- Add
apply()
i18n methods from 1.21.2+ code. - Add several Crowdin-based lang files, please report issues to my Github.
- Fix infoWeather Data ticks
- fix Horse speed and Jump strength when viewed using NBT
- fix EnderChest display for players based on NBT tags
- add
shulkerDisplayEnderChest
using the ShulkerPreview. - fix EnderItems on multiplayer with Servux
- Merge code from Development Branches (1.21.3+)
- update SlimeChunk renderer to not 'uploadData' when not able to locate any Slime Chunks.
- add
villagerOfferPriceRange
for the Villager Overlay to display a range of price. - add raw NBT support for
inventoryPreview
/infoLines
, and setinfoLinesUsesNbt
as the default, while disablingentityDataSyncLoadNbt
as the default. - add "locked slots" support for Crafter's in the
inventoryPreview
- Upgrade EntityDataSync protocol to cache NBT data in addition to the way it was previously, where
entityDataSyncLoadNbt
is still available to allow a user to "load NBT into the ClientWorld", but this feature causes problems with other mods; such as Polymer -- so it is now disabled by default in favor of using the raw NBT data; and will probably be removed in the near future. - fix MobCapData for the Integrated Server to work.
- add additional Servux info Line information, including stats for the entityCache, the Structure data, and the world spawn information.
- add
infoEntityVariant
line to display Entity Variants, such as Sheep colors (for Sheep farms) and Horse/Wolf types. - add Beehive 'flower_pos' information from NBT, as part of the
infoBeeCount
line. - add
infoLookingAtPlayerExp
andinfoPlayerExperience
info lines. - add additional
infoZombieConversion
data points for Zombies -> Drowned, and Skeletons -> Husks. - Add Bundle Previews to replace / co-exist with the new Vanilla one.
- add Servux support for sending the World Seed, and Weather information; where now, the
Clear Weather
timer even now works; even on a server. (REQUIRES Servux 0.3.8) - Fix
infoEntityVariant
for Non-Op players, and without Servux & other various EntityDataSync fixes. - Fix
infoWeather
to be more accurate. - Requires MaLiLib 0.21.1
WARNING: This version currently not compatible with Tweakermore. It needs Mixin updates for it's PCA Protocol to properly manage the new infoLinesUsesNbt
system. Fallen should be able to fix this for 1.21.3+, or manually disable the serverDataSyncer
Mixin in the JAR file. INSTRUCTIONS HERE
Another update by Sakura-Ryoko, zly2006 and other contributors
0.31.999-sakura.23 & 22
- Recycle the static VBO for Light Level Overlay whenever the block count "goes down". This is meant to stop the "ghosting".
- Chinese translation update by s-yh-china PR #46
0.31.999-sakura.21
- Merge InfoLines, StructureToggles, and renderOverlay settings to full i18n support from PR#19
0.31.999-sakura.20
- fix readNbt() to allow Unlimited Bytes for entity data.
0.31.999-sakura.19
- fix compatibility with the
ViaFabric/ViaVersion
stuff (Workaround to disable network when conditions aren't met). (zly)
0.31.999-sakura.17 & 18
- Fix
inventoryPreviewToggleScreen
so that it works again. - [REVERT] Ban
ViaFabric
/ViaVersion
mods from using the Network API.
0.31.999-sakura.16
- fix Horse Armor, Saddles/Carpets, Wolf Armor, and Mount Inventory Preview
- disable
inventoryPreviewToggleScreen
since it is not working correctly at this time. (zly to fix)
0.31.999-sakura.15
- Merge from PR for attempting to fix a crash from the Entity Data Syncer
0.31.999-sakura.14
- Update Spawn Radius rendering to include a 'Yellow' / 'Redstone processing' border than can be toggled on or off, along with toggling the 'Brown / Purple' Outer chunk wall.
- Add more clear explanations to the Spawn Chunk rendering configuration with a color code.
- Update the Ancient City and Trial Chamber Structure colors to be less 'saturated'.
0.31.999-sakura.13
- fix lang file for
beeTooltips
showing up where it shouldn't. - Migrate to masa's Maven for malilib.
0.31.999-sakura.12
- update Weather Info Line to be more human readable, instead of a tick count.
- add
inventoryPreviewEnabled
setting to be able to toggle the feature ON or OFF, so users can decide to use which version they want. - Bump to malilib 0.20.0
0.31.999-sakura.11
- new Info Lines:
infoLookingAtEffects
,infoPandaGene
,infoServux
,infoWeather
, andinfoZombieConversion
0.31.999-sakura.10
- fix attempt: some Light Level overlay 'Ghosting' was remaining.
0.31.999-sakura.9
- Merge new translation methods, and also adds Chinese. More languages to come.
- Updated to Gradle 8.9, Loom 1.7, FAPI 100.7 and malilib sakura 8
0.31.999-sakura.8
- Test fix: CME Entity Data crashing
0.31.999-sakura.7
- Fix disabling and re-enabling
entityDataSync
while connected to the server.
0.31.999-sakura.6
- Add 'Owner' information when looking at a Tamable Entity (Info Line)
- Rename 'OverlayRendererVillagerOffers' to 'OverlayRendererVillagerInfo'
- Fix Horse / Wolf Armor Slot display when using INVENTORY_PREVIEW
0.31.999-sakura.4 & 5 - Another massive Update!
- Adds Servux entity_data protocol for syncing NBT data to be displayed client side, such as Beehive information.
- Copies the Tweakeroo INVENTORY_PREVIEW into MiniHUD for full Entity Sync support with Servux.
- Adds new Villager Info Overlay similar to MasaGadget, with Book names and Color Price guide.
- Adds a few useful bits of information to the existing Info Lines, such as when you are "looking at" a Horse, or "looking at" a baby entity, showing you their time to grow.
0.31.999-sakura.3
- Fix cleaning up vertexBuffer for Beacon and Conduit Range Renderers
0.31.999-sakura.2
- Fix rendering for things such as the Light Level Overlay causing a "ghosting" effect, by cleaning up the vertexBuffer when it's no longer required.
Original build time: 2024-08-20 20:41:52 +0300
- Overlays: Don't upload and render empty VBOs
- Add more structure bounding box debug prints
- Change the renderer hotkey callback into config change callbacks
- Add a config for slime chunk overlay top y behavior (player vs. y = 40)
- Shapes: Rewrite the Box shape and its edit screen to not be stupid
- Previously it was very picky about the min/max corners and the way you had to set them, or it would just clamp and mess up everything
- Increase the max circle/sphere radius to 2048
Original build time: 2024-07-07 18:29:08 +0300