Added
- Teams system (WIP, currently has no function)
- Armor value display in Terraria Inventory
- Flaming, Unholy, and Jester's Arrows (Jester's arrows being WIP, they have some issues)
- Custom Hearts for Werewolf and Merfolk
- As this update wasn't meant to come out yet (I had to fix the possible crash listed below, I'm currently working on the 1.20.6 update) there are some inaccessible features
Changed
- Skulls can now be dyed (still not Pumpkins, that may not happen)
Fixed
- Various accessory menu buttons stuck highlighting after clicking them
- Possible crash if player didn't exist somehow when syncing cosmetics
Changed
- Skulls and Pumpkin now work with vanity system
- Metal detector now detects Hellstone and Meteorite
Fixed
- Changing dimension forgets equipped accessories and vanity until reequipped
- Hiding accessories not displaying for other players on server (currently has an issue where joining a world unhides everything even if it says its hidden)
- Crash with Apoli (Origins mod)
- Crash caused by LibGui
- Crash with Werewolf accessories
Added
- Meteorites (only spawn at exactly midnight, default 2% chance)
- Meteorite armor, tools, and Space Gun
- Hellstone ore
- Hellstone armor and tools
- New GUI (can be accessed by the small button on the bottom right of the player preview in your inventory)
- Vanity system
- Dye system (more dyes to be added later, some with custom shading)
Changed
- Throwable explosives now render in 2D in Inventory
- Magic Missile, Flamelash, and Rainbow Rod now have 3D models when held in hand
Fixed
- Elytra and Wings together allowing the player to fly at incredible speed (still pretty powerful together but more balanced)
- Various bugs with flying (such as arrows firing straight down and the player being rocketed to the ground when hit in the air)
Removed
- Trinkets dependency (Trinkets still works alongside this mod but the accessories will no longer use Trinkets)
Added
- Meteorites (only spawn at exactly midnight, default 2% chance)
- Meteorite armor, tools, and Space Gun
- Hellstone ore
- Hellstone armor and tools
- New GUI (can be accessed by the small button on the bottom right of the player preview in your inventory)
- Vanity system
- Dye system (more dyes to be added later, some with custom shading)
Changed
- Throwable explosives now render in 2D in Inventory
- Magic Missile, Flamelash, and Rainbow Rod now have 3D models when held in hand
Fixed
- Elytra and Wings together allowing the player to fly at incredible speed (still pretty powerful together but more balanced)
- Various bugs with flying (such as arrows firing straight down and the player being rocketed to the ground when hit in the air)
Removed
- Trinkets dependency (Trinkets still works alongside this mod but the accessories will no longer use Trinkets)
Added
- Devourer (Still WIP, movement will be improved and some things may need to be changed to make easier to fight)
- Grenades, Bombs, and Dynamite (with Sticky and Bouncy variants!)
- Corruption and Crimson biome spread (actually spreads the biome now and not just the block, can still cause lag)
- Sunplate, Cloud, and Rain Cloud blocks
- WTHIT support (Only used to help hide trapped chests right now)
- Biome tags (for other mods to add structures or mobs to the corruption or crimson)
- Korean translation from @gyular
Changed
- Falling Stars now damage enemies if hit
- Ice Skates and similar accessories now increase player speed while on ice
- Crimtane ore is now detected by the Metal Detector
- Demon Eyes now bounce when hit by a player
- Mimics no longer spawn in Desert and Jungle biomes
Fixed
- Wings and Rocket boots giving much greater flight time if repeatedly pressing jump instead of holding jump
- Trinkets slots not having keep inventory
- Lava not setting player on fire if Lava Charm type accessory is not equipped
- Trapped chests not remembering they are trapped
- Possible crashes with boot type accessories
This changelog is all the changes from the last 1.18 version to now, its quite big.
Added
- Devourer (Still WIP, movement will be improved and some things may need to be changed to make easier to fight)
- Grenades, Bombs, and Dynamite (with Sticky and Bouncy variants!)
