- Updated the texture of the Heartstealer Netherite Sword rename to be more unique.
- Added a new named bow variant, the “Leeching Thief” - almost identical to the Heartstealer, this ‘sword’ fires arrows, and allows you to immersively ‘dual wield’ in Minecraft :)
- Some tweaks and fixes. Always doing these. Always? Always <3
- The eyes of any arthropod mob now glow red when aggressive. More instantly so than in default.
- Zombified piglin eyes now also glow red when they’re aggro. This is actually pretty useful in-game.
- Added a snowy variant of my rare Stag Beetle spider variant.
- Added 11 new colourful variants of the Nerf Dragon crossbow rename, with unique appearances referencing Minecraft Story Mode, among others.
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- Ender Dragon
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- Red Dragon
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- Mythical Dragon
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- Master Dragon
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- Slayer of Dragons
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- Dark Dragon
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- Light Dragon
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- Ice Dragon
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- The First Dragon
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- Guardian Dragon
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- Royal Dragon
- Added another bow rename, the “Eye of the Storm” - a Stormlander variant that shoots arrows like the Minecraft Nerf toy.
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- This allowed me to finally go nuts with the animations for a Mjolnir-esque weapon! You have to see the reload animation of this one in-game…
- Fixed some subtle UV issues on the skeleton base textures.
- Some more texture tweaks. Nice and vague, that’s how I like it.
- Added a new rare wooden skeleton variant for all wood types, with glowing yellow eyes. Supposed to be like a spirit of the forest, taking revenge on you for all the trees you don’t finish cutting down.
- Added some more detail to my scorpion (desert spider variant) animation, including a cool stabbing motion by Ewan Howell!
- Fixed the firework.png texture missing on “The Slicer” crossbow rename. Guess nobody (including me) ever fired a firework from The Slicer. Poor The Slicer™.
- Tweaked the head of baby cows.
- I also reworked the way the cows work in my pack entirely, but you literally won’t notice a difference. Other than my ability to now easily add more cow variants!
- Renamed the Turtle Helmet to Turtle Shelmet. I had previously named it the “Turtle Shellmet” - two × L - and I guess both would have worked since it’s a play on words, but I just think “Turtle Shelmet” is a bit more clean.
- Added a new named variant of the turtle shelmet, the “Ruby Turtle Shelmet”, as a reference to the Ruby Turtle from Minecraft Dungeons.
- Added 12 colourful cow variants that spawn exclusively in flower forests.
- Trying to take flower forests to the next level, and to include Minecraft Earth’s Moobloom in Barely Default, the twelve skins appear randomly on any cow spawned in that biome.
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- You can also rename any cow to “Moobloom” to get this model anywhere.
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- Keep in mind that instead of just being the yellow Moobloom canon in Mc Earth and Dungeons, a “Moobloom” in Barely Default will randomly use any of the 12 skins.
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- You can also name a cow “Moolip” for the same flowery model.
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- Moolips only use the five tulip-themed skins I have for cows.
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- Another reason to settle in a flower forest!
- Changed bees spawned in cherry groves. Their little beehinds are now covered in pink nectar dust, and when they’re angry their eyes are also slightly pink.
- Added the Sunken Skeletons from Mc Dungeons to my pack’s pool of skeleton base layer textures, for skeletons spawning in beach/ocean biomes.
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- There’s five variants of the sunken skeleton skin. One for each type of coral.
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- The coral on the Sunken Skeletons is dead on land, but when the skeleton is in water, it turns colourful. A very unique dynamic feature!
Fixed some stuff.
Added new models for spiders spawning in various biomes.
Half of all spiders in deserts are now scorpions. Look out!
There’s two random colour variants for scorpions, to match the variety the spiders have already in Barely Default.
Half of spiders on beaches and ocean biomes are now crabs. Look out, but sideways!
Added a texture variant for crabs to represent the 2023 Mob-Vote candidate, spawning in mangrove swamps.
Crabs in snowy biomes have a darker red shell, and blue eyes, to match spiders in snowy biomes.
