lostcities-1.1x-1.0.0.jar
on Jan 26, 20231.0.0:
- Fixed the locate command so it works in lost city worlds for other structures
- Cities will now also avoid monuments automatically
lostcities-1.12-0.0.20beta2.jar
on Jan 26, 20230.0.20beta2:
- Update so that it works on 1.12 and not only on 1.12.1
lostcities-1.12-0.0.20beta.jar
on Jan 26, 2023lostcities-1.1x-0.0.20beta.jar
on Jan 26, 20230.0.20beta:
- Fixed a problem with the dimension profile not being used for the Lost City dimension (overworld was fine)
lostcities-1.12-0.0.19beta.jar
on Jan 26, 2023lostcities-1.1x-0.0.19beta.jar
on Jan 26, 20230.0.19beta:
- Hendrik contributed German translation
- Crash bug fixed on 1.12
lostcities-1.12-0.0.18beta.jar
on Jan 26, 2023lostcities-1.1x-0.0.18beta.jar
on Jan 26, 20230.0.18beta:
- Add the ability for floor parts to specify that they don't want doorways to neighbouring chunks
- Two new buildings: a shopping mall and a more open version of that shopping mall
-
Reduced default explosion size/chance a bit
- Many internal changes to the way cities are generated
-
The ruin rubble/leaves layer was generating inside buildings that were not ruined. That was not intentional
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Buildings can now indicate that they don't want to be adjacent to another building. One half of the shopping mall uses this because it looks better when those parts are on their own
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The blocks below the bed (for teleportation) is now configurable (default is still diamond blocks)
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New event based api to influence lost city chunk generation
lostcities-1.12-0.0.17beta.jar
on Jan 26, 2023lostcities-1.1x-0.0.17beta.jar
on Jan 26, 20230.0.17beta:
- Added a new config option to have a chance that loot chests have no loot
- Reduced the chance of rail dungeons. They were a bit too common
- Reduced the chance of diamond and emerald blocks in rail dungeons (the ! entry for the palette)
- Added the ability to reduce the chance of explosions in a city style. So you can have city styles that are less damaged
- It is now possible to prevent a predefined building from being ruined
- Added the ability to force street generation in predefined cities
- Added a config option to change the default lost city profile for the overworld
lostcities-1.12-0.0.16beta.jar
on Jan 26, 2023lostcities-1.1x-0.0.16beta.jar
on Jan 26, 20230.0.16beta:
- New condition system that can be used to control loot in chests and mobs for the mob spawners
- It is now easier to override city styles
- In the city style it is now possible to specify minimum/maximum number of floors and cellars
- Added support for predefined cities and buildings
lostcities-1.12-0.0.15beta.jar
on Jan 26, 2023lostcities-1.1x-0.0.15beta.jar
on Jan 26, 20230.0.15beta:
- Added protection for sleeping so that sleeping bag mods work again
- New 'friendly' building
- Very rare new building (townhall). Also new system to allow specifying interiors of building independent from exterior
- Avoid cities in chunks that are adjacent to VERY high biomes (like alps)
- Better door generation
lostcities-1.12-0.0.14beta.jar
on Jan 26, 2023lostcities-1.1x-0.0.14beta.jar
on Jan 26, 20230.0.14beta:
- Many internal changes to the asset system
- Several smaller optimizations
- Fixed ruin generator not starting high enough for some buildings
- New option to lower maximum vanilla cave height (which is 128 in vanilla). The 'nodamage' profile lowers this so that buildings above ground are not damaged
- Better station placement (switch to underground) to avoid hitting highways on the surface
- Avoid generating stairs on above ground railway sections
- Added new option to specify generator options from a profile. Added 'realistic' profile which gives the same settings as Quark's realistic terrain setting does
- The gui for the profiles is now sorted alphabetically
- Leaf block generation has a bit more variation now
- New api method to get ruin level
lostcities-1.12-0.0.13beta.jar
on Jan 26, 2023lostcities-1.1x-0.0.13beta.jar
on Jan 26, 20230.0.13beta:
- MUCH better algorithm for smoothing out the landscape with adjacent city/street chunks
- Two new park types
- New kind of water tower on top of buildings contributed by Seth
- The border around cities is much more consistant now
- Changed the adapting world type from lostcities_... to lc_... to avoid the 20 character limitation in worldtype names
- Fixed doors sometimes generating to the landscape and another issues with some parts of doorways being generated when not needed
- Fixed underground stations still being generated even if there was no city there
lostcities-1.12-0.0.12beta.jar
on Jan 26, 2023lostcities-1.1x-0.0.12beta.jar
on Jan 26, 20230.0.12beta:
- Important note! It is strongly recommended that you delete all Lost Cities configs. Otherwise you may not get some of the tweaks that were done on the profiles and this can give ugly results.
- Fixed a bug in corridor generation in some rare cases
- New rubble generator layer. This is an optional layer of stone (becomes dirt/sand/... after biome decoration) on top of streets and in the cities to give it a more worn down look. In the default profile (and the others derived from this) this will be a thin and rare layer but in 'wasteland' and 'ancient' this layer is pretty thick. In addition there is also an associated 'leave block' layer on top of this that can be configured as well. For ancient profile this is again very thick. For wasteland this is disabled
- New ruin generator that can be applied independent from the explosion damage. This generator will ruin a building from the top. For the default profile these ruins are rare but in wasteland and ancient they occur a lot
- Fix subways being flooded in all profiles
- Some tweaks to the street border which was not applied in some rare cases