- Added new config options to control the Ancient Horn's cooldowns in different scenarios.
Default Cooldown
Creative Cooldown
Sculk Sensor Cooldown
Sculk Shrieker Cooldown
Hanging Tendril Cooldown
- Geysers will now put out Fires, Campfires, and Candles upon Erupting without Lava, and ignite them upon Erupting with Lava. (#372)
- Fixed the length of Geyser Eruptions, now being 5 instead of 4.
- Significantly optimized Wilder Wild's custom worldgen
- Slightly optimized Wilder Wild's custom rendering
- Updated Scorched Eye and Fermented Scorched Eye textures.
- (1.20.6) Added better support for Snowlogging on Embeddium thanks to embeddedt!
- Snowlogging on Embeddium will no longer result in Z-Fighting with Pink Petals.
- Cloud movement no longer uses separate mixins for Embeddium and Sodium, also thanks to embeddedt!
- (1.20.4+) Updated Mesoglea's optional Liquid rendering to work without additional mixins in Vanilla and with Embeddium, also thanks to embeddedt!
- Fixed incompatability with Create causing a crash.
- Migrated to Mojang's
setChanged
method for Block Entities instead of using custom logic. - Fixed Split Coconuts yielding Coconuts in the Stonecutter.
- Fixed possible crash when rendering snowloggeed blocks using Sodium
- Snowlogged blocks will now not render with Embeddium, but this will be fixed in an Embeddium update
Additions
Magmatic Caves
- Added the Magmatic Caves biome.
- It set my house on fire. Great!
- A new, scorching underground biome consisting of sprawling Magma, Basalt, and Lava pools.
- Lava-related features generate more frequently in this biome.
- Fossils generate much more frequently in this biome.
- Contains the new Geyser block
- Generates in hotter areas of the world.
- The Scorched will frequently spawn here.
Geysers
- Added the Geyser!
- Will occasionally erupt, pushing entities in the direction it's facing.
- The Eruption of a Geyser lasts between one and two seconds.
- Can also be powered with Redstone to erupt.
- Eruptions will last 30 ticks (one and a half seconds) if triggered by Redstone.
- If placed by a player, will not erupt naturally and will require Redstone activation.
- The Eruption will remain effective unless blocked.
- Eruptions that start in the air and move into a liquid, or that start in a liquid and move to the air or another liquid will be less effective past that point.
- Eruptions started from Lava will set colliding entities ablaze.
- Will cause a strong wind disturbance upon eruption.
- Added the
wilderwild:geyser_can_pass_through
tag to control what blocks an Eruption can safely pass through, regardless of block support shape.- Contains the
minecraft:trapdoors
tag by default.
- Contains the
- Added the
wilderwild:geyser_cannot_pass_through
tag to control what blocks an Eruption can never pass through, regardless of block support shape.- Contains the
c:glass_blocks
tag by default.
- Contains the
- Added the
wilderwild:geyser_pushed_extra
tag to control entity types that are pushed a bit harder than usual by Eruptions.- Contains
minecraft:arrow
andminecraft:spectral_arrow
by default.
- Contains
- Requires a Stone Pickaxe or stronger to be obtained.
- Naturally generates in the Magmatic Caves, Basalt Deltas, and Nether Wastes biomes.
- Generation in the Nether can be toggled off with the
Geysers In Nether
config option. - Can generate in more biomes with the use of the new
wilderwild:has_nether_geyser
andwilderwild:has_nether_lava_geyser
tags.- Contains
minecraft:basalt_deltas
andminecraft:nether_wastes
respectively by default. - Note that these tags will only cause the Nether variations of the feature to place in the specified biomes, not the Magmatic Caves variations.
- Contains
- Generation in the Nether can be toggled off with the
- Can be crafted with 4 Magma blocks, 4 Basalt blocks, and 1 Lava Bucket.
Scorched
- Added the Scorched!
- A new Spider variant that is fire-resistant and can walk on Lava.
- Is more resistant to fall damage than regular Spiders.
- Will avoid Water, and cannot swim in it.
- Added a new
Spawn Scorched
config option to control whether Scorched can spawn naturally. - Can also be found in Trial Chambers.
- This can be disabled with the
Scorched In Trial Chambers
config option.
- This can be disabled with the
- Will drop String and occasionally a Scorched Eye upon death.
- The Scorched Eye can be crafted into a Fermented Scorched Eye, much like regular Spider Eyes.
- Can be used to brew a Potion of Scorching.
- The Scorched Eye can be crafted into a Fermented Scorched Eye, much like regular Spider Eyes.
- Will gain the Scorching effect while in Lava.
Scorching
- A new mob effect that has a 25% chance to ignite the attacker each time the mob is hit.
- Is brewed with a Fermented Scorched Eye and an Awkward Potion.
Frozen Caves
- Added the Frozen Caves biome!
- Ice wasn't built in a day! Or was it?
- Consists of many icy and snowy blocks and a soft water color.
- Generates primarily under snowy mountainous biomes.
- Note that this does not impact Deep Dark generation whatsoever, as Frozen Caves will only generate above the Deep Dark.
- Strays will spawn here naturally.
- They can, however, be disabled by removing
wilderwild:frozen_caves
from thewilderwild:strays_can_spawn_underground
tag.
- They can, however, be disabled by removing
Snowlogging
- One-block tall plants, Bushes, Fences, Fence Gates, Walls, Shelf Fungi, Vines, and Sugar Cane can now be Snowlogged.
- Added the
Allow Snowlogging
config option to dictate whether Snowlogging is enabled.- Requires the game to be restarted upon changing.
- Added the
Snowlog Blockades
to dictate whether Fences, Fence Gates, and Walls can be Snowlogged.- Requires the game to be restarted upon changing.
