v 1.1.6
- Fixed an issue that prevented the mod from working when the system language was not English
- Added an optional config to make rope arrows exclusive to crossbows
- Added configs to disable all the 3 jar features: capturing mobs, holding fluids and holding cookies so you can have them as simple as you want.
- Faucets can no longer visually connect to jars behind. They now also correctly emit light source. Fixed some related faucet bugs & optimized the block in general
- Framed blocks will no longer drop their content when the block isnt mined with the correct tool for the containing block
- Other misc fixes
- You can now... Eat soap??
v 1.1.5:
- Fixed crash with new 1.18 version of deco blocks cause I forgor to remove compat code I had for it
- Fixed way signs not generating with some datapacks or biome mods
- Removed many unused blockstates from hanging signs, wind vane and hanging flower pots in favor of static models. hopefully improving ram usage
- Fixed a couple of tags not working or being incorrect
- Added wood types from Morecraft mod
v 1.1.2:
- Reworked present GUI and interface. It now supports a small description and will display suggestions for all players that have been active on the server, even if they are not currently online
- Bamboo spikes can now only be tipped with harmful potions and have infinite durability. Their base damage has also ben buffed. You can enable the old mode in the configs
- Added new Present packing sound
- Added faucet interaction with sap logs from Malum mod
- Added a biome blacklist for urns. Also lowered urns spawn rate
- Changed Timber Frame item texture
- Fixed soap recipes not keeping present and shulker box content
- Fixed some other soap related recipes
- Vertical slabs will now get disabled if turned off on quark configs
- Fixed hanging flower pots having the incorrect tile entity making them misbehave
- Fixed inventories loosing their content when being moved or rotated by wrenches and ropes
v1.1.0, Presenting Bubbles Patch Notes:
Additions
- Presents, a container item that can hold one item stack and can be adressed to one specific player. Once you do so only that player will be able to open the container. In case you mispell the name or you change your mind don't worry because the player who wrapped it will always be able to open it again. They come in all different colors
- Bubble Blocks a very nice looking and fancy technical block that can be accessed by enchanting a bubble blower with the stasis enchantment. Once you do so it will no longer be a novelty decorative only item but will have a practical application by being able to place bubble blocks in midair. Bubble blocks are useful since one bubble blower can place multiple of them very easily and can be replaced by any block when you click on them. Bubble blocks are very delicate and while they will hold your weight very briefly, they will pop in a matter of secons when touched. They will also vanish after one minute.
- Re added Way signs
Fixes and Improvements
- Fixed sacks not working under y = 0 and not saving their data while falling
- Urns will now keep their content when they fall provided they dont break
- Improved fish in a jar code to work better with modded fish using new vanilla bucketable interfaces
- Added many misc configs and fixed some not working
- Added some hidden advancements and fixed previous ones not working
V 1.1.1: Fixed some startup crashes, fixed bubble particles animation
- Added Cave Urns and Wild Flax to world generation
- Conditional sign registration is now always on. This was done to prevent servers from not allowing clients that had the option set to a different state than the server. This means that the mod will only register signs for currently installed wood types. If you remove a mod that adds such wood types the signs will be converted into their oak variant.
- Changed cog block and copper lantern texture to be more similar to the vanilla one
- You can now put items in a sack by clicking on them with a sack in hand while in a gui, like bundles
- Added configs to tweak cave urns and wild flax generation
- Fixed a crash on servers
- Fixed flags not rendering correctly
- Added quark styled tooltip for sacks and safes, only enabled if quark is also active
- Added builtin click interaction to safes and sacks similar to bundles
- Re added custom piston behaviors for tipped spikes. Only on when quark is installed
- Added config to disable rope fast sliding
- Added some compatibility for create schematic cannon for some blocks like wall lanterns and double skulls
- Fixed sign posts not working correctly below y 0
- Improved bubble particles coming from bellows and soap blocks
- Fixed unbound safes sometimes not working correctly
- Added misisng deepslate lamp recipe
- Fixed tipped bamboo spikes secondary colors being incorrect
- Fixed version requirement so it can boot on 1.18.1
- GUI opening for many blocks is now controlled server side. this might be useful for servers with block protection
- Fixed Red Merchant gui
- Skulks can now detect many interactions with modded blocks
- Fixed deepslate lamp recipe
- Goats can now eat fodder
- Re added create compat for bellows, hourglasses and bamboo spikes
- Fixed a crash related to the config button
- Multiple ash pile blocks now fall simultaneously
- Added config that allows ropes to attach to full block sides
- Increase default rope arrow capacity to 32 (can still be further increased with configs)
- Ropes now have a solid hitbox when hit by arrows. This makes it easier to shoot other rope arrows onto existing ropes, aiding the exploration of 1.18 new huge caves
- Fixed version I just released not even booting (lol)
- Fixed crash on servers
- Mod can now work with future Quark versions
- Fixed ash being glitched out on clients when falling
- Added config option to enable and disable wrench action overriding. It's also now only active on main hand
- Added powder snow to jars
v1.0.0 Patch Notes:
Additions
- Added Urns, a new block that will spawn deep on cave floors in clusters. Breaking them usually yeilds ash or bones but can rarely contain very valuable items. Urns are affected by luck and fortune. Urns are very fragile and will break when touched but don't panic, you can obtain them with silk touch. Once you do they can hold up to 1 item in them
- Added Ash, a new item obtained by burning down (using fire) flammable items or found in urns. The amount obtained is random but depends on the type or material burned. Ash is also soft and will reduce fall damage when 2 or more layers are present. Ash will wash away when it rains
- Added Soap. Soap is a useful item which can be used to wash away any dye from dyed item, reverting back to their white form. It can also be used or dispensed on copper to clean away any waxing and oxidation in one use
- Added Soap Blocks, a fun block that can be crafted with soap. It's almost as slippery as ice but will actually make you slip when you walk on it. Try it out!
