🔧 Config changes have to be reapplied!!
✨ New config implementation, added in-game config support
✨ Added Enderman Ability
✨ Backpack storage slots can be configured for each tier (1 ~ 63) (It'll be more in the next updates)
✨ Backpack tool slots can be configured for each tier (1 ~ 6)
✨ Moved crafting grid to seperate tab and added as upgrade (Smithing table -> Leather + Backpack + Crafting Upgrade)
✨ Added Crafting Tweaks compat for crafting grid
✨ New backpack inventory tooltip format
✨ Unsortable/Memory slots can be selected by dragging
✨ Added config option to put anything in tool slots
🔧 Build code clean-up
🔧 Updated requirements
🔧 Brush and Trident can be put in tool slots
🔧 Backpack inventory is dynamically rendered now
🔧 If backpack has data present it'll read that data, if not it will create default data that is set in config
🔧 Shift Right-click with Blank Upgrade on Backpack will reset it to default settings
🔧 Slowness effect no longer affects players in creative mode
🔧 Fixed memory and unsortable slots item overlay rendering
🐛 Fixed problem with whitelistening modded items for tool slots
🐛 Fixed problem with saving items that should not be saveable in backpack inventory (Shulker boxes etc.)
🐛 Fixed Trinkets bug
📚 Updated almost all translations
🔧 Config changes have to be reapplied!!
✨ New config implementation, added in-game config support
✨ Added Enderman Ability
✨ Added Dehydration mod support
✨ Backpack storage slots can be configured for each tier (1 ~ 63) (It'll be more in the next updates)
✨ Backpack tool slots can be configured for each tier (1 ~ 6)
✨ Moved crafting grid to seperate tab and added as upgrade (Smithing table -> Leather + Backpack + Crafting Upgrade)
✨ Added Crafting Tweaks compat for crafting grid
✨ New backpack inventory tooltip format
✨ Unsortable/Memory slots can be selected by dragging
✨ Added config option to put anything in tool slots
🔧 Build code clean-up
🔧 Updated requirements
🔧 Brush and Trident can be put in tool slots
🔧 Backpack inventory is dynamically rendered now
🔧 If backpack has data present it'll read that data, if not it will create default data that is set in config
🔧 Shift Right-click with Blank Upgrade on Backpack will reset it to default settings
🔧 Slowness effect no longer affects players in creative mode
🔧 Fixed memory and unsortable slots item overlay rendering
🐛 Fixed problem with whitelistening modded items for tool slots
🐛 Fixed problem with saving items that should not be saveable in backpack inventory (Shulker boxes etc.)
🐛 Fixed Trinkets bug
📚 Updated almost all translations
🔧 Config changes have to be reapplied!!
✨ New config implementation, added in-game config support
✨ Added Enderman Ability
✨ Backpack storage slots can be configured for each tier (1 ~ 63) (It'll be more in the next updates)
✨ Backpack tool slots can be configured for each tier (1 ~ 6)
✨ Moved crafting grid to seperate tab and added as upgrade (Smithing table -> Leather + Backpack + Crafting Upgrade)
✨ Added Crafting Tweaks compat for crafting grid
✨ New backpack inventory tooltip format
✨ Unsortable/Memory slots can be selected by dragging
✨ Added config option to put anything in tool slots
🔧 Build code clean-up
🔧 Updated requirements
🔧 Brush and Trident can be put in tool slots
🔧 Backpack inventory is dynamically rendered now
🔧 If backpack has data present it'll read that data, if not it will create default data that is set in config
🔧 Shift Right-click with Blank Upgrade on Backpack will reset it to default settings
🔧 Slowness effect no longer affects players in creative mode
🔧 Fixed memory and unsortable slots item overlay rendering
🐛 Fixed problem with whitelistening modded items for tool slots
🐛 Fixed problem with saving items that should not be saveable in backpack inventory (Shulker boxes etc.)
📚 Updated almost all translations
✨ Backpack storage slots can be configured for each tier (1 ~ 63) (It'll be more in the next updates)
✨ Backpack tool slots can be configured for each tier (1 ~ 6)
✨ Moved crafting grid to seperate tab and added as upgrade (Smithing table -> Leather + Backpack + Crafting Upgrade)
✨ Added Crafting Tweaks compat for crafting grid
✨ New backpack inventory tooltip format
✨ Unsortable/Memory slots can be selected by dragging
✨ Added REI compat
✨ Added EMI compat
✨ Added config option to put anything in tool slots
🔧 Brush and Trident can be put in tool slots
🔧 Backpack inventory is dynamically rendered now
🔧 If backpack has data present it'll read that data, if not it will create default data that is set in config
🔧 Shift Right-click with Blank Upgrade on Backpack will reset it to default settings
🔧 Fixed memory and unsortable slots item overlay rendering
🐛 Fixed problem with whitelistening modded items for tool slots
🐛 Fixed problem with saving items that should not be saveable in backpack inventory (Shulker boxes etc.)
📚 Updated almost all translations
✨ Backpack storage slots can be configured for each tier (1 ~ 63) (It'll be more in the next updates)
✨ Backpack tool slots can be configured for each tier (1 ~ 6)
✨ Moved crafting grid to seperate tab and added as upgrade (Smithing table -> Leather + Backpack + Crafting Upgrade)
✨ Added Crafting Tweaks compat for crafting grid
✨ New backpack inventory tooltip format
✨ Unsortable/Memory slots can be selected by dragging
✨ Added REI compat
✨ Added config option to put anything in tool slots
🔧 Brush and Trident can be put in tool slots
🔧 Backpack inventory is dynamically rendered now
🔧 If backpack has data present it'll read that data, if not it will create default data that is set in config
🔧 Shift Right-click with Blank Upgrade on Backpack will reset it to default settings
🔧 Fixed memory and unsortable slots item overlay rendering
🐛 Fixed problem with whitelistening modded items for tool slots
🐛 Fixed problem with saving items that should not be saveable in backpack inventory (Shulker boxes etc.)
📚 Updated almost all translations