!! MAJOR PATCH 1.4.1 !!
-All bugs with custom food stacks breaking (like when using a furnace or crafting table) have been resolved by utilizing a new item stack editing mod
-Kelp item stacks has been raised from 16 to 18 (for blocks)
-Misc bugs being fixed and mods updated
-Enchantment Runes! Added my new 3x3 custom enchanting table symbols (particles and lang)
-Tweaked some structure spawn rates again
-New end and nether world gen, now featuring Nightosphere and Endercon by Walls!
Yes nullscape and amplified nether have always been cool, unfortunately their complex terrain gen doesn't really fit with old mc terrain gen as much as these new ones, among other performance related reasons. This decision was not made without much consideration
Total mod count went from 329 to 330 :O
And much more?
Caution! Although 1.4.0 worlds should convert just fine, it's recommended to reset the nether and end if generated in 1.4.0 to avoid any terrain gen issues or crashes, so convert with caution!
MAJOR UPDATE! (+new stable release)
Took me a while to figure out some bugs but now it's ready for release!
Notable changes:
-Food Overhaul 2.0!
Thanks to MoriyaShiine's amazing Hearty Meals mod, food mechanics have been drastically overhauled to better fit with this modpacks theme! Notable changes will be listed below
-Food now regens health based on food value instead of insta heal
-Eating food now has a cooldown while health is regenerating from eating
-All food can now be stacked up to 16! (This is to balance things out with new changes, also less inventory clutter)
-Fixed player being unable to sleep due to them "starving" lol
-Unfortunately Daily Meals had to be removed due to incompatibility with Hearty Meals, as it would give you max healthboost every morning no matter what you did. It was broken and op
-Updates to programmer art compatibility texture packs to match new mod updates
-Tweaked some structure spawn rates, mostly taverns as they are rather op for early game
-Includes two optional shaderpacks i feel fit well with the aesthetics of the modpack if your computer can handle it
-I have also stopped including Regions Unexplored in a secondary version of the modpack as i feel the extra biomes do take away from the older world gen cascades offer, but the texture compat pack is still present if you ever wish to reinstall it:)
-Fixed several sources of crashes (Includes removing a couple of troublesome mods, again x2)
-A couple small qol mods added
Total mod count went from 330 to 329 :O
And much more!
Caution! Although 1.3.2 worlds should convert just fine, if you've been in creative mode in a survival world your food may stop stacking correctly, so convert with caution!
Patch for performance issues, visual bugs, and texture compatibility fixes. 1.3.2
-I forgot to include some plank textures for one of the programmer art compatibility packs i made, oops.
-I also removed a couple mods to fix some visual issues, such as enhanced block entities which would remove block animations.
-Performance has been drastically increased with new default settings: Changing the set render distance from 20 to 10 lmao. You should see performance jump by a hundred or two fps, or more depending on the system and/or how low you take the render distance.
-Includes a new version of the pack, one with and one without Regions Unexplored. I've heard some feedback about how this mod may distract/take away and overclutter the beta theme and they might have a a point. However REU biomes are awesome so i'm keeping them in a twin version. You may choose which ever one to use:)
What 1.3.1 added:
!!Hotfix for crash!! 1.3.1
-Had to remove legendary tooltips as i hadn't realized it decided to act up after making the custom main menu (mod conflict with fancy menus) :/
What 1.3.0 added:
MAJOR UPDATE! (+new stable release)
After a long time bugfixing and config editing, I have a new major update for you all!
Notable changes:
-Health/Experience Overhaul!
Now you can earn more health over time by earning lots of exp!(thank you smushy taco<3) I've configured it to be fair and match game progression, especially with the increased challenge this pack provides. Beware of dying!
-New custom main menu!
-Better world creation ui
-Added tons of qol mods and smaller content mods to add to the experience while avoiding clutter
-Tweaked the performance a bit
-Several programmer art compatibility texture packs made for some mods, including a new dimension;)
-Fixed several sources of crashes (Includes removing a couple of troublesome mods, again)
-Cleaned up keybinds again
-Tweaked some structure spawn rates
-New icon for the modpack
-Modpack is now renamed to Beta 1.21: Refabricated !
Total mod count went from 264 to 330!
And much more!
I've added onto the gallery screenshots to represent the new update!
Caution, legendary tooltips may cause a crash for some users. If this occurs please disable it in your modrinth instance. I'll issue a patch for it tonight.
Warning this update may break existing 1.2.0 worlds, so convert with caution!
