0.0.8
- Furniture now has an active state
- Reacts to redstone signals
- Can be toggled with right-click (if enabled in the editor)
- Can be toggled to also affect light
- Comparator now reads inventory fill state
- Optimized and threaded shape generation to avoid spikes at super complex models
- Only the selected block of multi-block furniture is now outlined when hovered
- Beds now allow respawning
- Fixed position when sleeping
- Dismount position on sitting furniture is now way more reasonable
- New worlds can now be copied without data loss
- Destroying furniture now kicks off passengers
- You can now hold space to keep the screen open when crafting furniture
- Crafting sounds
- Added better furniture sorting to balance popular and new furniture
0.0.7
- Fixed interact not interacting on Forge
- Fixed issues with mipmapping
0.0.6
- Added multi-selection
- Fixed poses not being rotatable and the front is marked
- Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
- Fixed sounds playing twice
- Fix cache degradation
0.0.5
- Fixed crashes and bugs
- Fixed tiled rotated sprites
- Users can now upload modified furniture
- Missing sprites are no longer rendered (instead of ugly missing textures)
- Fixed used resources and mods not tracked in the tooltip
0.0.4
- Fixes and improvements
- Interact sounds and particles are now shared in multiplayer
0.0.3
- Added autosave
- Added emission to materials and sprites
- Improved transparent rendering
- Improved ambient occlusion on transparent elements
- Transparent elements no longer cull other elements
- Fixed Artisans table is not dropping itself
- Added some anti-z-fighting (Does not replace proper modeling!)
- Sprites now support tile mode (mostly interesting for liquids and co)
- Fixed Sodium incompatibility pausing animations
0.0.2
- Fixed a crash
0.0.1
Initial release
TODO
- Blockbench/JSON block and item model import
- Datapack support
- On flat elements (sprites mostly) the direction is picked oddly
- Better dismounting
- Give elements a mask based on the active state
- This automatically allows for doors and stuff
- This requires two sets of collisions and models
- Needs a preview button
Backend
- Non latin search not searching
- Filter likes button and config
0.0.7
- Fixed interact not interacting on Forge
- Fixed issues with mipmapping
0.0.6
- Added multi-selection
- Fixed poses not being rotatable and the front is marked
- Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
- Fixed sounds playing twice
- Fix cache degradation
0.0.5
- Fixed crashes and bugs
- Fixed tiled rotated sprites
- Users can now upload modified furniture
- Missing sprites are no longer rendered (instead of ugly missing textures)
- Fixed used resources and mods not tracked in the tooltip
0.0.4
- Fixes and improvements
- Interact sounds and particles are now shared in multiplayer
0.0.3
- Added autosave
- Added emission to materials and sprites
- Improved transparent rendering
- Improved ambient occlusion on transparent elements
- Transparent elements no longer cull other elements
- Fixed Artisans table is not dropping itself
- Added some anti-z-fighting (Does not replace proper modeling!)
- Sprites now support tile mode (mostly interesting for liquids and co)
- Fixed Sodium incompatibility pausing animations
0.0.2
- Fixed a crash
0.0.1
Initial release
Bugs
- On flat elements (sprites mostly) the direction is picked oddly
TODO
- Blockbench/JSON block and item model import
- Datapack support
- Only play the closest sound + particles and those stacked?
0.0.6
- Added multi-selection
- Fixed poses not being rotatable and the front is marked
- Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
- Fixed sounds playing twice
- Fix cache degradation
0.0.5
- Fixed crashes and bugs
- Fixed tiled rotated sprites
- Users can now upload modified furniture
- Missing sprites are no longer rendered (instead of ugly missing textures)
- Fixed used resources and mods not tracked in tooltip
0.0.4
- Fixes and improvements
- Interact sounds and particles are now shared in multiplayer
0.0.3
- Added autosave
- Added emission to materials and sprites
- Improved transparent rendering
- Improved ambient occlusion on transparent elements
- Transparent elements no longer cull other elements
- Fixed Artisans table is not dropping itself
- Added some anti-z-fighting (Does not replace proper modeling!)
- Sprites now support tile mode (mostly interesting for liquids and co)
- Fixed Sodium incompatibility pausing animations
0.0.2
- Fixed a crash
0.0.1
Initial release
Bugs
- On flat elements (sprites mostly) the direction is picked oddly
TODO
- Blockbench/JSON block and item model import
- Datapack support
- Only play the closest sound + particles and those stacked?
0.0.5
- Fixed crashes and bugs
- Fixed tiled rotated sprites
- Users can now upload modified furniture
- Missing sprites are no longer rendered (instead of ugly missing textures)
- Fixed used resources and mods not tracked in tooltip
0.0.4
- Fixes and improvements
- Interact sounds and particles are now shared in multiplayer
0.0.3
- Added autosave
- Added emission to materials and sprites
- Improved transparent rendering
- Improved ambient occlusion on transparent elements
- Transparent elements no longer cull other elements
- Fixed Artisans table is not dropping itself
- Added some anti-z-fighting (Does not replace proper modeling!)
- Sprites now support tile mode (mostly interesting for liquids and co)
- Fixed Sodium incompatibility pausing animations
0.0.2
- Fixed a crash
0.0.1
Initial release
Bugs
- On flat elements (sprites mostly) the direction is picked oddly
Roadmap 1.0.0
- Blockbench/JSON block and item model import
- Datapack support
- Multi-selection
0.0.4
- Fixes and improvements
- Interact sounds and particles are now shared in multiplayer
0.0.3
- Added autosave
- Added emission to materials and sprites
- Improved transparent rendering
- Improved ambient occlusion on transparent elements
- Transparent elements no longer cull other elements
- Fixed Artisans table is not dropping itself
- Added some anti-z-fighting (Does not replace proper modeling!)
- Sprites now support tile mode (mostly interesting for liquids and co)
- Fixed Sodium incompatibility pausing animations
0.0.2
- Fixed a crash
0.0.1
Initial release
Bugs
- On flat elements (sprites mostly) the direction is picked oddly
Roadmap 1.0.0
- Blockbench/JSON block and item model import
- Datapack support
- Multi-selection
0.0.3
- Added autosave
- Added emission to materials and sprites
- Improved transparent rendering
- Improved ambient occlusion on transparent elements
- Transparent elements no longer cull other elements
- Fixed Artisans table is not dropping itself
- Added some anti-z-fighting (Does not replace proper modeling!)
- Sprites now support tile mode (mostly interesting for liquids and co)
- Fixed Sodium incompatibility pausing animations
0.0.2
- Fixed a crash
0.0.1
Initial release
Bugs
- On flat elements (sprites mostly) the direction is picked oddly
Roadmap 1.0.0
- Blockbench/JSON block and item model import
- Datapack support