Changes
Backported most features of 1.6.4 to 1.19.2. Reminder: 1.19.2 is not officially supported anymore, this is more of a maintenance release!
- Added new optional bow animation
- Fix holding up modded items when added to the config
- Replace "Hold Up All Items" with "Holding Up Mode"s
- Auto settings when FirstPerson mod is installed
- Add a slider on how much items get held up. Fix #143
- Only play the freezing animation if the player can freeze. Fix #123
- Use the vanilla formular for the eating animation #129
- Lang updates for Chinese, French and Ukrainian
- Remove old Donor Cape stuff
- Don't custom render maps with CustomModelData
- Switching to my new build-system
Full Changelog: https://github.com/tr7zw/NotEnoughAnimations/compare/1.6.2-1.19...1.6.4-1.19.2
What's Changed
- Update to 1.20.2
- Create fr_fr.json by @Calvineries in https://github.com/tr7zw/NotEnoughAnimations/pull/155
New Contributors
- @Calvineries made their first contribution in https://github.com/tr7zw/NotEnoughAnimations/pull/155
Full Changelog: https://github.com/tr7zw/NotEnoughAnimations/compare/1.6.4-1.20...1.6.4-1.20.2
Update to 1.20
Full Changelog: https://github.com/tr7zw/NotEnoughAnimations/compare/1.6.4-1.19.4...1.6.4-1.20
What's Changed
- Add Traditional Chinese by @notlin4 in https://github.com/tr7zw/NotEnoughAnimations/pull/149
- Deprecate Scabbard Sword, turn it off by default. Consider using mods like BackTools/BackSlot
- Fix swinging the arm while holding up an item like a torch
- Replace "Hold Up All Items" with "Holding Up Mode"s: All Items/No Items/Only Config Items
- Fix modded items not working correctly in the hold-up items config. Fix #147
- Set the bow animation to CustomV1 when FirstPerson Mod is installed
- Add a slider on how far items should be held up
New Contributors
- @notlin4 made their first contribution in https://github.com/tr7zw/NotEnoughAnimations/pull/149
Full Changelog: https://github.com/tr7zw/NotEnoughAnimations/compare/1.6.3-1.19.4...1.6.4-1.19.4
- Update to 1.19.4
Full Changelog: https://github.com/tr7zw/NotEnoughAnimations/compare/1.6.3-1.19.3...1.6.3-1.19.4
- Update to 1.19.4
Full Changelog: https://github.com/tr7zw/NotEnoughAnimations/compare/1.6.3-1.19.3...1.6.3-1.19.4
What's Changed
- Ukrainian localization (uk_ua.json) by @Nezila in https://github.com/tr7zw/NotEnoughAnimations/pull/134
- Update the build system to prepare for 1.19.4
- Remove donor skin stuff
- Add tooltips to the config screen
New Contributors
- @Nezila made their first contribution in https://github.com/tr7zw/NotEnoughAnimations/pull/134
Full Changelog: https://github.com/tr7zw/NotEnoughAnimations/compare/1.6.2-1.19.3...1.6.3-1.19.3
Update to support 1.19.1.
Fixed:
- Recovery compass will now be held up (Thanks Domi)
- The climbing animation should now work with modded ladders
- Added Trapdoors to the climbing animation
- Smooth rotation locking will now limit the rotation
- Fixed rotation locking no longer glitches out while having the inventory open
- Rotation locking now only gets applied to the local player, not other players in multiplayer
Update to support 1.19.1.
Fixed:
- Recovery compass will now be held up (Thanks Domi)
- Forge now sees the mod as Clientside only in the mod list (Thanks Griefed)
- Fixed 1.19 support for forge 41.0.64+
- The climbing animation should now work with modded ladders
- Added Trapdoors to the climbing animation
- Smooth rotation locking will now limit the rotation
- Fixed rotation locking no longer glitches out while having the inventory open
- Rotation locking now only gets applied to the local player, not other players in multiplayer
This update is a big internal rewrite, so new issues might be added? Please report bugs via Github!
Added:
-
New animation system allowing cleaner control of priorities/body parts/code
-
Added the arm smoothing to the legs
-
Added RotationLock option for smooth locking
-
Redid the ladder animation, now using the legs, removed sneaking folding the player on the ladder. Animation is now only playing on ladders
-
Tweaked elytra animation that is a tiny bit more dynamic
-
Petting animation for Dogs/Cats(sneak and look at pet)
-
[WIP] Falling animation (doesn't work yet right for other players in multiplayer, off by default)
-
Freezing animation
-
Hugging players animation(Off by default to not cause confusion/not wanted by everyone)(sneak together and look at each other)
-
Super secret "Naruto running" animation that totally wasn't created by mistake(off by default for obvious reasons)
-
[WIP] Book in world rendering(off by default, WIP because it's not quite how I want it to look like yet, and text in written books is floating)
Fixed:
-
Homepage URL in fabric
-
Only the person in control rows a boat
-
Prevent arms from glitching out(hopefully for good now)
-
Animation priority issues like being in a boat next to a ladder glitching out the player
-
Crawling animation being bugged in last release