- This option is off by default to prevent excessive loading times.
- Added the
Natural Snowlogging
config option to dictate whether Snowlogging can occur during worldgen and while it's snowing.
- Added the
Fallen large Trees
- Added Fallen Large Jungle Trees.
- Added the
wilderwild:has_fallen_large_jungle
to control what biomes these will generate in. - Added the
wilderwild:has_common_fallen_large_jungle
to control what biomes these will commonly generate in.
- Added the
- Added Fallen Large Spruce Trees.
- Added the
wilderwild:has_fallen_large_spruce
to control what biomes these will generate in. - Added the
wilderwild:has_common_fallen_large_spruce
to control what biomes these will commonly generate in. - Added the
wilderwild:has_clean_fallen_large_spruce
to control what biomes these will generate in, without decoration. - Added the
wilderwild:has_common_clean_fallen_large_spruce
to control what biomes these will commonly generate in, without decoration
- Added the
- Added Fallen Dark Oak Trees.
- Added the
wilderwild:has_fallen_dark_oak
to control what biomes these will generate in. - Added the
wilderwild:has_common_fallen_dark_oak
to control what biomes these will commonly generate in.
- Added the
Breezes, Wind Charges, and Wind
- Breezes and Wind Charges now interact with the Wind System.
- They will now affect particles, Tumbleweed, and Fireflies.
- Breezes are immune to Ancient Horn Vibrations.
- Tumbleweed will pass through Breezes.
- This is controlled by the
wilderwild:tumbleweed_passes_through
tag.
- This is controlled by the
- Added a new
Wind
category in theAmbience & Misc
tab. - Wind particles will now occasionally spawn throughout the world.
- Particles caused by natural Wind can be disabled with the new
Wind Particles
config option in theAmbience & Misc.
tab.- Added the
Wind Particle Frequency
to control how frequently these will spawn.- Added the
Wind Particle Spawn Attempts
to control how many times per tick a Wind particle will attempt to spawn.
- Added the
- Added the
- Particles caused by Wind Disturbances like Breezes and Wind Charges can be disabled with the new
Wind Disturbance Particles
config option in theAmbience & Misc.
tab.- Added the
Wind Disturbance Particle Frequency
to control how frequently these will spawn. - Added the
Wind Disturbance Particle Spawn Attempts
to control how many times per tick a Wind Disturbance particle will attempt to spawn.
- Added the
- Particles caused by natural Wind can be disabled with the new
Sounds and Ambience
- Gave Magma a new set of sounds.
- Can be disabled with the
Magma Sounds
config.
- Can be disabled with the
- Fire now emits extra particles if on top of Magma.
- Added the new
Extra Magma Particles
config option to control this.
- Added the new
- The Warm River, Warm Beach, and Snowy Old Growth Pine Taiga will no longer have custom water colors without using the
Water Colors
config. - LudoCrypt's "Serene Sonder" and "Horizon Afoot" now plays in all Forest and Birch Forest biomes.
- Renamed the
Misc
config tab toAmbience & Misc.
- Moved the
Water Colors
category from theWorldgen
tab to theAmbience & Misc
tab. - Added
Deep Dark Fog
to theBiome Ambience
category in theAmbience & Misc
tab. - Added
Frozen Caves Ambience
to theBiome Ambience
category. - Added
Frozen Caves Fog
to theBiome Ambience
category. - Added
Jellyfish Caves Ambience
to theBiome Ambience
category. - Added
Jellyfish Caves Fog
to theBiome Ambience
category. - Added
Magmatic Caves Ambience
to theBiome Ambience
category. - Added
Magmatic Caves Fog
to theBiome Ambience
category. - Added
Magmatic Caves Particles
to theBiome Ambience
category. - Added
Badlands Foliage Color
to the newVegetation Colors
category in theAmbience & Misc
tab. - Tweaked how wind interacts with Pollen and Seed particles to be more obvious.
- Pollen and Seed particles are now visible while on the ground.
Retextures
- Retextured all Baobab Nut textures thanks to Zhen!
- Retextured all Glory of the Snow textures thanks to Zhen!
- Retextured all Milkweed block textures thanks to Zhen!
Bug Fixes, Changes, & Other Additions
-
Updated the mod protocol version to 5.
-
Removed the Coated Sculk item model.
-
Snow will now continue to generate under snowy mountain biomes, somewhat mimicking older Bedrock Edition Beta versions.
- Added the
Snow Under Mountains
config option to control this. - More biomes can be added to this surface rule by adding them to the
wilderwild:below_surface_snow
tag.
- Added the
-
Fixed Dungeon placement in Jellyfish Caves.
-
Added support for Fabric API's new conventional tags.
-
The
wilderwild:small_sponge_grows_on
tag now includes thewilderwild:mesoglea
tag instead of only the two Pearlescent Mesoglea types. -
Restricted the placement of multiple features, so they will no longer generate in unwanted places, like on top of structures.
- Added the
wilderwild:fallen_tree_placeable
tag to control where Fallen Trees can generate.
- Added the
-
Refactored multiple paths in the
world
package. -
Fixed some Snapped Large Spruce Trees not generating as intended, instead being skinny.
-
Added some Spruce Tree features to biomes they were missing from.
-
Properly added Wilder Wild's biomes to Fabric's conventional tags after having some tags missing or improperly used for a long time.
-
Nearly all custom generation can now be enabled/disabled in-game after changing the config and rejoining a world, instead of needing to restart the game.
-
Added Wilder Wild's content to Serene Season's tags. (#361)
-
Vanilla music will once again play in Forest biomes. (#365)
-
Removed particle textures from the Blocks atlas.
