- Added a new block set: Roofshale. Roofshale is found near the ceiling and can be made into polished and brick variant. Even chisellable too.
- Added a new mob: Castle Lord. The first miniboss of the Ceilands!
- Has 100 Health, wears a full Castle Lord armour set, and wields an Iron Sword (for now.)
- Can open doors so be careful!
- Drops a piece of Castle Lord armour set. Renewability is planned.
- Added six new advancements, bringing the total number of advancements to 10.
- Sleeping on Cloud Nine: Use a Bed in the Ceilands.
- Price Ceiling: Make a trade in the Ceilands.
- Daredeal: Make a trade in the Ceilands while standing at Y of 1 or below. Prepare for a lot of anxiety on this one.
- Loot Cubed: Loot a chest in Ocean Cubes.
- Usurper: Defeat the Castle Lord.
- Fit for a Royalty: Obtain a full set of Castle Lord armour.
- Updated Hanging Castle:
- Chains now extend all the way to the ceiling or strong supporting blocks.
- Integrated Roofshale in structure.
- Castle Lord now spawns within throne room.
- Updated Ceillages:
- Added abandoned variant, which results in degraded appearance and missing villagers. Cobwebs will generate, and most doors will be missing. If the doors do generate, they will be open.
- Ceiltrunk variant now has chains extending all the way to the ceiling.
- Added many new translation lines for future content.
- Added Ceiltrunk & Luzawood Ceillages to Village tags.
- Improved Dramatic Doors compat: short and tall Ceiltrunk and Luzawood doors should appear before and after the regular door in creative inventory.
- Made adjustments to reduce the likelihood of stray Ceiltrunk leaves seemingly generating without trunks randomly on mossy floor.
- Improved Ruined Ceilands Portals by adding structure void thus the air of the lower half of the structure won't overwrite terrain or structures.
- Buffed the spawn frequency of animal mobs in most Ceilands biomes. Finding animals should be much easier now. This makes Luzawood Forest a much more ideal biome to live in.
- Increased the frequency of Ruined Ceilands Portals, appearing 50% more often.
- Tweaked the generation of Colossal Ceilshrooms.
- Fixed plank recipes unlocking early.
- Fixed some data pack errors.
- Fixed incorrect ore drops in 1.21.1.
- Refactored several code to make it less redundant and to make it easier to maintain:
- A common database of registerable content is stored on common side and iterated on Fabric and Forge side.
- A list of mod items for creative have been created and stored on common code, thus ensuring parity between mod loader systems.
This is a backport of the 0.7 mod content update for Minecraft 1.19.2. Note that not all changes made the cut but the majority should be in.
I would still recommend using 1.20.1, but the backport should ideally make the Ceilands still feel like it has content.
- Added a new block set: Roofshale. Roofshale is found near the ceiling and can be made into polished and brick variant. Even chisellable too.
- Added a new mob: Castle Lord. The first miniboss of the Ceilands!
- Has 100 Health, wears a full Castle Lord armour set, and wields an Iron Sword (for now.)
- Can open doors so be careful!
- Drops a piece of Castle Lord armour set. Note that it currently doesn't increase damage unlike later versions.
- Added six new advancements, bringing the total number of advancements to 10.
- Sleeping on Cloud Nine: Use a Bed in the Ceilands.
- Price Ceiling: Make a trade in the Ceilands.
- Daredeal: Make a trade in the Ceilands while standing at Y of 1 or below. Prepare for a lot of anxiety on this one.
- Loot Cubed: Loot a chest in Ocean Cubes.
- Usurper: Defeat the Castle Lord.
- Fit for a Royalty: Obtain a full set of Castle Lord armour.
- Updated Hanging Castle:
- Chains now extend all the way to the ceiling or strong supporting blocks.
- Integrated Roofshale in structure.
- Castle Lord now spawns within throne room.
- Updated Ceillages:
- Ceiltrunk variant now has chains extending all the way to the ceiling.
- Added many new translation lines for future content.
- Added Ceiltrunk & Luzawood Ceillages to Village tags.
- Made adjustments to reduce the likelihood of stray Ceiltrunk leaves seemingly generating without trunks randomly on mossy floor.
- Improved Ruined Ceilands Portals by adding structure void thus the air of the lower half of the structure won't overwrite terrain or structures.
- Buffed the spawn frequency of animal mobs in most Ceilands biomes. Finding animals should be much easier now. This makes Luzawood Forest a much more ideal biome to live in.
- Increased the frequency of Ruined Ceilands Portals, appearing 50% more often.
