- Piercing arrows will now stop on the first armored enemy instead of going through them. The % armor ignore effect will still apply, of course. The improved Piercing enchantment ended up being a bit too strong for everything so this is how I'm nerfing it. Old behavior can be restored by turning off "Stop piercing on armored entites" in the config.
- Added axe hand display workaround for Hold My Items - ReFoxed
- Thrown axes will now always return to your active hotbar slot, and to the offhand slot if they were thrown from the offhand. This allows for seamless dual wield axe throwing.
- There is now a time limit for how long axes can be stuck inside entities (default 12 seconds).
- Fixed incorrect axe positioning in hand when Hold My Items is installed.
Read the changelog for 2.0.0 here.
- Technical changes to greatly reduce file size and hopefully make the mod run on Sinytra Connector. A NeoForge version is being worked on.
It's advised to delete the configuration file before updating to 2.0.0 to regenerate it with new, updated values.
- Removed ability system. Enchantments affected by it have been given new improvements and Crippling Blow has been replaced with Crippling Throw.
- Keybinds have been simplified to use only one Action Key (default Left Alt).
- Added Crippling Throw, an axe enchantment that allows throwing the axe at an enemy, much like a trident. The axe sticks onto the enemy and slows them down. Pressing the Action key recalls the axe to you and the enemy starts taking bleeding damage. Slow intensity and bleeding damage scales with enchantment level (max 3).
- Multishot now has 3 levels and adds one arrow for each level, up to 5.
- Piercing now also ignores a percentage of the enemies armor based on level.
- Sweeping Edge now deals increased damage and has increased range based on level and the amount of enemies hit by the attack.
- Adjusted the default timeframe for Perfect Shot to be more forgiving.