First forge multi loader release.
Might have a few bugs and its definitely not as stable as the previous version
Soap and worldgen has not yet been ported, same as previous 1.19 version
Using an axe on a framed block will break the frame leaving behind the block inside. They also have no collision and are instabreak
V 1.4.1:
- Custom Map Markers are now data driven. You can add simple ones by adding simple jsons in data/map_markers folder, followed by a texture in the textures/map folder. Here is a simple example
{ "id": "supplementaries:lodestone", "target_block": { "block": "minecraft:lodestone", "predicate_type": "minecraft:block_match" } }
- Renamed "This is the Wae" advancement. It will be missed :(
- Cakes can now accept more modded syrups. That category is also now controlled by a tag
- Empty sacks will no longer count toward the Overencumbered effect
- Rope wobbling effect can be configured
- Flute and Cage interactions now have a higher priority and use a forge event instead. This will allow them to work on more modded mobs
- Faucets can now provide infinite water when in front of a water block
- Blacklisted urns from spawning in the twilight forest. Additionally urns can only spawn below sea level in places that do not have sky access
- Fixed skull piles upper head not saving custom player data
- Fixed double cakes not working properly
- Fixed Overencumbered effect not getting cleared on higher levels
- Fixed antique ink recipe consuming other items
- Added more modded items to tags
V 1.4.0: Sounds and Improvements
- Added many new sounds. These includes things for the following blocks and items:
Presents, Sacks, Clocks, Faucets, Slingshots, Bubbles and Bubble Blower, Cranks, Ropes, Bellows and of course Globes and Jars
- Having multiple sacks in your inventory now applies a new "Overencumbered" effect which slows down your ability to move
First level disables sprinting, second halves jump height, third also slows
- Sign posts, Wall Lanterns and Hanging signs can now be attached to placed sticks
- Dispensers and Dispenser Minecarts can now shoot Enderpearls!
- Sacks now emit a sound when falling, like anvils
- Sliding down ropes plays a new sound. Step sound is also removed while falling
- Slightly tweaked bubble pop particle
- Walking on horizontal ropes will now wobble your screen
- Jar liquid box dimensions can be configured with resource packs through a json file in the texture folder
- Added a config to set bombs fuse time
- Improved placed items logic
- Signs now support dynamic language support
- Added some missing tags like forge:wrench for wrenches. This might make them work with modded contraptions
Fixes:
- Fixed a possible crash when catching some fishes from other mods with jars
- Fixed slingshots projectiles not playing the place block sounds all the time
- Sign posts now properly work when below y 0
- Removed some possible memory leak from blackboard texture generation
- Cakes no longer duplicate candles or mess with modded ones
- Falling lanterns no longer delete the block they land on
- bubble blocks now remember their age after saving
- Cages can no longer interact with players
- Manually unwinding ropes will prioritize placing the resulting item into an existing rope stack in your inventory allowing you to continue unwinding
- Flywheel optional dependency is now only needed on client side
- Fixed some missing textures
- Increased ash layer particles
- Fixed incompatibility with immersive weathering (I can't even keep my own stuff compatible with eachother T_T)