-
Removed an unused Ancient Horn particle texture.
-
All particle options used by Wilder Wild have been fixed for use in commands and once again accept Vec3.
-
Bushes can now be sheared with Dispensers.
-
Bushes now grow at the same rate as saplings.
-
Glory of the Snow now only drops one item upon being sheared.
-
Milkweed now grows a bit slower.
-
Using Bone Meal on Milkweed will now cause it to grow first, then drop additional flowers like other tall flowers afterwards.
- Before, Milkweed would use the tall flower functionality on its top half, and grow on the bottom half.
-
Changed Seed particle spawning from Milkweed, now spawning from the entire plant as opposed to strictly the half that was interacted with.
-
Prickly Pears can now be sheared with Dispensers.
-
Prickly Pears now grow much slower.
-
Shelf Fungus can now be sheared with Dispensers.
-
Small Sponges can now be sheared with Dispensers.
-
Tumbleweed and Tumbleweed Stems can now be sheared with Dispensers.
-
Tumbleweed Stems now grow a bit slower.
-
Generated Termite Mounds will once again activate without requiring a blokc update.
-
Hanging Tendrils will now drop all their stored XP upon breaking as opposed to only one, to be more fair to players.
-
Fixed Hanging Tendrils crashing with C2ME installed. (#358)
-
The
New Cactus Placement
config is now set to off by default instead of on. -
Added a new
Spawn Fireflies
config option to control whether Fireflies can spawn naturally.- The minimum value for
Firefly Spawn Cap
has been changed to 1 asSpawn Fireflies
makes 0 redundant.
- The minimum value for
-
Added a new
Spawn Jellyfish
config option to control whether Jellyfish can spawn naturally.- The minimum value for
Jellyfish Spawn Cap
has been changed to 1 asSpawn Jellyfish
makes 0 redundant.
- The minimum value for
-
Added a new
Jellyfish Hiding
config option to control whether naturally-spawned Jellyfish can vanish inside of Mesoglea/Nematocyst. -
Added a new
Spawn Tumbleweed
config option to control whether Tumbleweed can spawn naturally.- The minimum value for
Tumbleweed Spawn Cap
has been changed to 1 asSpawn Tumbleweed
makes 0 redundant.
- The minimum value for
-
Added a new
Spawn Crabs
config option to control whether Crabs can spawn naturally.- The minimum value for
Crab Spawn Cap
has been changed to 1 asSpawn Crabs
makes 0 redundant.
- The minimum value for
-
Added a new
Resource Pack Enabled By Default
config option to make the Main Menu resource pack not be enabled upon the mod's first use.- This should only be used in tandem with modpacks or other projects that aim to replace the main menu. Otherwise, you can manually disable it in the Resource Packs menu.
-
Removed the
Cobweb Sounds
config option as Mojang has added their own. (1.20.5+) -
Added
block_palm_fronds
to the Mixins config. -
Slightly altered the config background screens, now starting at Dirt and ending with Chiseled Mud Bricks instead of starting with Mud and ending with the Stripped Cypress Log.
-
Added Embeddium compatability.
-
Refactored the
BubbleDirection,
FlowerColor,
andSlabWillStairSculkBehavior
classes to theblock.impl
package. -
More internal cleanup per usual.
-
Removed the Merp Slime easter egg.
Splash Texts
- Removed "Made from maple!"
- Removed "May or may not contain minuscule amounts of Merp"
- Removed "A slime named "Merp""
- Removed "sweat bread heaheaheh"
- Added "Goodbye to troubled days!"
- Added "Avoids manipulation!"
- Added "IT BURNS!!!11!!1!"
- Added "Scorched Legs!"
- Added "Spiders in the lava!"
- Added "Lava pool floaties!"
- Added "Hiding under the Geyser!"
- Added "Jet streams!"
- Added "Redstone-controlled eruptions!"
- Added "Fire in the hole!"
- Added "Ice in the caves!"
- Added "FrozenBiome"
- Added "Snow on the mountains!"
- Added "Water on the hill!"
- Added "Air on the ground!"
- Added "Windier Wind!"
- Added "Breezes of pollen!"
- Added "The Texture Update!"
- Added "Closes at 8pm!"
- Added "Stationary Edition!"
- Added "Use the config!"
- Added "i need a jacket its cold"
- Added "turn your ac up"
- Added "Also try Configurable Everything!"
- Added "Powered with tags!"
Additions
Magmatic Caves
- Added the Magmatic Caves biome.
- It set my house on fire. Great!
- A new, scorching underground biome consisting of sprawling Magma, Basalt, and Lava pools.
- Lava-related features generate more frequently in this biome.
- Fossils generate much more frequently in this biome.
- Contains the new Geyser block
- Generates in hotter areas of the world.
- The Scorched will frequently spawn here.
Geysers
- Added the Geyser!
- Will occasionally erupt, pushing entities in the direction it's facing.
- The Eruption of a Geyser lasts between one and two seconds.
- Can also be powered with Redstone to erupt.
- Eruptions will last 30 ticks (one and a half seconds) if triggered by Redstone.
- If placed by a player, will not erupt naturally and will require Redstone activation.
- The Eruption will remain effective unless blocked.
- Eruptions that start in the air and move into a liquid, or that start in a liquid and move to the air or another liquid will be less effective past that point.
- Eruptions started from Lava will set colliding entities ablaze.
- Will cause a strong wind disturbance upon eruption.
- Added the
wilderwild:geyser_can_pass_through
tag to control what blocks an Eruption can safely pass through, regardless of block support shape.- Contains the
minecraft:trapdoors
tag by default.