- Tweaked the generation of Colossal Ceilshrooms so a moss block should be generated at the base of the stem, and made it less likely to generate in illogical location.
- Refactored several code to make it less redundant and to make it easier to maintain:
- Registration process is done on the common side.
- Due to Forge jank in 1.19.2, it had to be different from 1.21.1. Thanks Forge.
A big content update! This update features the first Ceilands mob as well as plethora of advancements!
- Added a new block set: Roofshale. Roofshale is found near the ceiling and can be made into polished and brick variant. Even chisellable too.
- Added a new mob: Castle Lord. The first miniboss of the Ceilands!
- Has 100 Health, wears a full Castle Lord armour set, and wields an Iron Sword (for now.)
- Can open doors so be careful!
- Drops a piece of Castle Lord armour set. Renewability is planned.
- Added six new advancements, bringing the total number of advancements to 10.
- Sleeping on Cloud Nine: Use a Bed in the Ceilands.
- Top Trader: Make a trade in the Ceilands.
- Daredeal: Make a trade in the Ceilands while standing at Y of 1 or below. Prepare for a lot of anxiety on this one.
- Loot Cubed: Loot a chest in Ocean Cubes.
- Usurper: Defeat the Castle Lord.
- Fit for a Royalty: Obtain a full set of Castle Lord armour.
- Updated Hanging Castle:
- Chains now extend all the way to the ceiling or strong supporting blocks.
- Integrated Roofshale in structure.
- Castle Lord now spawns within throne room.
- Updated Ceillages:
- Added abandoned variant, which results in degraded appearance and missing villagers. Cobwebs will generate, and most doors will be missing. If the doors do generate, they will be open.
- Ceiltrunk variant now has chains extending all the way to the ceiling.
- Added many new translation lines for future content.
- Added Ceiltrunk & Luzawood Ceillages to Village tags.
- Improved Dramatic Doors compat: short and tall Ceiltrunk and Luzawood doors should appear before and after the regular door in creative inventory.
- Made adjustments to reduce the likelihood of stray Ceiltrunk leaves seemingly generating without trunks randomly on mossy floor.
- Improved Ruined Ceilands Portals by adding structure void thus the air of the lower half of the structure won't overwrite terrain or structures.
- Buffed the spawn frequency of animal mobs in most Ceilands biomes. Finding animals should be much easier now. This makes Luzawood Forest a much more ideal biome to live in.
- Increased the frequency of Ruined Ceilands Portals, appearing 50% more often.
- Tweaked the generation of Colossal Ceilshrooms so a moss block should be generated at the base of the stem, and made it less likely to generate in illogical location.
- Fixed plank recipes unlocking early.
- Fixed some data pack errors.
- Fixed incorrect ore drops in 1.21.1.
- Refactored several code to make it less redundant and to make it easier to maintain:
- Registration process is done on the common side.
- A list of mod items for creative have been created and stored on common code, thus ensuring parity between mod loader systems.
The first release of Ceilands for Minecraft 1.21.1!
- Fixed some potential crash with boats.
- Fixed the portals activator so you don't have to face in the correct direction to activate the portal.
- Gamerule for Ceilands Void Teleport should be working.
- Some data pack fixes.
- Added Ukraine translations courtesy of a user over on GitHub.
0.6.2 Changes:
- Added game rule: ceilandsVoidTeleport. True by default. When false, the void will damage the entity instead of taking them back to Overworld.
- Properly added updated Ukraine translations.
- Tweaked Portal Activator item so you don't need to line up your direction with Ceilands Portal frame.
- Fixed potential crash with boats.
- Fixed various recipes, including Cracked Ceilingneous Bricks.
- Fixed some recipes not working on Fabric.
- Properly added updated Ukraine translations.
- Tweaked Portal Activator item so you don't need to line up your direction with Ceilands Portal frame.
- Fixed falling into void in live environment.
- Fixed potential crash with boats.
- Fixed various recipes, including Cracked Ceilingneous Bricks.
- Fixed some recipes not working on Fabric.
This is the final major content update for Ceilands on 1.19.2, backporting the improvements done and adding Fabric support.
There might be a possibility of bug fixes and language translations but no more content will be provided for 1.19.2.
Caution: The portal is rather wonky. Please step off the portal as soon as you can. The code works much better in 1.20.1.
- 0.4 backports:
- Added Inverted Peaks biome.
- Updated Luzawood door item texture.
- 0.5 backports:
- Added the improved terrain generation.
