Geophilic release 3.2 incorporates the Pale Garden rework!
- Reworked the Pale Garden biome
- Adjusted the biome's vegetation
- The Pale Oak has new variants that generate in the biome
- Touched up the Dark Forest biome rework
- Distribution of trees and vegetation was adjusted
- This also means giant mushrooms are now half as common
- The Dark Oak now has a new variant, with more interesting crowns, similar to what you can find in the Pale Garden
- Distribution of trees and vegetation was adjusted
- Fixed bug where water could potentially generate on top of trees in the Stony Shores biome
Changes from Snap 3.2-c:
- Changed flower distribution in the Pale Garden, making Eyeblossoms somewhat more common
- Increased tree density in the Pale Garden
- Adjusted the slim root variant of the Pale Oak
This snap touches up the Dark Forest biome:
- The trees were changed up, and the dark oak now has a new variant, with more interesting crowns, similar to what you can find in the pale garden!
- The tree mix in the forest was modified to make the biome feel a bit more consistent. As a result of this, giant mushrooms will now generate half as much as before.
- The biome is now also a bit darker and eerier. This does mean mobs may spawn more often, so do test it out and see if that's to your liking.
This snap also fixes the bug where water could potentially generate on top of trees in the Stony Shores biome.
See datapack changelog.
See datapack changelog.
See datapack changelog.
See datapack changelog.