!!Hotfix for crash!! 1.3.1
Had to remove legendary tooltips as i hadn't realized it decided to act up after making the custom main menu (mod conflict with fancy menus) :/
What 1.3.0 added:
MAJOR UPDATE! (+new stable release)
After a long time bugfixing and config editing, I have a new major update for you all!
Notable changes:
-Health/Experience Overhaul!
Now you can earn more health over time by earning lots of exp!(thank you smushy taco<3) I've configured it to be fair and match game progression, especially with the increased challenge this pack provides. Beware of dying!
-New custom main menu!
-Better world creation ui
-Added tons of qol mods and smaller content mods to add to the experience while avoiding clutter
-Tweaked the performance a bit
-Several programmer art compatibility texture packs made for some mods, including a new dimension;)
-Fixed several sources of crashes (Includes removing a couple of troublesome mods, again)
-Cleaned up keybinds again
-Tweaked some structure spawn rates
-New icon for the modpack
-Modpack is now renamed to Beta 1.21: Refabricated !
Total mod count went from 264 to 330!
And much more!
I've added onto the gallery screenshots to represent the new update!
Caution, legendary tooltips may cause a crash for some users. If this occurs please disable it in your modrinth instance. I'll issue a patch for it tonight.
Warning this update may break existing 1.2.0 worlds, so convert with caution!
MAJOR UPDATE! (+new stable release)
After a long time bugfixing and config editing, I have a new major update for you all!
Notable changes:
-Health/Experience Overhaul!
Now you can earn more health over time by earning lots of exp!(thank you smushy taco<3) I've configured it to be fair and match game progression, especially with the increased challenge this pack provides. Beware of dying!
-New custom main menu!
-Better world creation ui
-Added tons of qol mods and smaller content mods to add to the experience while avoiding clutter
-Tweaked the performance a bit
-Several programmer art compatibility texture packs made for some mods, including a new dimension;)
-Fixed several sources of crashes (Includes removing a couple of troublesome mods, again)
-Cleaned up keybinds again
-Tweaked some structure spawn rates
-New icon for the modpack
-Modpack is now renamed to Beta 1.21: Refabricated !
Total mod count went from 264 to 330!
And much more!
I've added onto the gallery screenshots to represent the new update!
Caution, legendary tooltips may cause a crash for some users. If this occurs please disable it in your modrinth instance. I'll issue a patch for it tonight.
Warning this update may break existing 1.2.0 worlds, so convert with caution!
MAJOR UPDATE! (+new stable release)
yeah this one took a while to cook, lots of custom config stuff and bug fixing, but it was worth the results!
notable changes:
-Hunger/Health/Food Overhaul, now resembles beta but with a couple extra features (Food is unstackable, No more hunger, Eating a variety of food before bed will yield benefits the next day)
-Fixed all required resource packs not being enabled by default (oops)
-Added many qol mods and smaller content mods
-Added various important performance mods
-Changed up how different programmer art resource packs were used together
-Several programmer art compatibility texture packs made for some mods
-Fixed several sources of crashes (Includes removing a couple of troublesome mods)
-Cleaned up keybinds (Everything has a dedicated key now)
-Fixed up visuals such as fog, particles, etc
-Tweaked structure spawn rates for balancing
And much more!
I've replaced all the gallery screenshots to represent the new update!
Warning this update may break existing 1.1.9 worlds, so convert with caution!
Final Stable Release for now
This update includes many changes, such as world gen improvements, mod updates, the removal/addition of some mods, and improved configs for various mods.
Notable changes
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Utilized Global Packs mod to auto enable required packs. (If you wish to change the default resource packs, you'll need to manually do so from the instance's folder.)
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Cascades recently updated with world gen improvements :D
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Changed spawn rates of Regions Unexplored biomes, as i felt they were way too common. They'll now be more sparce as a reward for exploring (but not too difficult to find).
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Added vanilla flavored boomsticks?
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Removed Earth2Java, as i felt there was too much clutter and drowns out other mod's mobs.
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*Removed Wilder Wild mod :(
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Many tweaks to various other mod configs
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Added and removed various other smaller mods (none game breaking)
*To elaborate on my decision to remove Wilder Wild, there's been some holdups on the programer art compat resourcepack.
For me to go though with this I need to aquire permissions from a few people first, so i'm currently at an impass.
Without the compat pack, Wilder Wild's textures break the immersion of Beta Refabricated's theme and it bugs my ocd to no end, sorry.
I love Wilder Wild, so I'll update the community in the future regarding it's status and other texture compat mods in the discord server.