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Immersive Portals

Immersive Portals

See through portals and teleport seamlessly

939.6k
2,338
Game Mechanics
Library
Utility

Compatibility

Minecraft: Java Edition

1.21.1
1.20.4
1.20–1.20.2
1.19.x
1.18.x
1.17.x
1.16.5

Platforms

Fabric

Supported environments

Client and server

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Links

Report issues View source Visit wiki Join Discord server

Creators

qouteall
qouteall Owner
Nick1st
Nick1st Member

Details

Licensed Apache-2.0
Published 4 years ago
Updated 7 months ago
DescriptionChangelogVersions

Show all versions

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v5.0.3-mc1.20.4

by qouteall on Jan 4, 2024
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Possibly fix https://github.com/iPortalTeam/ImmersivePortalsMod/issues/1498

v5.0.2-mc1.20.4

by qouteall on Jan 3, 2024
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Fix https://github.com/iPortalTeam/ImmersivePortalsMod/issues/1497

v5.0.1-mc1.20.4

by qouteall on Jan 2, 2024
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Possibly fix position sync issue.

v5.0.0-mc1.20.4

by qouteall on Dec 30, 2023
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Update to 1.20.4.

Note: this version is preview and is not yet stable. It's recommended to backup world before using.

This version contains a lot of internal refactoring:

  • A new portal shape system that can handle 3D box portal shape.
  • The mod structure has been refactored back into one mod. (It used to be split into q_misc_util, imm_ptl_core and outer mod.) It makes future development easier both for Fabric version and Forge version.
  • A lot of other refactoring, including using Fabric API for datapack portal generation.
  • Provides functionalities for future versions of MiniScaled mod.

v4.1.4-mc1.20.2

by qouteall on Dec 23, 2023
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Move iris compat version to 1.6.14

v4.1.3-mc1.20.2

by qouteall on Dec 21, 2023
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Fix https://github.com/iPortalTeam/ImmersivePortalsMod/issues/1486

v4.1.2-mc1.20.2

by qouteall on Dec 10, 2023
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Change Sodium compat version to 0.5.4/0.5.5 and Iris to 1.6.13

v3.3.7-mc1.20.1

by qouteall on Dec 9, 2023
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v2.3.2-mc1.19.2

by qouteall on Dec 5, 2023
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2.5.6-1.19.3

by qouteall on Dec 4, 2023
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No changelog was specified.

v2.7.5-mc1.19.4

by qouteall on Dec 4, 2023
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v3.3.6-mc1.20.1

by qouteall on Dec 2, 2023
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v4.1.1-mc1.20.2

by qouteall on Dec 2, 2023
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Possibly fix crash on Exaroton.

v4.1.0-mc1.20.2

by qouteall on Oct 29, 2023
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Note: this version is experimental.

Portal shape system refactoring.

Fix https://github.com/iPortalTeam/ImmersivePortalsMod/issues/1467

v3.3.5-mc1.20.1

by qouteall on Oct 28, 2023
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Fix https://github.com/iPortalTeam/ImmersivePortalsMod/issues/1465

v3.3.4-mc1.20.1

by qouteall on Oct 20, 2023
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Change Iris compat version to 1.6.10

v4.0.3-mc1.20.2

by qouteall on Oct 20, 2023
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Add experimental animated version of scaled box view end portal. The new end portal mode can be accessed from the config. Change iris comat version to 1.6.10.

v4.0.2-mc1.20.2

by qouteall on Oct 14, 2023
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Change warning to tell that networking sync may malfunction with essential and bad packets. Add a config option to diable disconnecting from networking config.

v4.0.1-mc1.20.2

by qouteall on Oct 6, 2023
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Fix crash with cardinal components.

v4.0.0-mc1.20.2

by qouteall on Oct 5, 2023
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Note: this version is preview and not yet stable. It's recommended to backup the world before using it.

Upgrade to MC 1.20.2 .

Added command /dims add_dimension that allows adding new dimension based on several dimension templates: void, bright_void, skyland, bright_skyland, chaos.

Added command /dims view_dim_config to view a dimension's config.

Now, alternate dimensions will only be added if they are used in dimension stack. The dimension id of the new alternate dimensions has been changed to more meaningful id such as immersive_portals:skyland (instead of the old alternate1 alternate2).

Dimension API now gets refactored. The same method can be used to both register dimension during server start and dynamically add dimension when server is running. The extra dimension storage on q_dimension_configs folder is now not being used (now stored in level.dat which is the vanilla way).

Immersive Portals items in creative mode inventory are now in a new tab.

Added mod version sync to check if the server and client have the same mod version.

Also refactored networking, entity tracking and portal custom shape systems.

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