Woah, there was no new version for over a month. This is because I was working on other things, such as the game Prussian Campaign (still at early stage) and the grammar book of the Ordokimarian conlang.
Anyway, here is the changelog:
- improved villages
- the F3 (yet no shortcut, sorry) menu now displays the seed
- fixed torch particles having offset at large distances
This version fixed the bug that made the game freeze and delete player's inventory when walking x/z > 900. This was caused by the Indev cave generation code still being present here, and probably it could not handle such large distances. In fact, this crap was living in the code for 5 days! And I would not notice it at all, if not that it just destroyed my survival world.