- Ported to 1.21
- Added new "reviveplayer" command which can be used to bring back players that have been banned for losing all their hearts. The command accepts a player parameter and a position parameter similar to the teleport command. This works exactly like when a player is revived using a revive crystal.
- Renamed "Heart Core" to "Crystal Core"
- Renamed "Heart Core Block" to "Crystal Block"
- Added "Ignore Diet" tag from Origins namespace to Crystal Cores and Heart Crystals
- Forge is no longer supported
- Ported to 1.20.4
Internal Changes
- LevelData API no longer exists. The player's NBT is now edited directly to change their position and dimension.
- HealthData now expects the platforms to give and set health differences rather than it being done from the common project. I blame Neoforge for this change
- Some code cleanup
NOTE: Alright so the previous 3.2.1 of 1.19.3 was broken so I had to rebuild it lmao. It had 1.19.2 source code in it for some reason.
Alright lads, it’s time to fix some bugs!
Changelog | 3.2.2/3.2.1/2.13.1 | 1.16.5 and 1.18.2-1.19.3
Technical Features
- Added 2 new methods to IHealthData/IHealthCap. (banforDeath and getHealthModified)
- Instead of checking for a player’s modified health only upon hearts being refreshed to see if they should be banned, we now check every tick with the new mixin/event on players. This uses the 2 new methods above
Bug Fixes
- Revive Crystal not showing in creative menu and not having a recipe fixed (1.19.2)
- Fixed default config for unlocking withdraw, got rid of “story/”
- Mods that add hearts now is completely compatible with the mod! There should be no more AttributeModifier crashes :D
Alright lads, it’s time to fix some bugs!
Changelog | 3.2.2/3.2.1/2.13.1 | 1.16.5 and 1.18.2-1.19.3
Technical Features
- Added 2 new methods to IHealthData/IHealthCap. (banforDeath and getHealthModified)
- Instead of checking for a player’s modified health only upon hearts being refreshed to see if they should be banned, we now check every tick with the new mixin/event on players. This uses the 2 new methods above
Bug Fixes
- Revive Crystal not showing in creative menu and not having a recipe fixed (1.19.2)
- Fixed default config for unlocking withdraw, got rid of “story/”
- Mods that add hearts now is completely compatible with the mod! There should be no more AttributeModifier crashes :D