Compatibility
Minecraft: Java Edition
Platforms
Supported environments
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Creators
Details
Have any suggestion? Want to report a bug? We have a Discord server! You can join and ask anything you want!
Welcome to the world of Projekt Kraft! This is a mod that aims to add everything that is related to the world that yuqikun and fapdos have been creating for a very long time! New magical mobs, lots of new items, new RPG elements, and much more!
== Basics of the mod ==
Right off the bat, the way Blindness works is different in this mod. Blindness will not only make you see less, but it will also weaken you and slow you down. The weakness and slowness effects stay with you for as long as you have Blindness applied.
The main new mechanic added is the playeable characters! By pressing ''G'' (Keybind can be changed in the controls settings) you obtain the Gacha Menu, which will be useful for obtaining new characters and items! The characters can level up, but for that, they need special items that can you can gather around the world!
This mod also introduces an elemental system (don't worry, it's not as complicated as it sounds). The elements are: Grass, Water, Fire, Electric, Ice, Light, Shadow, Wind, Earth & Elementless. Vanilla mobs also get elements assigned to them!
All mobs that die can drop from 1 to 3 tokens, which are the new main currency of the game. When a mob dies, there's a 50% chance for them to also drop an elemental essence of their corresponding element. For example, if a Water elemental dies, there'll be a 50% chance for that elemental to drop a Water Essence.
== Characters ==
The main new mechanic of this mod is the characters system! You get characters from the Characters Gacha, which will need Star Coins for being used. You get Star Coins from crafting with Tokens.
Once you have a character, you can summon them and make them be your new travelling friend! Characters will attack monsters without the need of you telling them to attack, and not only do they attack melee, but they can also perform magic if you level them up!
= Levelling system =
All characters have two level-ups. If you want to level-up a character, you need to right-click them and see what items do they ask for. You have to bring them the items they ask you for if you want to level them up. All items added by the mod will have a tooltip description that will tell you how to obtain them. You can also get these items from the Items Gacha.
The first level-up is called ''Magic Unlocked'', which will make the characters perform their own magic abilities! Each character's magic ability is explained in-game, so you don't have to worry about having to remember them!
The second level-up is called ''Upgrade'', which is a general stats upgrade! This upgrade will add +15HP and +4 ATK to the character.
== Mobs ==
Mobs spawn in the mod using our own custom biomes category system.
Click here to see what the biome categories are.
Click here to see where each mob spawns at.
Click here to see a list of all mob gimmicks the mod has.
In this mod, mobs are aimed to feel unique in some sort of way. The majority have their own gimmicks, some may be more obvious than others.
Some mobs might drop things that are useful for levelling up your characters, some may even drop food or other important items.
Some enemies are classified as ''Strong Enemies''. These enemies will drop more tokens than regular enemies and also have a 20% chance of dropping a Star Coin and 50% chance of dropping a Reviving Blessing.
Here's a list of the elements assigned to all vanilla mobs:
Allay: Light
Axolotl: Water
Bat: Wind
Cat: Elementless
Chicken: Wind
Cod: Water
Cow: Elementless
Donkey: Elementless
Fox: Elementless
Frog: Water
Tadpole: Water
Glow Squid: Light
Horse: Elementless
Mooshroom: Grass
Mule: Elementless
Ocelot: Elementless
Parrot: Wind
Pig: Elementless
Pufferfish: Water
Rabbit: Elementless
Salmon: Water
Sheep: Elementless
Skeleton Horse: Shadow
Snow Golem: Ice
Squid: Water
Strider: Fire
Tropical Fish: Water
Turtle: Water
Villager: Elementless
Wandering Villager: Elementless
Bee: Wind
Cave Spider: Earth
Dolphin: Water
Enderman: Shadow
Goat: Elementless
Iron Golem: Elementless
Llama: Elementless
Panda: Elementless
Piglin: Fire
Polar Bear: Ice
Spider: Elementless
Wolf: Elementless
Zombified Piglin: Fire
Blaze: Fire
Creeper: Grass
Drowned: Water
Elder Guardian: Water
Guardian: Water
Endermite: Shadow
Evoker: Elementless
Ghast: Shadow
Hoglin: Elementless
Husk: Earth
Magma Cube: Fire
Phantom: Shadow
Piglin Brute: Fire
Pillager: Elementless
Ravager: Elementless
Shulker: Wind
Silverfish: Elementless
Skeleton: Elementless
Slime: Elementless
Stray: Ice
Vex: Wind
Vindicator: Elementless
Warden: Shadow
Witch: Shadow
Wither Skeleton: Shadow
Zoglin: Elementless
Zombie: Elementless
Zombie Villager: Elementless
Ender Dragon: Shadow
Wither: Shadow
Sniffer: Earth
Camel: Earth
== Elements ==
The elements are: Grass, Water, Fire, Electric, Ice, Light, Shadow, Wind, Earth & Elementless.
