- Added the instant booting (at the price of having the mod file heavier as it comes with all the data)
- Added 17 sub biomes and reworked many places that had misplaced or missing features
- Added 13 pots & jars for decoration
- Added treasure and coins piles (copper, silver and gold) as well as golden chalice
- Added fir tree in many northern biomes, lavender, wild wheat, yellow trollius and some retextures
- Added the Arkenstone!
- Added alternative recipe for cauldron and bucket with tin
- Added 10 advancements (and tweaked previous ones)
- Added alternative fishing loot tables when in middle-earth
- Added missing recipes for growth blocks, bricks, straw, etc.
- Improved the rivers & lakes generation to be less deep
- Updated the structures loot tables and few blocks
- Tweaked the races according to the feedbacks (might get tweaked again later on depending on everyone's feedback and suggestions)
- Modded flowers are now compatible with bees and have their dyes recipes
- Flax recipe was buffed from 4 to 1 flax for 1 string
- Fix two handed swap hand bug and shields & axes with the cooldown on damage.
- Fix chairs bugs
- Fix artisan table recipes
- Fix mountains (the cuts should be fixed, or at least very rare)
- Nerf goats and wargs damage by 2hp
- Removed banners from creative tab (however a command was added as alternative for builders and to be data driven) And many more fixes that were reported!
- Add many new blocks... We now have 3804 blocks !!!
- Add many weapons... 125 melee weapons, 76 shields, 15 artefacts, 19 bows and 4 crossbows so far in total.
- Add many armor items... 380 armor pieces in total !!! And 9 mount armors.
- Rework food items and their recipes (some got temporarly deleted)
- Rework the Middle-earth Map item/feature
- Add first iteration of customization of armors (hoods, cloaks, dyes).
- Add new type of block for gates, functions like doors but on a much larger space.
- Add Dale and Isengard factions, and reworked previous ones.
- Add many many biomes, 248 so far, including new caves.
- Add sub biomes system, slope painting system and layers system for world generation.
- The Mountains got completely reworked
- Add Onboarding system for faction, race and spawn selection
- Add Data driven player races, spawns, factions and npc gear.
- Add Client & Server configs.
- Add smithing gameplay feature (alloy, anvil and artisan table additions and rework).
- Made the mod booting faster (will make it much faster in future patch).
- Add sleeping mechanic in the Middle-earth dimension.
- Modify player respawn coordinates depending on your faction choice.
- Add Wargs and Broadhoof Goats as mounts.
- Add Boulders feature generation
- Add commands for operators to modify factions/races/spawns
- Add & Replace structures for each factions, as well as adding many ruins
- Add dual handing weaponery, backstab mechanic for daggers, and longbows.
- Add 5 smoking pipes!
- Add 11 paintings
- You can now sit on chairs, stools, cushions, etc. And many miscellaneous improvements!
- Reworked many entities and removed some until they get proper rework of features/assets.
- Add EMI integration
- Fixed mod files generation issue when loading the mod for the first time (although it's still advised to allocate at least 3-4gb of RAM for the first launch of the mod)
- Fixed Trolls persistence (only persistent when tamed)
- Fixed lanterns rotation in structures
- Fixed crabs spawning
- Fixed lebethron lang mistake
- Fixed mossy cobblestones variants recipes
- Fixed dolomite loot-table to drop cobbled dolomite
- Fixed chairs recipes
- Fixed vanilla furnaces recipe to use the cobbled mod blocks instead of stones
- Fixed rope loot-table
- Fixed cracked stone tiles stairs lang name
- Fixed entities spawning with gold armor
- Fixed Hills of Evendim and Marshal lang mistakes
- Fixed rabbits & foxes variants in cold & warm biomes
- Skeleton horses no longer spawn in Middle-earth
- Balanced horse armors between factions
- Replaced tin by lead in Dwarven steel recipe
- Nerfed horse meat and dishes saturation & hunger values to fit vanilla ones.
- Added silver maple tree and reworked maple textures
- Added place stacking to vertical slabs (like normal slabs)
- Added wheat ingredient and strawberry as berry tag input in the berry pie recipe
- Added command to enter middle-earth
/middle-earth tp [PlayerName] xyz
- Added snails & frogs to mirkwood swamps, nindalf, ethir anduin and some snails in the Shire.
- Fixed spawn cap & persistence of NPCs
- Fixed map runtime crash
- Fixed many recipes & loot tables (stone cutter output, smelting cobbled stones, smooth diorite/epmosto, deepslates variants, quartz bud, stone tools, saplings, flowers, charcoal, stone mycelium and river sand)
- Fixed aquatic spawns (fishes, squids, dolphins, crabs)
- Fixed weapons rendering on ground or fixed
- Fixed out of bound ocean generation
- Fixed palm & lebethron sapling odds to spawn rare white variant.
- Fixed wall lantern to rotate/mirror within structure generation
- Fixed wood fences and furnitures
- Updated maple set textures
- Added
logs_that_burn
stone_crafting_materials
andstone_tool_materials
tags to their respective items - Added and fixes lang keys (mainly biomes and blocks)
- Added bones and skull loot from NPCs
- Added flax to many biomes
- Added few advancements
- Barrow Wights now attack every NPCs
- Snow Trolls now only attacks living entities
- Removed armor drops from NPCs
- Removed flowers for waste pond biome
- Pigs no longer transform into zombie pigmen when struck by lightning
- Added 1692 new blocks!!! (more wood, stone, foliage, decorative blocks and much more)
- Added 29 new weapons
- Added 24 food items
- Added 26+ resource items
- Added 27 new biomes
- Cave biomes generation (and geodes)
- Added 10 new cave biomes
- Increased the map size to 96k by 96k blocks!
- Increase world height to vanilla bounds (-64 to 320y)
- Added 24 custom trees configured generation
- Optimised worldgen
- Added Men and Uruks
- Added 117 armor pieces & shields
- Added Stone Trolls
- Reworked Snow Troll model
- Added Deers, Pheasants, Geese, Ducks, Swans and Snails
- Reworked and added new structures
- Added 194 new blocks!
- Added 37 new weapons
- Added 18 misc items (food, resources, etc.)
- Added 14 armor items
- Added 13 biomes (69 in total)
- Added the Middle-earth map view (zooming, moving, player coordinates and more!)
- Added the Alloy Furnace block (you can now craft different alloys like dwarven steel, bronze, etc.)
- Added Toggeable Lanterns (flint n steel to turn it on, shovel to turn it off)
- Added Barrow Wights
- Added Nazgûls
- Added Mirkwood Spiders
- Added 3 structures
- Changed Empty & Starlight Phial recipe (water phial and glowing item)