- Added Bubble Blowers, a fun item that can be used to blow soap particles
- Added Wrench, a new copper tool used to rotate any block. To do so click on a rotateable block and it will rotate itself along the axis perpendicular to the face you clicked. Shift click to reverse the direction. This also works with special double blocks like chests and beds. Wrenches also double as a weapon 0.0
- Overhauled Flutes: flutes will now have a custom animation when playing and will actually play some music tracks! The music system that has been added is entirely data driven and can be expanded upon with data packs. Server owners can also use a /supplementaries record command to record any noteblock music in the world and save it into a readable json that can be added via datapack. Durability has been changed but base pet recalling functionality remains the same
Credit to CandyCraft for providing the noteblock sounds that have been converted into flute format - Mob Head Tweaks: Skulls can now be stacked ontop of eachother and can also have up to 4 candles placed on them. Great for underground or spooky builds
- Antique Ink is a new rare item that can be found rarely in urns. It's purpouse it's mainly decorative and it can be applied on any sign to have them display with a fancy new Antiquable Font. Additionally it can be crafted with a map or a globe to have them be turned into an Antique Map or Sepia Globe
- Ash bricks can now be crafted with ash and serves as a new building block
- Additionally all stone tiles now come in stairs and wall variants
Changes Improvements
- You can now use axes in dispensers to strip or scrape blocks
- Bellows have been improved and can now speed up copper oxidation. Additionally if placed next to a wet sponge that touches a soap block the can blow bubble particles
- Added walls and stairs variants to all stone tiles
- Removed many unfinished and unused blocks as well as blocks that will be overhauled very soon. This includes magma blocks, candelabras, candle holders. Fireflies have also been removed since they will be overhauled as well
- Improved turn table code to be able to rotate many more blocks including stairs on their horizontal axis
- Improved directional and double cake code to support candles on cakes
- Added more configs & tags including one to tweak turn table and wrench particles or one to disable the speaker block narrator feature and a tag for keys.
- Statues with custom player skins will no longer hang up the game when first placed
- Added an option to conditionally register all signs in modded wood types. This option might be worth enabling since right now there are over 200 of them getting registered and barely used. With this option on only the ones made from wood types available from the installed mods will be registered
- Removed some unused blockstates from some blocks
- Iron gates can now be waterlogged
- Faucets can now dump fluids in sponges effectively voiding them. The same can already be done with lava cauldrons making them ideal "trash can" solutions
Fixes
- Fixed faucets crashing the game when no block was underneath them
- Fixed placeable sticks loot table
- Fixed sack slots now working when being changed in the configs. Also fixed shift click not moving items in them
- Fixed custom adveture maps price being incorrect
- Fixed many guis not rendering properly
- Fixed stasis enchantment making the game crash
- Optimized way sign generation
- Leash now drop after capturing mobs in cages. Additionally capturing villagers will anger iron golems
- Fixed many recipes being partially broken like the flag from banners one
v 0.17.12 (b: fixed classloading and dependencies issues)
- Added Patchouli book (thanks to AlleCraft)
- You can now catch Botania Taters with jars (dont do it though)
- Restored compat with newer version of computer craft
- Fixed some buttons in the config menu not being clickable
- Adjusted config button positioning to better with with mods that change the main menu
- Fixed jar item displaying incorrectly when it would hold more than 12 bottles of liquid (via configs)
- Added option to disable speaker block narrator feature
- Added compat for custom villager trades
- Removed some leftover textures that for some reason now make the game crash (?)
V 0.17.11:
- Fixed cages dropping with an nbt tag even when empty making them not stackable
- Fixed captured mobs not dropping their leash
- Hopefully fixed illuminator and statue light emission not working
- Fixed it me in hanging signs displaying incorrectly
- You can once again drink from goblets
- Double cakes can now be sliced with farmers delight knives
- Fixed custom maps having their price calculated incorrectly
- Fixed sacks slots having visual glitches and not being able to accept items being quick moved into them
- Fixed flags from banners recipe not working correctly
- Hostile mobs captured with cages will not be persistent
- Fixed some faucet code causing issues
- Remove some unneeded files