(Unfortunately for any 1.19.2 enjoyers, a 1.19.2 backport will not be made for this version or any others. 1.20.1 is the only supported version now.)
ADDED:
Added The Revenant General
Added Tome of Flesh
Added Soulblade
Added Suspicious Ritual
Added a new music disc
Added 2 new advancements
CHANGED:
Slightly changed Tome of Cursebinding description
Runed Band now requires diamonds to craft
Emperor Skeleton III can now regenerate naturally
FIXED:
Fixed Skeleton Army members not attacking Cursebinders and vice versa
Dark Magic Update: Part 1/3
ADDED:
Added 3 new advancements
Added Tome of Cursebinding
Added Instability potion effect
FIXED:
Fixed Plaguebones and Corrupted Skeletons spawning everywhere
Fixed Plaguebones not spawning in taigas
Gave Corrupted Skeleton some training on its aim (improved accuracy)
Fixed root advancement displaying a toast when obtained
CHANGED:
Added cooldown to Cursebinder's cursing ability
Increased duration of curses inflicted by Cursebinders
Reduced the amount of time the healing of corrupted skeletons lingers after Curse of Lifesteal expires
Slightly increased healing speed of corrupted skeletons inflicted with Life Absorption
Increased the health of Cursebinders
CHANGED:
Spinewhip no longer increases range, due to issues with attributes. Instead, it now has a 35% chance to inflict Cursed
Items no longer have a 3D model in hand and a 2D model in GUI, but instead only have a 2D texture
Spinewhip now needs Mystic Bones to be crafted as well as vertebrae and iron ingots
FIXED:
Fixed Plaguebone Arm being held like a normal item instead of a tool
OTHER:
Upgraded to 1.20.1 (1.19.2 ports will still be made occasionally) I tried backporting, and the entire mod broke. I will not backport to 1.19.2 anymore.
Note: Items with 3D models only have 2D sprites on 1.18.2
FIXED:
Fixed Rattlers and Bone Golems not buring in the sun
Cyberbones, Corrupted Skeleton and Skeleton Alchemist can no longer shoot projectiles when they are dead
Emperor Skeleton III can no longer summon skeletons when dead
CHANGED:
Wailing Skulls will now only spawn in soul sand valleys
Rattlers can now spawn in soul sand valleys
All skeletons will now prioritize defending against attackers over targeting other mobs
FIXED:
Fixed Rattlers and Bone Golems not buring in the sun
Cyberbones, Corrupted Skeleton and Skeleton Alchemist can no longer shoot projectiles when they are dead
Emperor Skeleton III can no longer summon skeletons when dead
CHANGED:
Wailing Skulls will now only spawn in soul sand valleys
Rattlers can now spawn in soul sand valleys
All skeletons will now prioritize defending against attackers over targeting other mobs
Note: Items with 3D models only have 2D sprites on 1.18.2
v1.5.1
ADDED:
Added Plaguebone
Added Plague
v1.6.0
ADDED:
Added Plaguebone Arm
Added Plagueblade
Added doSkeletonsFightCorrupted gamerule
FIXED:
Fixed Plaguebone textures
Fixed Plague particle effect duration
Fixed Plague particle spawning
Fixed Plague spawning potion particles as well as custom ones
Fixed Plaguebone not attacking members of the Skeleton Army
[1.18.2] Fixed mobs not having extra range
CHANGED:
Changed size of Plague particle effects
Changed Plague death message
Rattlers no longer attack corrupted skeletons.
v1.5.1
ADDED:
Added Plaguebone
Added Plague
v1.6.0
ADDED:
Added Plaguebone Arm
Added Plagueblade
Added doSkeletonsFightCorrupted gamerule
FIXED:
Fixed Plaguebone textures
Fixed Plague particle effect duration
Fixed Plague particle spawning
Fixed Plague spawning potion particles as well as custom ones
Fixed Plaguebone not attacking members of the Skeleton Army
[1.18.2] Fixed mobs not having extra range
CHANGED:
Changed size of Plague particle effects
Changed Plague death message
Rattlers no longer attack corrupted skeletons.
Note: Items with 3D models only have 2D sprites on 1.18.2, and mobs don't have increased attack range on 1.18.2 (Attack range bug fixed in v1.6.0)
ADDED:
Added Skeleton Alchemist
FIXED:
Fixed Cyberbones, Emperor Skeleton III and Corrupted Skeleton all using abilities when not targeting an entity
Rebalanced some spawn rates
Note: Items with 3D models only have 2D sprites on 1.18.2, and mobs don't have increased attack range on 1.18.2
v1.3.1
ADDED:
Added Rattler
Added Vertebrae
Added Spinewhip
Added Elite Skeleton War Banner
FIXED:
Fixed Wailing Skull not floating on water
Fixed both Skeleton War Banners being able to be killed by iron golems
v1.4.0
FIXED:
Fixed Rattler moving too fast
Fixed Spinewhip doing too much damage
CHANGED:
Reduced Spinewhip attack speed
Added Rattler loot table
Some mobs now have increased attack range (Rattler, Bone Golem, Emperor Skeleton III, Skeleton Warrior)
Nerfed most mobs attack damage slightly
Slightly nerfed Cyberbones health
Reduced Cyberbones spawn weight
Reduced the amount of bones that some skeletons can drop
Changed creative tab sorting
v1.3.1
ADDED:
Added Rattler
Added Vertebrae
Added Spinewhip
Added Elite Skeleton War Banner
FIXED:
Fixed Wailing Skull not floating on water
Fixed both Skeleton War Banners being able to be killed by iron golems
v1.4.0
FIXED:
Fixed Rattler moving too fast
Fixed Spinewhip doing too much damage
CHANGED:
Reduced Spinewhip attack speed
Added Rattler loot table
Some mobs now have increased attack range (Rattler, Bone Golem, Emperor Skeleton III, Skeleton Warrior)
Nerfed most mobs attack damage slightly
Slightly nerfed Cyberbones health
Reduced Cyberbones spawn weight
Reduced the amount of bones that some skeletons can drop
Changed creative tab sorting
Note: Items with 3D models only have 2D sprites on 1.18.2
v1.2.1
ADDED:
Added Skeleton War Banner
v1.3.0
CHANGED:
Skeleton War Banner now sets the time to night when used
Skeleton War Banner can no longer be used in peaceful mode
Increased the amount of mobs in Skeleton Raids
Added recipe for Skeleton War Banner
FIXED:
Fixed Summoned Skeleton spawning on the corner of the block it was summoned on
Fixed mobs spawned in a Skeleton Raid spawning in the ground
Fixed Skeleton Raid sound effects when starting/ending
Fixed Skeleton War Banner having hurt/death sounds