A small chance for spiders anywhere to spawn as a beetle. Renamed the (Fermented) Spider Eye item to “Arthropod Eye”.
Added two new Netherite sword renames, based on Cloud’s weapons from the Final Fantasy series (and Smash Bros Ultimate lol)
The “Breaker Sword”
And the “Mechanical Breaker Sword”
Added the official Minecraft Nerf weapons as named variants for crossbows! One of the most fun models I’ve made!
Be on the lookout for their custom reload animation and emissive maps!
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Added a new named armour set for all the tiers: “Proud” Armour - with colourful rainbows.
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Fixed some stuff.
Added a few more zombie variants for good measure.
Reworked the blaze’s head a bit.
Added a custom model for blazes spawned in Soul Sand Valleys - inspired by Wraiths from Minecraft Dungeons. Animated textures. There’s also two rare variants of the mob, one with pink robes, the other has green robes. This is a reference to the pink robed Tower Wraith from Mc Dungeons; which was originally going to be wearing green robes.
Pigs in the Nether (why are they in the Nether?) now use a zombified skin. Baby pigs also :’(
Added a new named iron golem variant from Minecraft Dungeons: the “Redstone Golem”.
Added another named iron golem variant, inspired by Mc Story Mode: “PAMA” - a very special rename. Has a low chance of spawning naturally in savannah biomes. An animated face that cycles through PAMA’s facial expressions from Story Mode. A “blue screen of death” face when at 1% health. A pulsing Redstone Heart lodged into its back.
Split the skeleton model up into multiple textures.
Added more random armour for skeletons.
Added biome-dependent variants for skeletons, based on the Biome Settler skin packs by Mojang x 4j Studios, for the old Console Editions.
Added the quivers from Minecraft Dungeons (artifacts) as rare quivers on my skeletons.
Added a new rare vindicator model, only in dark forest biomes; based on the Frankencrafter, also a reference to the official Console Edition skin packs.
Added a rare nitwit variant with melon armour, as a reference to the Villager Tumbler skin from the Mini Game Heroes skin pack.
Optimized my system for illagers and drowned.
Added a new random skin for pillagers, based on the Thief skin from the Town Folk skin pack.
Also added a new witch variant based on the same skin pack.
Added new random variants for the drowned, based on the Sea-Swallowed Captain from the Campfire Tales Skin Pack. Every drowned variant has a chance of spawning with a feathered hat, hook, and peg leg.
Some texture tweaks to various mobs.
New Monster Drowned variant that has a pufferfish for a head…
New rare zombie variant based on "The Unshorn" from the Campfire Tales skin pack. You can also name a zombie appropriately to get this model.
Added a rare witch variant based on “Cropsy” from the same skin pack as the Unshorn. Also a named variant if you want a melonhead witch in your world.
- Added saddles and a little blindfold for chickens when they spawn being ridden by a baby zombie.
- Added two new named crossbow variants:
- Balista
- Formidi-Balista
- Some tweaks to some zombie textures.
- Added the NPCs from Mc Story Mode to the pack as zombie variants.
- The NPCs in Story Mode are split into three sections, and the game randomises each part for an immersive collection of background characters. This means I had to add a similar system to the zombies in my pack.
- For good measure, on top of the head, top, and bottom parts, I also added two layers of random wear & tear the zombies can spawn with.
- All this puts the amount of unique zombie variants to encounter at a whopping: 39×32×8×28×13×52+(39×158)+1= 188,983,315
- I also took the liberty of adding biome-dependant textures to the zombie parts!
- Zombies in snowy biomes can spawn covered in ice, and there's zombies dressed in vines in appropriate biomes.
- These overlays are reminiscent of the DLC exclusive zombies in Minecraft Dungeons.
Been in development for >5 years... There's too many to list right now. But check out this document if you're such a big nerd, huh https://docs.google.com/document/d/13sWsXam9CJ3-VdzqU4hgcSaN9dHBhdwwqTW8hewuCNg/edit