Changes made from curseforge version to now:
- Temperature Rise Altitude increase 20 > 35 [Makes keeping warm under ground a little easier]
- Near heat proximity increased 7 > 10 [Allows for a little more freedom in movement when sitting next to a camp fire]
- Climate Clemencay duration increased 0 > 2400 [allows time after spawning in for getting safe from the heat/cold]
- temperature rebound delay 20 ticks > 100 ticks [allows for a more realistic cooling down or heating up period when changing temperature]
- Armor temperature change delay increase 100 > 600 [allows players wearing some form of armor to have 30 seconds of "play time" before temperatures start changing, this also means if they over heat then they will need to take their armor off to cool down faster]
- Being on fire changes the players temp by +2 > +3
- Night general temp change -4 > -1
Upcoming Changes:
- Reward hearts from eat need to be reduced
- Need to adjust tough as nails temp modifiers [Temperatures need ajustment (spawning in a rainforrest was enough to kill me)]
- Need to look through what is in the pack and what can be outlined for questing
Removed due to licencing on modrinth
- Rare Ice
- End Sky
- CustomLAN [replaced with LAN World Plug-n-Play (mcwifipnp)]
- ffenchantments
- hardcore torches
- dragonfight
- ftb quests forge [replaced with QuestAPI]
- ftb teams
- ftb library forge
Mod Mentions
Thanks Rex's AdditionalStructures! https://www.curseforge.com/minecraft/mc-mods/additional-structures)