- Contains the
- Added the
wilderwild:geyser_cannot_pass_through
tag to control what blocks an Eruption can never pass through, regardless of block support shape.- Contains the
c:glass_blocks
tag by default.
- Contains the
- Added the
wilderwild:geyser_pushed_extra
tag to control entity types that are pushed a bit harder than usual by Eruptions.- Contains
minecraft:arrow
andminecraft:spectral_arrow
by default.
- Contains
- Requires a Stone Pickaxe or stronger to be obtained.
- Naturally generates in the Magmatic Caves, Basalt Deltas, and Nether Wastes biomes.
- Generation in the Nether can be toggled off with the
Geysers In Nether
config option. - Can generate in more biomes with the use of the new
wilderwild:has_nether_geyser
andwilderwild:has_nether_lava_geyser
tags.- Contains
minecraft:basalt_deltas
andminecraft:nether_wastes
respectively by default. - Note that these tags will only cause the Nether variations of the feature to place in the specified biomes, not the Magmatic Caves variations.
- Contains
- Generation in the Nether can be toggled off with the
- Can be crafted with 4 Magma blocks, 4 Basalt blocks, and 1 Lava Bucket.
Scorched
- Added the Scorched!
- A new Spider variant that is fire-resistant and can walk on Lava.
- Is more resistant to fall damage than regular Spiders.
- Will avoid Water, and cannot swim in it.
- Added a new
Spawn Scorched
config option to control whether Scorched can spawn naturally. - Can also be found in Trial Chambers.
- This can be disabled with the
Scorched In Trial Chambers
config option.
- This can be disabled with the
- Will drop String and occasionally a Scorched Eye upon death.
- The Scorched Eye can be crafted into a Fermented Scorched Eye, much like regular Spider Eyes.
- Can be used to brew a Potion of Scorching.
- The Scorched Eye can be crafted into a Fermented Scorched Eye, much like regular Spider Eyes.
- Will gain the Scorching effect while in Lava.
Scorching
- A new mob effect that has a 25% chance to ignite the attacker each time the mob is hit.
- Is brewed with a Fermented Scorched Eye and an Awkward Potion.
Frozen Caves
- Added the Frozen Caves biome!
- Ice wasn't built in a day! Or was it?
- Consists of many icy and snowy blocks and a soft water color.
- Generates primarily under snowy mountainous biomes.
- Note that this does not impact Deep Dark generation whatsoever, as Frozen Caves will only generate above the Deep Dark.
- Strays will spawn here naturally.
- They can, however, be disabled by removing
wilderwild:frozen_caves
from thewilderwild:strays_can_spawn_underground
tag.
- They can, however, be disabled by removing
Snowlogging
- One-block tall plants, Bushes, Fences, Fence Gates, Walls, Shelf Fungi, Vines, and Sugar Cane can now be Snowlogged.
- Added the
Allow Snowlogging
config option to dictate whether Snowlogging is enabled.- Requires the game to be restarted upon changing.
- Added the
Snowlog Blockades
to dictate whether Fences, Fence Gates, and Walls can be Snowlogged.- Requires the game to be restarted upon changing.
- This option is off by default to prevent excessive loading times.
- Added the
Natural Snowlogging
config option to dictate whether Snowlogging can occur during worldgen and while it's snowing.
- Added the
Fallen large Trees
- Added Fallen Large Jungle Trees.
- Added the
wilderwild:has_fallen_large_jungle
to control what biomes these will generate in. - Added the
wilderwild:has_common_fallen_large_jungle
to control what biomes these will commonly generate in.
- Added the
- Added Fallen Large Spruce Trees.
- Added the
wilderwild:has_fallen_large_spruce
to control what biomes these will generate in. - Added the
wilderwild:has_common_fallen_large_spruce
to control what biomes these will commonly generate in. - Added the
wilderwild:has_clean_fallen_large_spruce
to control what biomes these will generate in, without decoration. - Added the
wilderwild:has_common_clean_fallen_large_spruce
to control what biomes these will commonly generate in, without decoration
- Added the
- Added Fallen Dark Oak Trees.
- Added the
wilderwild:has_fallen_dark_oak
to control what biomes these will generate in. - Added the
wilderwild:has_common_fallen_dark_oak
to control what biomes these will commonly generate in.
- Added the
Breezes, Wind Charges, and Wind
- Breezes and Wind Charges now interact with the Wind System.
- They will now affect particles, Tumbleweed, and Fireflies.
- Breezes are immune to Ancient Horn Vibrations.
- Tumbleweed will pass through Breezes.
- This is controlled by the
wilderwild:tumbleweed_passes_through
tag.
- This is controlled by the
- Added a new
Wind
category in theAmbience & Misc
tab. - Wind particles will now occasionally spawn throughout the world.
- Particles caused by natural Wind can be disabled with the new
Wind Particles
config option in theAmbience & Misc.
tab.- Added the
Wind Particle Frequency
to control how frequently these will spawn.- Added the
Wind Particle Spawn Attempts
to control how many times per tick a Wind particle will attempt to spawn.
- Added the
- Added the
- Particles caused by Wind Disturbances like Breezes and Wind Charges can be disabled with the new
Wind Disturbance Particles
config option in theAmbience & Misc.
tab.- Added the
Wind Disturbance Particle Frequency
to control how frequently these will spawn. - Added the
Wind Disturbance Particle Spawn Attempts
to control how many times per tick a Wind Disturbance particle will attempt to spawn.
- Added the
- Particles caused by natural Wind can be disabled with the new
Sounds and Ambience
- Gave Magma a new set of sounds.
- Can be disabled with the
Magma Sounds
config.
- Can be disabled with the
- Fire now emits extra particles if on top of Magma.
- Added the new
Extra Magma Particles
config option to control this.
