- This build is probably made from commit
1022eac9b
- So it should contain everything from the
liteloader_1.12.2
branch up to commit9776e533
, plus the following commits:
liteloader_1.12.2
branch commits:
- A bunch of GUI clean-up and moving stuff around to help with the 1.13+ ports
RenderEventHandler
: Only expose the interface type- Clean up/better encapsulate the keybind/input handler stuff
- Add a new util method for getting a per-server or world file name
- Improvements/clean-up and better encapsulation for the world change handler
ConfigManager
: Add a load method to the interface. Hide the internal methods.- Move the internal classes to the main package
- Add the
InitializationHandler
from the 1.13+ version - Fix/clean up how hotkey configs are saved
- Fix the hotkey + boolean config reading/writing util methods
- Add a
ConfigBooleanHotkeyed
config option class - Adjust the
splitCamelCase()
util method to upper case the first letter - Add an
ActiveMode
option list/enum - Wrap more vanilla method calls, and some related GUI clean-up
- A little bit more wrapping and clean-up
rift_1.13.2
branch commits
- Add a workaround for GUI open hotkey key presses leaking into GUI elements
- Change how
KeyBinding
inputs are retrieved. Allows removing one Mixin. - Fix some key input handling issues in the GUIs
- Fix crashes in block and item restrictions with invalid names
- Add a missing localization entry
Original build time: 2019-06-09 01:32:39 UTC+3
- Color editor GUI: Lots of fixes/improvements/clean-up. Now it should be good.
- Don't consider longer keybinds as matches. Fix keybind search.
- Add hover texts to the directory navigation widget buttons
- Add a getter method for the current (filtered) contents of list GUIs
- Add a method for getting the config display name for the config GUIs
- Add a new hotkey util method
hotkeyMatchesKeybind()
- Refactor some GUI/button stuff
ButtonBase
doesn't extend the vanillaGuiButton
anymore, but instead it now extendsWidgetBase
- The button listener interface isn't generic anymore
- The buttons are now mostly handled as widgets
- Fix the
LayerRange
update/dirty marking logic
Original build time: 2019-05-28 20:14:53 UTC+3
- Color editor GUI: Lots of fixes/improvements/clean-up. Now it should be good.
- Don't consider longer keybinds as matches. Fix keybind search.
- Add hover texts to the directory navigation widget buttons
- Add a getter method for the current (filtered) contents of list GUIs
- Add a method for getting the config display name for the config GUIs
- Add a new hotkey util method
hotkeyMatchesKeybind()
- Refactor some GUI/button stuff
ButtonBase
doesn't extend the vanillaGuiButton
anymore, but instead it now extendsWidgetBase
- The button listener interface isn't generic anymore
- The buttons are now mostly handled as widgets
- Fix the
LayerRange
update/dirty marking logic
Original build time: 2019-05-28 20:14:16 UTC+3
- Fix the inventory overlay shield slot background sprite
- Add a new
onKeyInput()
method which takes in all the arguments available in 1.13 - Add an in-game config GUI
- Move the internal config and reference classes to the main package
- Remove the unused
GuiScreen
Mixin - Fix an outdated JavaDoc
- Update the build scripts
Original build time: 2019-05-19 00:26:02 UTC+3
- Add a
toggleBooleanValue()
toIConfigBoolean
and use that where applicable - Add a
KeyCallbackAdjustable
hotkey callback class - Allow localizing config pretty names and comments. Localize the Advanced Keybind Settings
- Allow OR'ing search strings with a pipe character (
|
), some related refactoring - Move some render util methods from MiniHUD
Original build time: 2019-05-04 04:37:24 UTC+3
- Add a
toggleBooleanValue()
toIConfigBoolean
and use that where applicable - Add a
KeyCallbackAdjustable
hotkey callback class - Allow localizing config pretty names and comments. Localize the Advanced Keybind Settings
- Allow OR'ing search strings with a pipe character (
|
), some related refactoring - Move some render util methods from MiniHUD
Original build time: 2019-05-04 04:36:54 UTC+3
- Update the first Fabric port from the Rift branch (between
0.9.4
and0.9.5
versions)- Remove left-over 1.12 code (which caused a bug of some keys getting stuck)
- Fix the inventory overlay shield slot background sprite
- Add a new
onKeyInput
method which takes in all the arguments available in 1.13
- Update to Minecraft 1.14 official release
- Add an in-game config GUI. Move the internal classes to the main package.
- Downgrade the Fabric API to a stable version
- Update/fix/improve the build script
- Move the internal reference class (
MaLiLibReference
) to the main package - Add a util method to get the mod version string by a mod id
Original build time: 2019-04-24 23:27:51 UTC+3
- Fix the block models rendered in GUIs not being tinted
LayerRange
: Make theSet Here
button and hotkey obey the Hotkey checkmarks- Add a new overlay render method, change args of
renderBlockTargetingOverlay()
- Fix a divide by 0 crash in the slider widget/callback
- Add a getter for the scrollbar to the list widget
Original build time: 2019-03-31 04:47:35 UTC+3
- Fix the block models rendered in GUIs not being tinted
LayerRange
: Make theSet Here
button and hotkey obey the Hotkey checkmarks- Add a new overlay render method, change args of
renderBlockTargetingOverlay()
- Fix a divide by 0 crash in the slider widget/callback
- Add a getter for the scrollbar to the list widget
Original build time: 2019-04-02 22:29:38 UTC+3
RenderUtils.renderText()
: Fiddle around with offsets and marginsLayerRange
: Add a method to get the display value of the current layer(s)LayerRange
: Update the forgotten localizations- Add util methods to render models in GUIs
- Add a null check for Shulker Box background tint color for 1.13+
Original build time: 2019-03-05 01:36:19 UTC+2