(V.7.5.10 Changes) (1.21.1 Minecraft)
Misc:
Fixed an int overflow bug with the min_distance_from_world_origin
option used in certain structure sets.
The bug caused the structures to not spawn in certain areas of the world beyond the world center area.
Fixing this means the structures will spawn more consistently throughout the world.
The structures affected by this bug were End Ancient City, End Mineshaft, End Outpost, End Pyramid,
End Ruined Portals, End Shipwreck, End Stronghold, and Nether Stronghold.
(V.7.5.9 Changes) (1.21.1 Minecraft)
Misc:
Slightly optimize Jigsaw Block match up and piece intersection checking for Repurposed Structures's structures.
(V.7.5.8 Changes) (1.21.1 Minecraft) (Config Datapack Updated)
Villages:
Made Mushroom Villages not be able to spawn within 6 chunks of vanilla villages/outposts or other RS villages.
Fixed Oak Village's Church being chopped off at top.
Outposts:
Made Repurposed Structures Outposts not able to spawn within 5 chunks of Mushroom Village.
Misc:
Added some caching on height grabbing to slightly speed up structure generation. Impacts villages the most.
(V.7.5.7 Changes) (1.21.1 Minecraft) (Config Datapack Updated)
Loot:
Fixed Repurposed Structures's random enchanting not being limited to #minecraft:on_random_loot enchantment tag.
Modded:
Added compat with Biomes We've Gone's floral biomes for Repurposed Structures's cherry based flower structures.
(V.7.5.6 Changes) (1.21.1 Minecraft) (Config Datapack Updated)
Dungeons:
Made End Dungeons spawn only farther than 1000 blocks of world center and slightly less frequently.
(V.7.5.8 Changes) (1.21.1 Minecraft) (Config Datapack Updated)
Villages:
Made Mushroom Villages ot be able to spawn within 6 chunks of vanilla villages/outposts or other RS villages.
Fixed Oak Village's Church being chopped off at top.
Outposts:
Made Repurposed Structures Outposts not able to spawn within 5 chunks of Mushroom Village.
Misc:
Added some caching on height grabbing to slightly speed up structure generation. Impacts villages the most.
(V.7.5.7 Changes) (1.21.1 Minecraft) (Config Datapack Updated)
Loot:
Fixed Repurposed Structures's random enchanting not being limited to #minecraft:on_random_loot enchantment tag.
Modded:
Added compat with Biomes We've Gone's floral biomes for Repurposed Structures's cherry based flower structures.
(V.7.5.6 Changes) (1.21.1 Minecraft) (Config Datapack Updated)
Dungeons:
Made End Dungeons spawn only farther than 1000 blocks of world center and slightly less frequently.
(V.7.5.7 Changes) (1.21.1 Minecraft) (Config Datapack Updated)
Loot:
Fixed Repurposed Structures's random enchanting not being limited to #minecraft:on_random_loot enchantment tag.
Modded:
Added compat with Biomes We've Gone's floral biomes for Repurposed Structures's cherry based flower structures.
(V.7.5.6 Changes) (1.21.1 Minecraft) (Config Datapack Updated)
Dungeons:
Made End Dungeons spawn only farther than 1000 blocks of world center and slightly less frequently.
(V.7.5.4 Changes) (1.21 Minecraft) (Config Datapack Updated)
Dungeons:
Made Deep Dungeons spawn only in spots with up to 5 air spaces instead of 11 to match Vanilla Dungeon's air space checks better.
(V.7.5.3 Changes) (1.21 Minecraft)
Misc:
Changed how I detect structures within features. May resolve issues where game gets deadlocked/stuck during worldgen.
(V.7.5.2 Changes) (1.21 Minecraft)
Cities:
Fixed crash when Wither Skeletons with Bows are spawned in the Nether City.
(V.7.5.1 Changes) (1.21 Minecraft)
Misc:
Silly me. Changed target_pool
to target_structure
for rs_pieces_spawn_counts
files since it targets structures. Not pools.