- Added the new
- The Warm River, Warm Beach, and Snowy Old Growth Pine Taiga will no longer have custom water colors without using the
Water Colors
config. - LudoCrypt's "Serene Sonder" and "Horizon Afoot" now plays in all Forest and Birch Forest biomes.
- Renamed the
Misc
config tab toAmbience & Misc.
- Moved the
Water Colors
category from theWorldgen
tab to theAmbience & Misc
tab. - Added
Deep Dark Fog
to theBiome Ambience
category in theAmbience & Misc
tab. - Added
Frozen Caves Ambience
to theBiome Ambience
category. - Added
Frozen Caves Fog
to theBiome Ambience
category. - Added
Jellyfish Caves Ambience
to theBiome Ambience
category. - Added
Jellyfish Caves Fog
to theBiome Ambience
category. - Added
Magmatic Caves Ambience
to theBiome Ambience
category. - Added
Magmatic Caves Fog
to theBiome Ambience
category. - Added
Magmatic Caves Particles
to theBiome Ambience
category. - Added
Badlands Foliage Color
to the newVegetation Colors
category in theAmbience & Misc
tab. - Tweaked how wind interacts with Pollen and Seed particles to be more obvious.
- Pollen and Seed particles are now visible while on the ground.
Retextures
- Retextured all Baobab Nut textures thanks to Zhen!
- Retextured all Glory of the Snow textures thanks to Zhen!
- Retextured all Milkweed block textures thanks to Zhen!
Bug Fixes, Changes, & Other Additions
-
Updated the mod protocol version to 5.
-
Removed the Coated Sculk item model.
-
Snow will now continue to generate under snowy mountain biomes, somewhat mimicking older Bedrock Edition Beta versions.
- Added the
Snow Under Mountains
config option to control this. - More biomes can be added to this surface rule by adding them to the
wilderwild:below_surface_snow
tag.
- Added the
-
Fixed Dungeon placement in Jellyfish Caves.
-
Added support for Fabric API's new conventional tags.
-
The
wilderwild:small_sponge_grows_on
tag now includes thewilderwild:mesoglea
tag instead of only the two Pearlescent Mesoglea types. -
Restricted the placement of multiple features, so they will no longer generate in unwanted places, like on top of structures.
- Added the
wilderwild:fallen_tree_placeable
tag to control where Fallen Trees can generate.
- Added the
-
Refactored multiple paths in the
world
package. -
Fixed some Snapped Large Spruce Trees not generating as intended, instead being skinny.
-
Added some Spruce Tree features to biomes they were missing from.
-
Properly added Wilder Wild's biomes to Fabric's conventional tags after having some tags missing or improperly used for a long time.
-
Nearly all custom generation can now be enabled/disabled in-game after changing the config and rejoining a world, instead of needing to restart the game.
-
Added Wilder Wild's content to Serene Season's tags. (#361)
-
Vanilla music will once again play in Forest biomes. (#365)
-
Removed particle textures from the Blocks atlas.
-
Removed an unused Ancient Horn particle texture.
-
All particle options used by Wilder Wild have been fixed for use in commands and once again accept Vec3.
-
Bushes can now be sheared with Dispensers.
-
Bushes now grow at the same rate as saplings.
-
Glory of the Snow now only drops one item upon being sheared.
-
Milkweed now grows a bit slower.
-
Using Bone Meal on Milkweed will now cause it to grow first, then drop additional flowers like other tall flowers afterwards.
- Before, Milkweed would use the tall flower functionality on its top half, and grow on the bottom half.
-
Changed Seed particle spawning from Milkweed, now spawning from the entire plant as opposed to strictly the half that was interacted with.
-
Prickly Pears can now be sheared with Dispensers.
-
Prickly Pears now grow much slower.
-
Shelf Fungus can now be sheared with Dispensers.
-
Small Sponges can now be sheared with Dispensers.
-
Tumbleweed and Tumbleweed Stems can now be sheared with Dispensers.
-
Tumbleweed Stems now grow a bit slower.
-
Generated Termite Mounds will once again activate without requiring a blokc update.
-
Hanging Tendrils will now drop all their stored XP upon breaking as opposed to only one, to be more fair to players.
-
Fixed Hanging Tendrils crashing with C2ME installed. (#358)
-
The
New Cactus Placement
config is now set to off by default instead of on. -
Added a new
Spawn Fireflies
config option to control whether Fireflies can spawn naturally.- The minimum value for
Firefly Spawn Cap
has been changed to 1 asSpawn Fireflies
makes 0 redundant.
- The minimum value for
-
Added a new
Spawn Jellyfish
config option to control whether Jellyfish can spawn naturally.- The minimum value for
Jellyfish Spawn Cap
has been changed to 1 asSpawn Jellyfish
makes 0 redundant.
- The minimum value for
-
Added a new
Jellyfish Hiding
config option to control whether naturally-spawned Jellyfish can vanish inside of Mesoglea/Nematocyst. -
Added a new
Spawn Tumbleweed
config option to control whether Tumbleweed can spawn naturally.- The minimum value for
Tumbleweed Spawn Cap
has been changed to 1 asSpawn Tumbleweed
makes 0 redundant.
- The minimum value for
-
Added a new
Spawn Crabs
config option to control whether Crabs can spawn naturally.- The minimum value for
Crab Spawn Cap
has been changed to 1 asSpawn Crabs
makes 0 redundant.
- The minimum value for
-
Added a new
Resource Pack Enabled By Default
config option to make the Main Menu resource pack not be enabled upon the mod's first use.- This should only be used in tandem with modpacks or other projects that aim to replace the main menu. Otherwise, you can manually disable it in the Resource Packs menu.
