- Added config options for disabling Lunarin blocks
- Added support for Rustic's barrels.
- Bugfix: Villages should no longer stack grass paths vertically when constructing roads
- "Snowy" type villages now require the "WASTELAND" tag in the biome. This matches the requirements for the "snow" material, ensuring that, unless you change the configs, Snowy villages should only use the Snow material, and vice-versa
- Bugfix: like with older versions, village signs will no longer spawn at town centers when using ToroQuest
- Slightly tweaked path algorithms to prevent a crash in very rare circumstances
- Bugfix: Mod banner should now display in the mod list
- Added config options for disabling Lunarin blocks
- Bugfix: Villages should no longer stack grass paths vertically when constructing roads
- "Snowy" type villages now require the "WASTELAND" tag in the biome. This matches the requirements for the "snow" material, ensuring that, unless you change the configs, Snowy villages should only use the Snow material, and vice-versa
- Slightly tweaked path algorithms to prevent a crash in very rare circumstances
- Bugfix: Mod banner should now display in the mod list
- Added config options for disabling Lunarin blocks
- "Snowy" type villages now require the "WASTELAND" tag in the biome. This matches the requirements for the "snow" material, ensuring that, unless you change the configs, Snowy villages should only use the Snow material, and vice-versa
- Slightly tweaked path algorithms to prevent a crash in very rare circumstances
- Bugfix: Mod banner should now display in the mod list
- Added config options for disabling Lunarin blocks, Prismarine blocks and items, and custom Sponges
- Added new mod option: "Mod Priority: Crafting Table" with support for the mod Cement
- Added support for Cement's bookshelves. Add
cement
to "Mod Priority: Bookshelf" to access them. - Bugfix: Villages should no longer stack grass paths vertically when constructing roads
- "Snowy" type villages now require the "WASTELAND" tag in the biome. This matches the requirements for the "snow" material, ensuring that, unless you change the configs, Snowy villages should only use the Snow material, and vice-versa
- In cases where Snowy-style buildings are constructed with material other than snow, Blue Ice now swaps out into Stone Brick
- Slightly tweaked path algorithms to prevent a crash in very rare circumstances
- Bugfix: Mod banner should now display in the mod list
- Weapon Smith chests now use the vanilla Blacksmith chest loot. As it turns out, the weaponsmith's chest loot table was identical to old vanilla blacksmith chest. So, I've decided to delete that loot table This should add compatibility with other mods that add things to the old blacksmith chests.
- Added entries and adjusted weights for the Villager syllable pools. Delete the config file to re-generate it with the new default values.
- Added skin system support for Mine Trading Cards's villagers. Technically, the supported skins are in MTC version 3 and up, so please update to that version to avoid bugs. Add:
Card Master|is_mtc:card_master|2
andCard Trader|is_mtc:card_trader|0
to "Mod Professions"is_mtc:card_master
to "Modded Villager Headwear Graylist"mtc_cardmaster||is_mtc:card_master
andmtc_cardtrader||is_mtc:card_trader
to "Modded Villager Modular Skins" - Added Special Mobs's Witches to the default "Automatic Names" config values. These values WILL NOT be added on to an already-generated config file. You can either delete that config entry (or the whole config file) to regenerate them, or add them yourself:
villager-goblin|Witch of Domination|fathertoast.specialmobs.entity.witch.EntityDominationWitch|add
villager-goblin|Witch of Shadows|fathertoast.specialmobs.entity.witch.EntityShadowsWitch|add
villager-goblin|Witch of the Wilds|fathertoast.specialmobs.entity.witch.EntityWildsWitch|add
villager-goblin|Witch of the Wind|fathertoast.specialmobs.entity.witch.EntityWindWitch|add
- Bugfix: Farmer villagers won't spawn inside compost bins in Plains-style farms
- Bugfix: Descriptions for some village components accidentally referred to spawning in the wrong village type. The actual code worked correctly, though.
- Weapon Smith chests now use the vanilla Blacksmith chest loot. As it turns out, the weaponsmith's chest loot table was identical to old vanilla blacksmith chest. So, I've decided to delete that loot table This should add compatibility with other mods that add things to the old blacksmith chests.
- Added entries and adjusted weights for the Villager syllable pools. Delete the config file to re-generate it with the new default values.
- Bugfix: Farmer villagers won't spawn inside compost bins in Plains-style farms
- Bugfix: Descriptions for some village components accidentally referred to spawning in the wrong village type. The actual code worked correctly, though.
- Weapon Smith chests now use the vanilla Blacksmith chest loot. As it turns out, the weaponsmith's chest loot table was identical to old vanilla blacksmith chest. So, I've decided to delete that loot table This should add compatibility with other mods that add things to the old blacksmith chests.
