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Phantom Tweaks

Phantom Tweaks

Gives phantoms a stun mechanic and more to make them more fun to fight

999
15
Adventure
Game Mechanics
Mobs

Compatibility

Minecraft: Java Edition

1.21.1
1.20.1

Platforms

Fabric
Quilt

Supported environments

Server-side

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Links

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Creators

ThePotatoArchivist
ThePotatoArchivist Member

Details

Licensed LGPL-3.0-or-later
Published 3 months ago
Updated last month
DescriptionChangelogVersions

Several changes to phantom mechanics, hopefully making them less annoying and more fun to fight. Inspired by Infernal Studios' video.

Works with vanilla clients!

Changes

Each change can be enabled or disabled independently.

Stunning

Hitting a phantom with an axe, a critical hit, or a critical arrow will stun a phantom for 6 seconds, causing it to fall and not be able to move or attack. Phantoms are also stunned by explosions, fireworks, tridents, and other heavy attacks.

Size changes

Phantoms are size 1 by default, meaning they do 7 damage. Their max health now also scales linearly with their size, so they have 40 health to balance stunning.

Spawning changes

Insomnia is scrapped, phantoms now instead spawn above players below half health at night like hungry vultures. Also, fewer phantoms spawn at a time to balance their increased stats.

Datapacks

Entity Tags

  • #phantomstun:always_stun - Phantoms will always be stunned when damaged by these entities (checks the source and not the attacker)

Damage Type Tags

  • #phantomstun:always_stun - Phantoms will always be stunned by these damage types
  • #phantomsun:melee_stun - Phantoms will be stunned by these damage types if the owner normally disables shields, i.e. axe-wielding mobs or wardens

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