-
Removed the
Cobweb Sounds
config option as Mojang has added their own. (1.20.5+) -
Added
block_palm_fronds
to the Mixins config. -
Slightly altered the config background screens, now starting at Dirt and ending with Chiseled Mud Bricks instead of starting with Mud and ending with the Stripped Cypress Log.
-
Added Embeddium compatability.
-
Refactored the
BubbleDirection,
FlowerColor,
andSlabWillStairSculkBehavior
classes to theblock.impl
package. -
More internal cleanup per usual.
-
Removed the Merp Slime easter egg.
Splash Texts
- Removed "Made from maple!"
- Removed "May or may not contain minuscule amounts of Merp"
- Removed "A slime named "Merp""
- Removed "sweat bread heaheaheh"
- Added "Goodbye to troubled days!"
- Added "Avoids manipulation!"
- Added "IT BURNS!!!11!!1!"
- Added "Scorched Legs!"
- Added "Spiders in the lava!"
- Added "Lava pool floaties!"
- Added "Hiding under the Geyser!"
- Added "Jet streams!"
- Added "Redstone-controlled eruptions!"
- Added "Fire in the hole!"
- Added "Ice in the caves!"
- Added "FrozenBiome"
- Added "Snow on the mountains!"
- Added "Water on the hill!"
- Added "Air on the ground!"
- Added "Windier Wind!"
- Added "Breezes of pollen!"
- Added "The Texture Update!"
- Added "Closes at 8pm!"
- Added "Stationary Edition!"
- Added "Use the config!"
- Added "i need a jacket its cold"
- Added "turn your ac up"
- Added "Also try Configurable Everything!"
- Added "Powered with tags!"
Additions
Magmatic Caves
- Added the Magmatic Caves biome.
- It set my house on fire. Great!
- A new, scorching underground biome consisting of sprawling Magma, Basalt, and Lava pools.
- Lava-related features generate more frequently in this biome.
- Fossils generate much more frequently in this biome.
- Contains the new Geyser block
- Generates in hotter areas of the world.
- The Scorched will frequently spawn here.
Geysers
- Added the Geyser!
- Will occasionally erupt, pushing entities in the direction it's facing.
- The Eruption of a Geyser lasts between one and two seconds.
- Can also be powered with Redstone to erupt.
- Eruptions will last 30 ticks (one and a half seconds) if triggered by Redstone.
- If placed by a player, will not erupt naturally and will require Redstone activation.
- The Eruption will remain effective unless blocked.
- Eruptions that start in the air and move into a liquid, or that start in a liquid and move to the air or another liquid will be less effective past that point.
- Eruptions started from Lava will set colliding entities ablaze.
- Will cause a strong wind disturbance upon eruption.
- Added the
wilderwild:geyser_can_pass_through
tag to control what blocks an Eruption can safely pass through, regardless of block support shape.- Contains the
minecraft:trapdoors
tag by default.
- Contains the
- Added the
wilderwild:geyser_cannot_pass_through
tag to control what blocks an Eruption can never pass through, regardless of block support shape.- Contains the
c:glass_blocks
tag by default.
- Contains the
- Added the
wilderwild:geyser_pushed_extra
tag to control entity types that are pushed a bit harder than usual by Eruptions.- Contains
minecraft:arrow
andminecraft:spectral_arrow
by default.
- Contains
- Requires a Stone Pickaxe or stronger to be obtained.
- Naturally generates in the Magmatic Caves, Basalt Deltas, and Nether Wastes biomes.
- Generation in the Nether can be toggled off with the
Geysers In Nether
config option. - Can generate in more biomes with the use of the new
wilderwild:has_nether_geyser
andwilderwild:has_nether_lava_geyser
tags.- Contains
minecraft:basalt_deltas
andminecraft:nether_wastes
respectively by default. - Note that these tags will only cause the Nether variations of the feature to place in the specified biomes, not the Magmatic Caves variations.
- Contains
- Generation in the Nether can be toggled off with the
- Can be crafted with 4 Magma blocks, 4 Basalt blocks, and 1 Lava Bucket.
Scorched
- Added the Scorched!
- A new Spider variant that is fire-resistant and can walk on Lava.
- Is more resistant to fall damage than regular Spiders.
- Will avoid Water, and cannot swim in it.
- Added a new
Spawn Scorched
config option to control whether Scorched can spawn naturally. - Will drop String and occasionally a Scorched Eye upon death.
- The Scorched Eye can be crafted into a Fermented Scorched Eye, much like regular Spider Eyes.
- Can be used to brew a Potion of Scorching.
- The Scorched Eye can be crafted into a Fermented Scorched Eye, much like regular Spider Eyes.
- Will gain the Scorching effect while in Lava.
Scorching
- A new mob effect that has a 25% chance to ignite the attacker each time the mob is hit.
- Is brewed with a Fermented Scorched Eye and an Awkward Potion.
Frozen Caves
- Added the Frozen Caves biome!
- Ice wasn't built in a day! Or was it?
- Consists of many icy and snowy blocks and a soft water color.
- Generates primarily under snowy mountainous biomes.
- Note that this does not impact Deep Dark generation whatsoever, as Frozen Caves will only generate above the Deep Dark.
- Strays will spawn here naturally.
- They can, however, be disabled by removing
wilderwild:frozen_caves
from thewilderwild:strays_can_spawn_underground
tag.
- They can, however, be disabled by removing
Snowlogging
- One-block tall plants, Bushes, Fences, Fence Gates, Walls, Shelf Fungi, Vines, and Sugar Cane can now be Snowlogged.
- Added the
Allow Snowlogging
config option to dictate whether Snowlogging is enabled.- Requires the game to be restarted upon changing.