- Removed water from floating rocks.
- Tweaked some biomes.
- Updated Hanging Castles.
- Added Ocean Cubes and the corresponding advancement.
- Strays can now spawn in Snow Roof.
- Phantoms can now spawn in Inverted Peaks.
- Tweaked Luzawood door block texture.
- Tweaked grass colour for Ocean Orbs to no longer be so blue.
- Fixed the Ceilands Portal Activator recipe incorrectly grouped with wooden boat recipes.
- 0.6 backports:
- Added Ceilands Pillager Outposts.
- Piglins may rarely spawn in certain biomes in the Ceilands. They don't zombify.
- Backported texture and graphical tweaks.
- Tweaked generation of Luzawood trees.
- Updated the categories for wood-based recipes so they're properly grouped together.
- Added support for Farmer's Delight, Twilight Forest, Boatload, and Woodworks.
- Ceiltrunk trees will no longer convert grass blocks to dirt due to growing from the underside.
- Updated the mod logo.
- Updated language support.
- New in 0.6.1:
- Added game rule: ceilandsVoidTeleport. True by default. When false, the void will damage the entity instead of taking them back to Overworld.
- Tweaked Colossal Ceiltrunk trees to be a bit more cylindrical.
- Removed Polished Deepslate and Chiselled Deepslate from Ceilands portal frame block tags. Now only two blocks are used: Reinforced Deepslate and Polished Ceilingneous.
- Fixed colour tinting for TF hollow logs with ladders.
- Other changes:
- (Dev environment) Switched over to use Gradle.properties.
- Behold, Ceilands on Fabric! The mod is now truly cross-platform!
- Added support for four mods: (Currently only on Forge)
- Twilight Forest: Banisters & Hollow Logs.
- Farmer's Delight: Ceiltrunk & Luzawood Cabinets, various cutting recipes, and Loot table modification integration to include FD foods and even a knife.
- Boatload: Ceiltrunk & Luzawood Boats with Furnace and Large Boats.
- Woodworks: Many sorts of cool wood-based products made from Ceiltrunk and Luzawood as well as sawmill integration.
- New structure: Ceilands Pillager Outpost. Those outposts will spawn some distance away from Ceillages. They can appear in any Ceilands biome as long as the conditions are met.
- Improved Ocean Orbs biome:
- Ocean Orbs now have glass orbs filled with water, replacing 10% of the bowls.
- Added sand pools. Some dripstone may appear.
- Changed the foliage colour to be not too blue.
- Improved Luzawood Forest biome:
- Luzawood trees now have a chance to naturally spawn as double-forked, that is, generates with four branches instead of two.
- Froglights of each colour may rarely spawn in Luzawood Forests in small clusters.
- Torchflowers and Pitcher Plants may occasionally appear.
- Rarely, Sniffers may spawn within Luzawood Forest.
- Ocean Cube changes and fixes:
- Tweaked the placement salt of Ocean Cube to make it extremely unlikely to intersect with Ruined Ceilands Portals.
- Ceilingneous from bowls of Ocean Orbs should no longer occupy the inside of Ocean Cubes.
- 1 Elder Guardian will now spawn inside Ocean Cube.
- Removed one spawner from Ocean Cube. Changed the blocks surrounding Magma Blocks to stairs.
- Reorganized some structure generation, especially Hanging Castle. This is done under the hood, should make it a bit easier to add more parts to Hanging Castles.
- Changed animal spawn rules within Ceilands so they no longer account for light level. They still rarely spawn though.
- Piglins may now spawn in Inverted Peaks and Luzawood Forests rarely. They don't zombify.
- Graphical tweaks:
- Tweaked Luzawood door item textures to have some details.
- Tweaked the textures of Ceiltrunk Saplings.
- Ceiltrunk leaves are now locked to a specific colour just like Luzawood leaves.
- Updated the categories for wood-based recipes so they're properly grouped together.
- Tweaked the placement logic of Colossal Ceilshrooms. They can now only spawn attached to blocks categorized as Dirt tags. Buffed the placement chance to compensate.
- Ceiltrunk trees will no longer convert grass blocks to dirt due to growing from the underside.
- Improved the logic of falling into the void of Ceilands.
- Added uk_ua translation of base Ceilands content courtesy of a GitHub user.
- The first iteration of the terrain generation revamp is here to make it more interesting and fun to traverse.
- Now worm-like and weird. There are big lands occasionally.
- Caves can now generate in the ceiling layer of the Ceilands.
