- Ported to 1.21.1
- There were many changes under the hood, so moving a world from a past version to this one is not supported! At minimum, all Powers inside of a Crucible, bound Warp Bottles, and Litmus Paper readings would be lost.
- Added Flow Power
- Added Vortex Stone
- Added Mounted Breeze Rods
- Added Omen Power
- Improved Litmus Paper
- Litmus Paper now reports on many reactions at once
- Litmus Paper now reports the names of possible reactions if you've discovered them
- Litmus Paper now shows either only Power or only Reactions depending on whether the Player is sneaking
- Added Rending Plinth
- Added Mnemonic Bulb
- Added Enchantments for the Staves of Power
- Added Enchantments for the Displacer
- Replaced Pekhui compatibility with new vanilla mechanics
- Added the Uncanny Step effect and a way to get it
- Added documentation for all new features
- Added KubeJS Integration
- Script writers can add custom Powers, Reactions, and Special Cases.
- Removed Create integration due to it not being ported yet
- Implemented Patchouli turn-in advancements for every Object of Study that unlocks something else
- Added the ability for displacement to 'conduct' through Copper Blocks and their variants
- Fixed an issue that resulted in broken text in Transmutation journal entries
- Fixed an issue that corrupted server config files. If you use a custom alchemy seed and do not have a defaultconfig, you will need to reapply it
- Clarified the first Ender Pearl entry
- Further refined Water Writing
- Fixed an issue that prevented Power labels from rendering correctly
- Improved water writing
- Made Blazes only summon if Blaze is in the Crucible during Pumpkin Magic
- Clarify the Pehkui interaction's documentation
- Made Pehkui reaction strengths configurable
- Changed Create Display Board integration to use percentages for "Shortened" mode
- Add tags
#do_not_displace
and#do_not_make_fall
- Made doors unable to be displaced
- Made piston heads unable to be displaced or made to fall
- Fixed an issue where displacement would ignore the
#forge:relocation_not_supported
tag - Fixed a crash that could occur if a displaced block was broken very quickly after formed
- Enable waterlogging for all reasonable blocks
- Allows Radiant Staff of Power to set lights underwater
- Added colorized output for Litmus Paper
- Separated Area Memory range from Crucible range for better default performance
- Made Bottle of Warp rename to Linked Bottle of Warp when linked to a destination
- Allowed book to load with missing recipes
- Fixed issue where Displaced Blocks could be overwritten
- Fixed sounds being stereo, which caused them not to attenuate
- Fixed crash on using a Living Staff of Power with negative potion effects
- Adjusted Occult Symbol cooldown
- Adjusted a hint
- Added "Astral Synthesis" Object of Study
- Added a new kind of Power
- Added Divine Symbol
- Added Sprig of Eternal Life
- Added various associated potion effects
- Added a new effect reaction
- Added Pehkui Interaction
- Adds reactions to shrink, grow, and restore creatures
- Includes a new Object of Study
- Added Gravity Disruptor
- Added a block form of Power Bottles, allowing them to be placed
- Made Litmus Paper output colorized text
- Enabled waterlogging for certain blocks
- The Staff of Radiance can now illuminate underwater areas
- Gravity Chandelier particles can now be turned off
- Linked Bottles of Warp are now more clearly labelled
- Buffed the Corrupt Cell
- Split Area Memory range into its own config line and decreased the default radius to combat poor performance of that system
- Fixed an issue that could cause displaced blocks to be overwritten or deleted when their blockstate is changed externally
- Fixed Motion Salt Blocks not respecting the forge:relocation_not_supported tag
- Fixed the Motion Salt Block special case destroying the item
- Fixed attenuation being absent on custom sounds
- Fixed the Living Staff of Power crashing if you have a bad effect
- Refactored some internal systems to make the mod more extensible
- Made Light Staves more responsive
- Removed the range limitation from the Warp Staff
- Prevented the Arcane Staff from attacking armor stands or the wielder's pets
- Made Shulker Crucibles items show their contents in their tooltip
- Fixed a crash that would happen if you bookmark a Power ingredient in JEI
- Made Light Staves more responsive
- Removed the range limitation from the Warp Staff
- Prevented the Arcane Staff from attacking armor stands or the wielder's pets
- Made Shulker Crucibles items show their contents in their tooltip
- Fixed a crash that would happen if you bookmark a Power ingredient in JEI
-
Full overhaul of the Staves of Power
- Radiant Staff is now a long-range lighting tool
- Warping Staff is now a mob relocation tool
- Blazing Staff now fires fireballs
- Arcane, Living and Spectral staves have had balance tweaks
- All staves now make sound while in operation
- Staff abilities are now documented in the "Staff of Power" journal entry
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Adjusted the movement physics of weightlessness to remove friction unless crouched
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Added the Bottle of Life, allowing Vital power to be bottled like its brethren
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Added the Corrupt Cell, an associated Crucible mechanic, and Objects of Study about each
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Made "Water Writing" have a utility
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Added sounds to a few reactions
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Refined Litmus Paper and teleport bottles
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Improved documentation of teleport bottles
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Made it possible to translate reaction formula pages
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Gave Flying Boats a small particle effect to differentiate them from normal Boats
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Rewrote early game documentation to clarify basic mod mechanics for new players
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Fixed an issue that caused Crucibles to lose data when loaded if an End Crystal was attached
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Fixed a related issue that caused End Crystals not to unpair with Shulker Crucibles when broken