- Added the
Snowlog Blockades
to dictate whether Fences, Fence Gates, and Walls can be Snowlogged.- Requires the game to be restarted upon changing.
- This option is off by default to prevent excessive loading times.
- Added the
Natural Snowlogging
config option to dictate whether Snowlogging can occur during worldgen and while it's snowing.
- Added the
Fallen large Trees
- Added Fallen Large Jungle Trees.
- Added the
wilderwild:has_fallen_large_jungle
to control what biomes these will generate in. - Added the
wilderwild:has_common_fallen_large_jungle
to control what biomes these will commonly generate in.
- Added the
- Added Fallen Large Spruce Trees.
- Added the
wilderwild:has_fallen_large_spruce
to control what biomes these will generate in. - Added the
wilderwild:has_common_fallen_large_spruce
to control what biomes these will commonly generate in. - Added the
wilderwild:has_clean_fallen_large_spruce
to control what biomes these will generate in, without decoration. - Added the
wilderwild:has_common_clean_fallen_large_spruce
to control what biomes these will commonly generate in, without decoration
- Added the
- Added Fallen Dark Oak Trees.
- Added the
wilderwild:has_fallen_dark_oak
to control what biomes these will generate in. - Added the
wilderwild:has_common_fallen_dark_oak
to control what biomes these will commonly generate in.
- Added the
Breezes, Wind Charges, and Wind
- Breezes and Wind Charges now interact with the Wind System.
- They will now affect particles, Tumbleweed, and Fireflies.
- Breezes are immune to Ancient Horn Vibrations.
- Tumbleweed will pass through Breezes.
- This is controlled by the
wilderwild:tumbleweed_passes_through
tag.
- This is controlled by the
- Added a new
Wind
category in theAmbience & Misc
tab. - Wind particles will now occasionally spawn throughout the world.
- Particles caused by natural Wind can be disabled with the new
Wind Particles
config option in theAmbience & Misc.
tab.- Added the
Wind Particle Frequency
to control how frequently these will spawn.- Added the
Wind Particle Spawn Attempts
to control how many times per tick a Wind particle will attempt to spawn.
- Added the
- Added the
- Particles caused by Wind Disturbances like Breezes and Wind Charges can be disabled with the new
Wind Disturbance Particles
config option in theAmbience & Misc.
tab.- Added the
Wind Disturbance Particle Frequency
to control how frequently these will spawn. - Added the
Wind Disturbance Particle Spawn Attempts
to control how many times per tick a Wind Disturbance particle will attempt to spawn.
- Added the
- Particles caused by natural Wind can be disabled with the new
Sounds and Ambience
- Gave Magma a new set of sounds.
- Can be disabled with the
Magma Sounds
config.
- Can be disabled with the
- Fire now emits extra particles if on top of Magma.
- Added the new
Extra Magma Particles
config option to control this.
- Added the new
- The Warm River, Warm Beach, and Snowy Old Growth Pine Taiga will no longer have custom water colors without using the
Water Colors
config. - LudoCrypt's "Serene Sonder" and "Horizon Afoot" now plays in all Forest and Birch Forest biomes.
- Renamed the
Misc
config tab toAmbience & Misc.
- Moved the
Water Colors
category from theWorldgen
tab to theAmbience & Misc
tab. - Added
Deep Dark Fog
to theBiome Ambience
category in theAmbience & Misc
tab. - Added
Frozen Caves Ambience
to theBiome Ambience
category. - Added
Frozen Caves Fog
to theBiome Ambience
category. - Added
Jellyfish Caves Ambience
to theBiome Ambience
category. - Added
Jellyfish Caves Fog
to theBiome Ambience
category. - Added
Magmatic Caves Ambience
to theBiome Ambience
category. - Added
Magmatic Caves Fog
to theBiome Ambience
category. - Added
Magmatic Caves Particles
to theBiome Ambience
category. - Added
Badlands Foliage Color
to the newVegetation Colors
category in theAmbience & Misc
tab. - Tweaked how wind interacts with Pollen and Seed particles to be more obvious.
- Pollen and Seed particles are now visible while on the ground.
Retextures
- Retextured all Baobab Nut textures thanks to Zhen!
- Retextured all Glory of the Snow textures thanks to Zhen!
- Retextured all Milkweed block textures thanks to Zhen!
Bug Fixes, Changes, & Other Additions
-
Updated the mod protocol version to 5.
-
Removed the Coated Sculk item model.
-
Snow will now continue to generate under snowy mountain biomes, somewhat mimicking older Bedrock Edition Beta versions.
- Added the
Snow Under Mountains
config option to control this. - More biomes can be added to this surface rule by adding them to the
wilderwild:below_surface_snow
tag.
- Added the
-
Fixed Dungeon placement in Jellyfish Caves.
-
Added support for Fabric API's new conventional tags.
-
The
wilderwild:small_sponge_grows_on
tag now includes thewilderwild:mesoglea
tag instead of only the two Pearlescent Mesoglea types. -
Restricted the placement of multiple features, so they will no longer generate in unwanted places, like on top of structures.
- Added the
wilderwild:fallen_tree_placeable
tag to control where Fallen Trees can generate.
- Added the
-
Refactored multiple paths in the
world
package. -
Fixed some Snapped Large Spruce Trees not generating as intended, instead being skinny.
-
Added some Spruce Tree features to biomes they were missing from.
-
Properly added Wilder Wild's biomes to Fabric's conventional tags after having some tags missing or improperly used for a long time.
-
Nearly all custom generation can now be enabled/disabled in-game after changing the config and rejoining a world, instead of needing to restart the game.
-
Added Wilder Wild's content to Serene Season's tags. (#361)
-
Vanilla music will once again play in Forest biomes. (#365)
-
Removed particle textures from the Blocks atlas.
