Version 1.19-41.0.7
Changes:
- Fixed missing Plinth crafting recipe
- Reduced Disc loot amount
- Fixed Chronodyne Generator Rendering
- Fixed Generator rendering being flipped....
- Chisel UI
- Fixed flipped teleport rotation
- Death particles now match an angels target block drops
- Fixed niche issue where catacomb music could crash the game
- Added Tags to items to allow for datapack changes to what items can attack weeping angels
Version 1.19-41.0.6
The entire mod has been re-written to work on both Fabric and Forge! This may mean there may be some fresh bugs to squash and I would be happy to fix them at https://github.com/Suff99/Weeping-Angels/issues
If you want to help with translating the mod, you can do so at https://crowdin.com/project/weeping-angels
Noteable changes
The first noticable change being that the mod is now Fabric supported! But you may also notice there is no longer a spawn item per angel variant - this is by design and not a bug. It is now similar to the vanilla behaviour of villager spawners. You may also notice that some angel models are missing - they will be implemented with updates to come!
Chrondyne Generators are still throwable, but must be activated when they hit the ground - you can throw a activated one by having a Kontron Ingot in your offhand at the time of throwing. If you threw a un-activated generator you can activate it by right clicking with Kontron!