Release 4
- Nerfed Blaze spawnrate a bit
- Nerfed Blaze firerate (now 1.5x instead of 2x)
- Made Magma Cubes spawn flowing lava instead of source blocks
- Added Blaze natural spawn config
- Update README.md for slime size changes
Release 3
- Friendly fire reworked (if the mob is at or below 25% of their max health, and the damage would kill them, it still applies)
- Witch flee speed nerfed a bit
- Guardians now create water when damaged instead of on death
- Ocean monster spawnrates buffed
- New config for slimes spawning naturally
Nox 2.0!
- Updated to 1.19.X!
- New config using MidnightConfig! (Pretty barebones rn, create an issue if ya need something)
- Slime spawn adjusted
- Witch spawnrate increased
- Creeper breaching less sporadic
- Shield bait timing more forgiving
- Attribute changes are now temporary and are removed when Nox is removed
- Zombies no longer lunge, no longer resist knockback, and are instead faster
- Pouncing less aggressive
- Iron Golem sweep hitbox more consistent
- Projectiles no longer go through hostile allies
- Block mining goal requires mob to have seen the target at least once
- Witches are heavily buffed and aim more consistently
- Slime poison cloud windup increased
- Strays and Cave Spiders inflict Slowness III instead of II
- Endermen inflict Darkness instead of Blindness
- Creepers no longer lunge
- Mobs like Skeletons & Zombies have better equipment based on the equipment of the closest player
- Fixes #9
- Fixes #7