release (d8157da)
- bump version (b40b967)
- add a check if AppleSkin health overlay should be rendered (df877ba)
Latest changes (See all)
- add HeartSingleRenderEvent and add more details to HeartRenderEvent in the API (4629d3a)
- change into default method, so it does not have to be implemented on the entrypoint (a9e2598)
- make overlay hearts an actual overlay (38c5a2b)
- version bump (c77d28a)
- move api to its own submodule (d70be76)
- backport all features from 1.20.4+ (18a7f2e)
- architectury using Forge instead of NeoForge configuration (753f698)
- Add a check if AppleSkin health overlay should be rendered (48e4e0b)
- Add a heart change event for when the config is modified in-game (cc468fd)
- Use hardcore parameter from own PostRender event (a78940b)
- Remove unified-publishing from applied plugins (6261302)
- Upgrade to Loom 1.5 and replace unified-publishing with minotaur and curseforgegradle (7eaad86)
- Backport AppleSkin hardcore hearts fix (503eb9c)
- fix log message when mixin is skipped (4295371)
- prevent loading ResourceLocation early #17 (2669d3e)
- Setting environment for CurseForge and additional attachments are currently broken (a5ffc19)
- add task dependencies to unified-publishing (7a66762)
- exclude merges from changelog (0c316fe)
- remove dangling imports (6104055)
- config system refactoring (34854b7)
- add getLoader method (467a0f6)
- refactoring (f5a5921)
Latest changes (See all)
- bump version (7dd8735)
- add HeartSingleRenderEvent and add more details to HeartRenderEvent in the API (8e83cab)
- bump version (eafe9d5)
- change into default method, so it does not have to be implemented on the entrypoint (d91855f)
- version bump (107cbac)
- make overlay hearts an actual overlay (b19523b)
- bump version (b1badcf)
- fully rename effect heart to overlay heart (56b07fb)
- fix old method names (144bfc4)
- move api to its own submodules (e979320)
- Rename StatusEffectHeart to OverlayHeart (1207f68)
- gradle update and port of few changes made in backports (99fcec1)
- update all dependencies for release (b2f7e73)
- add documentation (3fca38f)
- update to 20.6 NeoForge (3892cd4)
- Update to 1.20.6. NeoForge is currently broken with Architectury, so that is going to have to wait. (1a29b3b)
- 1.20.5 port (a4cd094)
- Add logging to UndergardenCompat (2cf0f7c)
- more cleanup and documentation (27b01d3)
- bump version for refactor and undergarden support (150ba2d)
- move entrypoint interface (bd79048)
- Add custom colorfulhearts entry point for fabric mods (4f7338f)
- Make constructor private and force usage of builder for StatusEffectHeart (0815bfd)
- Add documentation (7f65aca)
- huge refactoring for easy to use API #24 and undergarden support - still needs testing before release (d8157da)
- bump version (b40b967)
- add a check if AppleSkin health overlay should be rendered (df877ba)
- add a heart change event for when config is modified in-game (e45a8c4)
- use hardcore parameter from own PostRender event (c9ac48d)
- bump version (f87742d)
Latest changes (See all)
- bump version (48d4481)
- add HeartSingleRenderEvent and add more details to HeartRenderEvent in the API (cb6ae62)
- change into default method, so it does not have to be implemented on the entrypoint (7119315)
- bump version (90edd38)
- make overlay hearts an actual overlay (ae4dbf4)
- version bump (7498921)
- bump version (daa53a2)
- fully rename effect heart to overlay heart (8662fd2)
- fully rename effect heart to overlay heart (056fc01)
- merge api from 1.20.6 (74660eb)
- move api to its own submodules (5cebb52)
- gradle update and port of few changes made in backports (afcb44a)
- 1.20.5 port (a4cd094)
- Add logging to UndergardenCompat (2cf0f7c)
- more cleanup and documentation (27b01d3)
- bump version for refactor and undergarden support (150ba2d)
- move entrypoint interface (bd79048)
- Add custom colorfulhearts entry point for fabric mods (4f7338f)
- Make constructor private and force usage of builder for StatusEffectHeart (0815bfd)
- Add documentation (7f65aca)
- huge refactoring for easy to use API #24 and undergarden support - still needs testing before release (d8157da)
- bump version (b40b967)
- add a check if AppleSkin health overlay should be rendered (df877ba)
- add a heart change event for when config is modified in-game (e45a8c4)
- use hardcore parameter from own PostRender event (c9ac48d)
- bump version (f87742d)
- Fix for #22 (5f5f543)
- Add scaling health to incompatibility list (f382aa9)
- replace unified-publishing with minotaur and curseforgegradle (79c2cd2)
- constrain mc version to 1.20.4 or above (7485fae)
Latest changes (See all)
- bump version (214351d)
- add HeartSingleRenderEvent and add more details to HeartRenderEvent in the API (bbdebbc)
- change into default method, so it does not have to be implemented on the entrypoint (0e887ea)
- bump version (c190c0b)
- make overlay hearts an actual overlay (71b6b4e)
- version bump (f4575b3)
- bump version (4fb6c97)
- fix (57f07fe)
- fully rename effect heart to overlay heart (b86caf1)
- move api to its own submodules (b35e25e)
- gradle update and port of few changes made in backports (1d5f914)
- Add logging to UndergardenCompat (2cf0f7c)
- more cleanup and documentation (27b01d3)
- bump version for refactor and undergarden support (150ba2d)
- move entrypoint interface (bd79048)
- Add custom colorfulhearts entry point for fabric mods (4f7338f)
- Make constructor private and force usage of builder for StatusEffectHeart (0815bfd)
- Add documentation (7f65aca)
- huge refactoring for easy to use API #24 and undergarden support - still needs testing before release (d8157da)
- bump version (b40b967)
- add a check if AppleSkin health overlay should be rendered (df877ba)
- add a heart change event for when config is modified in-game (e45a8c4)
- use hardcore parameter from own PostRender event (c9ac48d)
- bump version (f87742d)
- Fix for #22 (5f5f543)
- Add scaling health to incompatibility list (f382aa9)
- replace unified-publishing with minotaur and curseforgegradle (79c2cd2)
- constrain mc version to 1.20.4 or above (7485fae)
- bump version (0c6d529)
- Fix Architectury incorrectly mapping ExpectPlatform to Forge instead of NeoForge (d5e1f68)