- Removed water from floating rocks. It didn't make sense. They had copy-pasted iceberg code but the water generation wasn't removed back then.
- Snow Roof:
- Now has ice and snow patches on ground.
- Huge Icicles can generate at a much more varied altitude.
- Inverted Peaks:
- Now has gravel layer.
- Added more sizes of stalactites. The smaller stalactites can generate at lower heights.
- Topsy Forest:
- Colossal Ceilshroom can generate in more varying altitudes.
- Tweaks to Colossal Ceiltrunk generation to make it less likely for weirdly-placed logs to happen on the floor.
- Changes to Hanging Castles:
- Tweaks to the details of Hanging Castle Keep. There are also now decorated pots.
- Cobweb placement in the keep basement is now more randomized.
- Added barracks and latrine to the basement to make it not feel empty. They both contain chests.
- New structures: Ocean Cubes
- Appear in Ocean Orbs biome.
- Guardians can spawn. Currently, Elder Guardians don't spawn.
- Has some nice loot.
- New advancement: Ocean... Tesseract?
- Falling out of the Ceilands now put you into Overworld.
- Known caveats: If you fall out of the Ceilands and if you're close to the portal in Overworld, you may be put into the portal instead of falling from the sky. I may look into this issue.
- There are plans for Aether integration where falling out of Ceilands would put you into the Aether.
- Strays can now spawn in Snow Roof.
- Phantoms can now spawn in Inverted Peaks.
- Tweaked Luzawood door block texture.
- Tweaked grass colour for Ocean Orbs to no longer be so blue.
- Fixed the Ceilands Portal Activator recipe incorrectly grouped with wooden boat recipes.
- (Dev environment) Switched over to use Gradle.properties. This will pave the way for potential development on Fabric.
- Now updated for 1.19.2. Should hopefully be backwards compatible with 1.19.0 though.
- Added all-new Ceillages. Villages but in the Ceilands! Ceillages can appear in Topsy Forest and Luzawood Forest, each with their own style: Ceiltrunk and Luzawood respectively.
- Decreased the frequency of Ruined Ceilands Portals.
- You now need to stand inside Ceilands portal for 4 seconds to be taken to the Ceilands, similar to Nether Portals.
- Being in the Ceilands portal now plays the effect similar to being inside Nether Portal.
- Sleeping in the Ceilands should now properly skip to morning.
- Ceiltrunk and Luzawood blocks are now properly flammable. This includes logs, stripped logs, leaves, planks, stairs, slabs, fences, and fence gates.
- Ceiltrunk and Luzawood Fences, Fence Gates, and Boats can be used as furnace fuel now. This includes the chest boat variant.
- Somewhat fixed odd placement of Ceiltrunk leaves which were very noticeable around Colossal Ceilshrooms. It doesn't apply to every case, but most of them should be gone now. I will continue to fix this.
This update adds a lot of new features to the Ceilands, parts of the efforts to make the dimension more interesting.
- Now built on Forge 41.1.0 and as such, is the minimum version.
- New structure: Ruined Ceilands Portal. That means escaping the Ceilands from start will be possible.
- Improvements to Hanging Castle Structure:
- Hanging Castles now have 5% of brick blocks replaced with cracked variant.
- Hanging Castle dungeon chest may have Echo Shards and Blaze Rods. This provides a possibility of escaping the Ceilands if you ever lose the activator, by crafting another activator
- Improvements to Luzawood Forest Biome:
- Luzawood Forest floating islands should now properly have ponds. The ponds also may have seagrass.
- Luzawood Forest Biome now has flowers and vegetation to make it less boring.
- Improvements to Topsy Forest Biome:
- Add Huge Ceiltrunk Tree for Topsy Forest to improve traversability.
- Adjusted the amount of trees that can generate in Luzawood Forest biome, to try to make it more frequent.
- Improvements to Snow Roof Biome:
- Changed the foliage colour in Snow Roof.
- Snow Roof biome now has snow patches on the ceiling, true to the name.
- There are huge icicles hanging from the ceiling now. The icicles can be either of Packed Ice or rarely, Blue Ice.
- Improvements to Ocean Orbs Biome:
- Ocean Orbs should now have kelp and seagrass growing.
- Added Ceilingneous ore blocks, replacing the default ores for Ceilands generation. The new ores work just like the vanilla ores.
- Revamped many textures. Particularly, the portal, Ceilingneous, and Ceiltrunk & Luzawood logs, saplings, doors, and trapdoors.
- Sky improvements: Clouds now appear at the bottom, and the positions of the sun and moon have changed.