-
Removed an unused Ancient Horn particle texture.
-
All particle options used by Wilder Wild have been fixed for use in commands and once again accept Vec3.
-
Bushes can now be sheared with Dispensers.
-
Bushes now grow at the same rate as saplings.
-
Glory of the Snow now only drops one item upon being sheared.
-
Milkweed now grows a bit slower.
-
Using Bone Meal on Milkweed will now cause it to grow first, then drop additional flowers like other tall flowers afterwards.
- Before, Milkweed would use the tall flower functionality on its top half, and grow on the bottom half.
-
Changed Seed particle spawning from Milkweed, now spawning from the entire plant as opposed to strictly the half that was interacted with.
-
Prickly Pears can now be sheared with Dispensers.
-
Prickly Pears now grow much slower.
-
Shelf Fungus can now be sheared with Dispensers.
-
Small Sponges can now be sheared with Dispensers.
-
Tumbleweed and Tumbleweed Stems can now be sheared with Dispensers.
-
Tumbleweed Stems now grow a bit slower.
-
Generated Termite Mounds will once again activate without requiring a blokc update.
-
Hanging Tendrils will now drop all their stored XP upon breaking as opposed to only one, to be more fair to players.
-
Fixed Hanging Tendrils crashing with C2ME installed. (#358)
-
The
New Cactus Placement
config is now set to off by default instead of on. -
Added a new
Spawn Fireflies
config option to control whether Fireflies can spawn naturally.- The minimum value for
Firefly Spawn Cap
has been changed to 1 asSpawn Fireflies
makes 0 redundant.
- The minimum value for
-
Added a new
Spawn Jellyfish
config option to control whether Jellyfish can spawn naturally.- The minimum value for
Jellyfish Spawn Cap
has been changed to 1 asSpawn Jellyfish
makes 0 redundant.
- The minimum value for
-
Added a new
Jellyfish Hiding
config option to control whether naturally-spawned Jellyfish can vanish inside of Mesoglea/Nematocyst. -
Added a new
Spawn Tumbleweed
config option to control whether Tumbleweed can spawn naturally.- The minimum value for
Tumbleweed Spawn Cap
has been changed to 1 asSpawn Tumbleweed
makes 0 redundant.
- The minimum value for
-
Added a new
Spawn Crabs
config option to control whether Crabs can spawn naturally.- The minimum value for
Crab Spawn Cap
has been changed to 1 asSpawn Crabs
makes 0 redundant.
- The minimum value for
-
Added a new
Resource Pack Enabled By Default
config option to make the Main Menu resource pack not be enabled upon the mod's first use.- This should only be used in tandem with modpacks or other projects that aim to replace the main menu. Otherwise, you can manually disable it in the Resource Packs menu.
-
Removed the
Cobweb Sounds
config option as Mojang has added their own. (1.20.5+) -
Added
block_palm_fronds
to the Mixins config. -
Slightly altered the config background screens, now starting at Dirt and ending with Chiseled Mud Bricks instead of starting with Mud and ending with the Stripped Cypress Log.
-
Added Embeddium compatability.
-
Refactored the
BubbleDirection,
FlowerColor,
andSlabWillStairSculkBehavior
classes to theblock.impl
package. -
More internal cleanup per usual.
-
Removed the Merp Slime easter egg.
Splash Texts
- Removed "Made from maple!"
- Removed "May or may not contain minuscule amounts of Merp"
- Removed "A slime named "Merp""
- Removed "sweat bread heaheaheh"
- Added "Goodbye to troubled days!"
- Added "Avoids manipulation!"
- Added "IT BURNS!!!11!!1!"
- Added "Scorched Legs!"
- Added "Spiders in the lava!"
- Added "Lava pool floaties!"
- Added "Hiding under the Geyser!"
- Added "Jet streams!"
- Added "Redstone-controlled eruptions!"
- Added "Fire in the hole!"
- Added "Ice in the caves!"
- Added "FrozenBiome"
- Added "Snow on the mountains!"
- Added "Water on the hill!"
- Added "Air on the ground!"
- Added "Windier Wind!"
- Added "Breezes of pollen!"
- Added "The Texture Update!"
- Added "Closes at 8pm!"
- Added "Stationary Edition!"
- Added "Use the config!"
- Added "i need a jacket its cold"
- Added "turn your ac up"
- Added "Also try Configurable Everything!"
- Added "Powered with tags!"
- Changed protocol version to 4.
- Reorganized
en_us.lang
and removed many unused strings. - Tweaked the grammar of some config strings.
- Changed the internal names of some config options.
- Converted recipes and advancements to be automatically generated.
- Added recipes for crafting Stripped Wood/Hyphae from Hollowed Logs/Stems.
- Added many missing recipe unlocks.
- All Glory of the Snow variants now only yield one dye instead of two.
- The Null Block recipe now yield two Null Blocks instead of one.
- 1.20.4+: Renamed
wilderwild:potted_grass
towilderwild:potted_short_grass
. - 1.20.1-1.20.4: Fixed a crash when interacting with Shelf Fungus.
- Optimized many textures for a smaller file size.
- Removed Quilt from supported mod loaders on Modrinth.
- Fixed Shelf Fungi crashing the game upon being interacted with on 1.20.2 and 1.20.1.
- Removed the sound events for the previously removed discs.
- Ostrich attacks can now damage and break Armor Stands.
- Fixed the death message from an Ostrich's attack not displaying properly.
- Fixed shears not snipping Glory of the Snow blocks
- Cleaned up
SonicBoomMixin
- Updated zh_CN (Simplified Chinese) translation (Thanks to ioococ)