When a mob of a specific element dies, they have a 50% chance of dropping an Elemental Essence of their corresponding element. So, for example, if a Light elemental dies, they will have a 50% chance of dropping a Light Essence. Elemental Essences are used for upgrading your characters, amongst other things, such as crafting specific items.
Some elements have reactions between eachother, here's a list of them:
* Fire elemental can normally set you on fire.
* Fire elementals will always set Grass elementals on fire when attacking them.
* Fire elementals are immune to fire damage.
* Fire elementals get hurt when they're Wet.
* Water elementals can't be set on fire, but lava and fire will still hurt them if they're in contact with them.
* Water elementals are immune to drowning damage.
* Electric elementals will always give you the ''Electrified'' effect when hurting you, which makes you get hurt when touching water and will make Water elementals always suffer damage if they get electrified.
* Electric elementals are immune to thunder damage and can't get electrified.
* Ice elementals normally have a chance of giving you slowness.
* Ice elementals have a 10% chance of giving you the "Frozen" effect when hitting you. When someone is Frozen, they will receive Slowness 4 and Weakness 4 for as long as they're frozen.
* When a Fire elemental hits someone that is Frozen, the Frozen effect will automatically disappear.
* When an Ice elemental hits a Water elemental, the Water elemental will always get frozen.
* When an Ice elemental hits someone that is Wet, the one that is Wet will become frozen.
* Ice elementals are immune to getting frozen.
* Light elementals normally have a chance of giving you blindness.
* Light elementals usually glow in the dark.
* When a Light elemental dies, they have a 50% chance of dropping Revival Blessing.
* Shadow elementals normally have a chance of giving you blindness.
* Whenever a Shadow elemental hits you, there's a 10% chance for you to get affected by Shadow Touch. If someone affected by Shadow Touch hits a mob, the mob will get Weakness and Shadow Touch for 4 seconds, but if the mob is a Shadow elemental, the user receives Weakness for 5 seconds and the Shadow elemental receives Strength and Resistance for 7 seconds.
* You get "Wet" whenever you're in contact with water or get attacked by a Water elemental.
* If you're Wet and you get attacked by an Ice elemental, you'll get extreme slowness for 2 seconds.
* If you're Wet and you get attacked by an Electric elemental, they'll deal extra damage to you.
* If you're Wet and get in contact with fire or lava, or you get attacked by a Fire elemental, you'll automatically stop being Wet.
== Other info ==
Items and blocks added by this mod might have their own special uses, such as levelling up your characters, or crafting special potions. I highly recommend using JEI (Just Enough Items) for knowing the crafting recipes!
Will the characters attack monsters added by other mods?
Yes, they will. The way the mod is made, characters will attack any entity that is marked as hostile in-game.
Click here to see what the biome categories are.
Click here to see where each mob spawns at.
Click here to see a list of all mob gimmicks the mod has.
You are completely allowed to add this mod to a modpack and also make videos with the mod! Fan art is also absolutely welcome!
== Thanks to this people for giving us inspiration and be such wonderful artists ==
GlyphyArt
Hobojoe
Cscdgnpry
Soullian
Kiapofakemon
Zzzeldo
EIKOBIKO
n0rtist
Bayanregion
Gooompy
the_aussie_artist
yaquati_a
pupeh_sprites
podgert_fkmn
renatu.art
sb.fakemon
pamharvestcraft
dhi_holo
aridoitsu
Darkandwindie
TheAxolotl
Joosh7889
DanMaikoldMC
8onfire
zerumon_
Djcorin
yomaigaming
gabbdoespixels
delarahregion
scorpenomorph
Saronicle
qamorfakemon
Hiroku_Dev
formiga_fakemon
pxlregions
Crydigo
fungi_fakemon
PixelCraft_Z
bulbbyboi
LuisBrain
Maohiregion
smiley-fakemon
AlexelierStuff
Hecco
1Gian1
ModSully
Lauralman89
IndigoBlackBird
NachtBeirmann
JDojo
_elite.4_
LeonardoWoods