- Added support for Industrial Engineerings's Iron Nugget. Add
industrialengineering
to your "Mod Priority: Iron Nugget" config entry to access that version of the Iron Nugget. - Added entries and adjusted weights for the Villager syllable pools. Delete the config file to re-generate it with the new default values.
- Bugfix: Farmer villagers won't spawn inside compost bins in Plains-style farms
- Bugfix: Descriptions for some village components accidentally referred to spawning in the wrong village type. The actual code worked correctly, though.
- Weapon Smith chests now use the vanilla Blacksmith chest loot. As it turns out, the weaponsmith's chest loot table was identical to old vanilla blacksmith chest. So, I've decided to delete that loot table This should add compatibility with other mods that add things to the old blacksmith chests.
- Added entries and adjusted weights for the Villager syllable pools. Delete the config file to re-generate it with the new default values.
- Bugfix: Farmer villagers won't spawn inside compost bins in Plains-style farms
- Bugfix: Descriptions for some village components accidentally referred to spawning in the wrong village type. The actual code worked correctly, though.
- Weapon Smith chests now use the vanilla Blacksmith chest loot. As it turns out, the weaponsmith's chest loot table was identical to old vanilla blacksmith chest. So, I've decided to delete that loot table This should add compatibility with other mods that add things to the old blacksmith chests.
- Added support for Industrial Engineerings's Iron Nugget.
- Added entries and adjusted weights for the Villager syllable pools. Delete the config file to re-generate it with the new default values.
- Bugfix: Farmer villagers won't spawn inside compost bins in Plains-style farms
- Bugfix: Descriptions for some village components accidentally referred to spawning in the wrong village type. The actual code worked correctly, though.
- Weapon Smith chests now use the vanilla Blacksmith chest loot. As it turns out, the weaponsmith's chest loot table was identical to old vanilla blacksmith chest. So, I've decided to delete that loot table This should add compatibility with other mods that add things to the old blacksmith chests.
- Added support for Industrial Engineerings's Iron Nugget. Add
industrialengineering
to your "Mod Priority: Iron Nugget" config entry to access that version of the Iron Nugget. - Added support for Et Futurum Requiem's colored beds. Add
etfuturum
to "Mod Priority: Bed" to access them. - Added support for Greg Tech's grass paths. Add
gregtech
to "Mod Priority: Grass Path" to access it. - Added entries and adjusted weights for the Villager syllable pools. Delete the config file to re-generate it with the new default values.
- Bugfix: Elder Guardians spawned using the spawn egg now have the intended 80 health instead of 30
- Added skin system support for Mine Trading Cards's villagers. Technically, the supported skins are in MTC version 3 and up, so please update to that version to avoid bugs. Add:
Card Master|7117|2
andCard Trader|7118|0
to "Mod Professions"7117
to "Modded Villager Headwear Graylist"mtc_cardmaster||7117
andmtc_cardtrader||7118
to "Modded Villager Modular Skins" - Added Special Mobs's Witches to the default "Automatic Names" config values. These values WILL NOT be added on to an already-generated config file. You can either delete that config entry (or the whole config file) to regenerate them, or add them yourself:
villager-goblin|Witch of Domination|toast.specialMobs.entity.witch.EntityDominationWitch|add
villager-goblin|Witch of Rage|toast.specialMobs.entity.witch.EntityRageWitch|add
villager-goblin|Witch of Shadows|toast.specialMobs.entity.witch.EntityShadowsWitch|add
villager-goblin|Witch of the Undead|toast.specialMobs.entity.witch.EntityUndeadWitch|add
villager-goblin|Witch of the Wilds|toast.specialMobs.entity.witch.EntityWildsWitch|add
villager-goblin|Witch of the Wind|toast.specialMobs.entity.witch.EntityWindWitch|add
- Bugfix: Farmer villagers won't spawn inside compost bins in Plains-style farms
- Bugfix: Descriptions for some village components accidentally referred to spawning in the wrong village type. The actual code worked correctly, though.
- Added the stablehand villager from ChocoCraft Plus to the Mod Professions config entry. Add
Stablehand|chococraftplus:stablehand|0
to that entry, or you could delete and re-generate the config file to get the value. - Added extra path blocks around the Plains Well so that roads connect more cleanly
- Project URL (pops up when there is an update) now links to this modrinth project page
- Bugfix: Console spam rendering zombie villagers
- Bugfix: Husks now render properly again
- Due to a limitation in Forge, profession outfits will not render for non-vanilla zombie villagers. I'm sorry for the inconvenience.
- Added extra path blocks around the Plains Well so that roads connect more cleanly
- Project URL (pops up when there is an update) now links to this modrinth project page