- Added interaction hand to use method in tile and structure (closes #938)
- Fixed premade structures ingredient issue (required tiles instead of the actual structure item)
- Potential fix for broken transformable box inventory rendering
- Reworked door rendering to make use of sodium renderer to allow for smooth transitions (also fixes weird artifacts caused by opening/ closing a door)
- Fixed a few memory leaks
- Updated to Embeddium 3.1.0
- Updated to Oculus 1.6.15
- Fixed not being able to place blocks when right clicking tile
- Fixed animation handler not being loaded in certain case causing a crash
- Fixed crash when using stencil mode on dedicated server
- Fixed face culling over multiple blocks not working if they have different grid sizes
- Fixed mark mode selecting position not working
- Fixed combine transformable boxes even though it should not (not checking if lines are the same but only if they are parallel)
- Fixed structure not being able to connect on server side when calling it from off thread
- Moved shape intersection calculations to CreativeCore
- Fixed not being able to convert all tile data from 1.12
- Fixed crash in overlay renderer due to missing style
- Fixed c&b integration causing a crash in certain cases
- Fixed crash when placing transformable box which tries to figure out minimal required grid
- Fixed placement issue on server side (caused by tiles and offset having different grids)
- Fixed potential issue when sending int arrays