- Corruption and Crimson biome spread (actually spreads the biome now and not just the block, can still cause lag)
- Sunplate, Cloud, and Rain Cloud blocks
- WTHIT support (Only used to help hide trapped chests right now)
- Biome tags (for other mods to add structures or mobs to the corruption or crimson)
- Korean translation from @gyular
- Ancient Shadow Armor (Very rare drop from Eater of Souls)
- Rotten Chunks and Vertebra (Drops from Eater of Souls and Crimera, respectively. Does nothing right now)
- Compatibility with Numismatic Overhaul (Not yet working due to Numismatic Overhaul bug)
- Option to force a different evil for your worlds (can allow for both evils in the same world)
- Option to disable Dungeon and Cave Chests from generating
- Crimson Biome (Worlds will only ever have Corruption or Crimson, not both)
- Demonite and Crimtane Equipment (Swords, Tools and Armours)
- Demonite and Crimtane Blocks
- Philosopher's Stone and Charm of Myths
- More Creative Mode Tabs
- Eater of Souls and Crimera (I wouldn't recommend living in evil biomes)
- Dungeon Blocks
- Moon Charm, Moon Shell, Sun Stone, Moon Stone, Celestial Stone, and Celestial Shell
- Wings (not all but a few)
- More Advancements
- Re-added Cobalt and Obsidian shield (no longer uses Fabric Shield API)
- Piggy Bank and Safe
Changed
- ReImplemented Mimics (Only spawn in Hardmode, can be enabled and disabled with /hardmode command for now)
- Mimics are going to be changed more later to make them more unique and not just the same as from Artifacts
- Mimics have surface, cave, ice, and shadow variants (same loot tables right now)
- Rocket Boot type accessories refill after wall jumping
- Cloud type accessories (double/quad jump) also refill after wall jumping
- Demon Eyes now bounce when hitting side of blocks
- Falling stars can now be configured to disable or change rarity
- Mana command has been merged and no longer requires player to be set (/mana set and /mana get)
- Whoopee Cushion now plays fart sound when used instead of equipping (can still be equipped in accessory slots)
- Falling Stars now damage enemies if hit
- Ice Skates and similar accessories now increase player speed while on ice
- Crimtane ore is now detected by the Metal Detector
- Demon Eyes now bounce when hit by a player
- Mimics no longer spawn in Desert and Jungle biomes
Fixed
- Neptune's Shell swim ability not disabling when item set to cosmetic only
- More server crashes and bugs
- Black Belt crash with some mods
- Villagers not looking for Goblin Tinkerer profession
- Demon Eyes spawning in Deep Dark
- Corrupt snow now uses better snow from LambdaBetterGrass
- Wings and Rocket boots giving much greater flight time if repeatedly pressing jump instead of holding jump
- Trinkets slots not having keep inventory
- Lava not setting player on fire if Lava Charm type accessory is not equipped
- Trapped chests not remembering they are trapped
- Possible crashes with boot type accessories
These are all the changes from 1.3.4 up to 1.6.0. Only thing missing is the Dungeon but that's because its going to take a lot of work to get working in 1.18, so it will be done later.
Added
- Ancient Shadow Armor (Very rare drop from Eater of Souls)
- Rotten Chunks and Vertebra (Drops from Eater of Souls and Crimera, respectively. Does nothing right now)
- Compatibility with Numismatic Overhaul (Not yet working due to Numismatic Overhaul bug)
- Option to force a different evil for your worlds (can allow for both evils in the same world)
- Option to disable Dungeon and Cave Chests from generating
Changed
- ReImplemented Mimics (Only spawn in Hardmode, can be enabled and disabled with /hardmode command for now)
- Mimics are going to be changed more later to make them more unique and not just the same as from Artifacts
- Mimics have surface, cave, ice, and shadow variants (same loot tables right now)
Fixed
- Piggy Bank and Safe not opening if block placed above
- Mobs being able to see the player when invisible
Added
- Crimson Biome (Worlds will only ever have Corruption or Crimson, not both)
- Demonite and Crimtane Equipment (Swords, Tools and Armours)
- Demonite and Crimtane Blocks
- Philosopher's Stone and Charm of Myths
- More Creative Mode Tabs
- Eater of Souls and Crimera (I wouldn't recommend living in evil biomes)
Changed
- Demon Eyes now rotate toward the player (Eater of Souls and Crimera also do this)
Fixed
- Missing Blue and Green Brick textures
- Sand and Gravel disks generating on surface of Corruption biomes
- Flickering on Demon Eyes veins
Added
- Dungeon Structure (still being worked on, needs a lot of work)
- Dungeon Blocks
- Moon Charm, Moon Shell, Sun Stone, Moon Stone, Celestial Stone, and Celestial Shell
- Wings (not all but a few)
- More Advancements
Changed
- Rocket Boot type accessories refill after wall jumping
- Cloud type accessories (double/quad jump) also refill after wall jumping
- Demon Eyes now bounce when hitting side of blocks
- Falling stars can now be configured to disable or change rarity
- Mana command has been merged and no longer requires player to be set (/mana set and /mana get)
Fixed
- Neptune's Shell swim ability not disabling when item set to cosmetic only
Added
- Re-added Cobalt and Obsidian shield (no longer uses Fabric Shield API)
- Piggy Bank and Safe
Changed
- Whoopee Cushion now plays fart sound when used instead of equipping (can still be equipped in accessory slots)
Fixed
- More server crashes and bugs
- Black Belt crash with some mods
- Villagers not looking for Goblin Tinkerer profession
- Demon Eyes spawning in Deep Dark