(V.7.5.0 Changes) (1.21 Minecraft)
Major:
Ported to 1.21
Misc:
pool_additions
is now renamed to rs_pool_additions
with the name
field inside change to target_pool
.
Files under same namespace and path aren't merged anymore but will override like normal datapacks.
Use the target_name
field to specify the template pool to merge the additional pool entries into.
rs_pieces_spawn_counts
now has target_structure
field for what template pool to apply their behavior to (only works for RS structures)
rs_pieces_spawn_counts
is fixed so files properly override each other if under same namespace/path.
(V.7.5.3 Changes) (1.21 Minecraft)
Misc:
Changed how I detect structures within features. May resolve issues where game gets deadlocked/stuck during worldgen.
(V.7.5.2 Changes) (1.21 Minecraft)
Cities:
Fixed crash when Wither Skeletons with Bows are spawned in the Nether City.
(V.7.5.1 Changes) (1.21 Minecraft)
Misc:
Silly me. Changed target_pool
to target_structure
for rs_pieces_spawn_counts
files since it targets structures. Not pools.
(V.7.5.0 Changes) (1.21 Minecraft)
Major:
Ported to 1.21
Misc:
pool_additions
is now renamed to rs_pool_additions
with the name
field inside change to target_pool
.
Files under same namespace and path aren't merged anymore but will override like normal datapacks.
Use the target_name
field to specify the template pool to merge the additional pool entries into.
rs_pieces_spawn_counts
now has target_structure
field for what template pool to apply their behavior to (only works for RS structures)
rs_pieces_spawn_counts
is fixed so files properly override each other if under same namespace/path.
(V.7.5.2 Changes) (1.21 Minecraft)
Cities:
Fixed crash when Wither Skeletons with Bows are spawned in the Nether City.
(V.7.5.1 Changes) (1.21 Minecraft)
Misc:
Silly me. Changed target_pool
to target_structure
for rs_pieces_spawn_counts
files since it targets structures. Not pools.
(V.7.5.0 Changes) (1.21 Minecraft)
Major:
Ported to 1.21
Misc:
pool_additions
is now renamed to rs_pool_additions
with the name
field inside change to target_pool
.
Files under same namespace and path aren't merged anymore but will override like normal datapacks.
Use the target_name
field to specify the template pool to merge the additional pool entries into.
rs_pieces_spawn_counts
now has target_structure
field for what template pool to apply their behavior to (only works for RS structures)
rs_pieces_spawn_counts
is fixed so files properly override each other if under same namespace/path.
(V.7.5.1 Changes) (1.21 Minecraft)
Misc:
Silly me. Changed target_pool
to target_structure
for rs_pieces_spawn_counts
files since it targets structures. Not pools.
(V.7.5.0 Changes) (1.21 Minecraft)
Major:
Ported to 1.21
Misc:
pool_additions
is now renamed to rs_pool_additions
with the name
field inside change to target_pool
.
Files under same namespace and path aren't merged anymore but will override like normal datapacks.
Use the target_name
field to specify the template pool to merge the additional pool entries into.
rs_pieces_spawn_counts
now has target_structure
field for what template pool to apply their behavior to (only works for RS structures)
rs_pieces_spawn_counts
is fixed so files properly override each other if under same namespace/path.
(V.7.5.0 Changes) (1.21 Minecraft)
Major:
Ported to 1.21
Misc:
pool_additions
is now renamed to rs_pool_additions
with the name
field inside change to target_pool
.
Files under same namespace and path aren't merged anymore but will override like normal datapacks.
Use the target_name
field to specify the template pool to merge the additional pool entries into.
rs_pieces_spawn_counts
now has target_pool
field for what template pool to apply their behavior to (only works for RS structures)
rs_pieces_spawn_counts
is fixed so files properly override each other if under same namespace/path.