Hotfix: Fixed a crash caused by missing files PROPERLY this time
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Added Parrotfish in warm oceans
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Added Koi Carp, a very rare fish that spawns in cherry groves (and certain modded biomes)
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Added Bluefin Tuna, a variant for deep oceans
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Added Pompano Dolphinfish, a Mahi variant
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Readded Betta variants
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Made sharks temptable with any raw fish item
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Lowered the volume on shark bites
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Remade lobsters from scratch, with different drops depending on their variant
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Added a Skull hermit crab variant
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Hermit crabs now drop nautilus shells or skeleton skulls depending on their variant
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Crustaceans no longer suffocate on land
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Improved crustacean AI
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Karkinos now has significantly higher health
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Karkinos flip time increased to 3 seconds (hit him with riptide 1+ or bane of arthropods 2+ to flip him)
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Karkinos now has an animation when aggressive
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Karkinos is now registered as a hostile entity, and will be attacked by iron golems
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Karkinos damage increased
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Added sea urchin spines, drops from sea urchins
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Added Seashell toolset, a stone-adjacent tier
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Added Nautilus armor
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Added lobster tail and cooked lobster tail
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Added Crab Pot, a new crate block that drops crab/lobster/shrimp loot when broken with an axe
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Updated some item sprites
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Tweaked armor values of diving set
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Creatures killed by predators will no longer drop loot (except vanilla fish)
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Fixed missing recipes for turning certain fish items into fish meat/steak
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Changed spawn biomes for all fish to use a new "habitat" system
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Made it so certain fish can only be fished up in certain biomes (their spawn biomes)
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Hybrid Crates and Crab Pots can now only be fished up in (any) ocean and beach biome
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Hybrid Crates now only drop plushies and cosmetics, no junk items
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Jellyfish will no longer sting you if you are in a boat
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Bleeding effect has been nerfed, now only takes away one third of your max health rather than half, with a reduced duration as well
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Added Buoyancy effect, which pushes you up if you are in water, brewed with kelp
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Added Spininess effect, which gives you a natural thorniness, brewed with Sea Urchin Spines
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Added Swimming potion, which give you dolphin's grace and hunger, brewed with mahi
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Clarity potions are now brewed with Barreleyes
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Pearls and Black Pearls now brew Minor Luck and Major Luck potions
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Added icon for Thalassophobia effect
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Added compatibility with Regions Unexplored, Terralith, and Wyther's Expanded Ecosphere
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Optimized starfish and sea urchin models
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Optimized model, animation, and texture organization to reduce mod file size
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Fixed some misplaced or missing entity tags, which should help with entity count
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Random bug fixes and quality of life features all around
-
Added Parrotfish in warm oceans
-
Added Koi Carp, a very rare fish that spawns in cherry groves (and certain modded biomes)
-
Added Bluefin Tuna, a variant for deep oceans
-
Added Pompano Dolphinfish, a Mahi variant
-
Readded Betta variants
-
Made sharks temptable with any raw fish item
-
Lowered the volume on shark bites
-
Remade lobsters from scratch, with different drops depending on their variant
-
Added a Skull hermit crab variant
-
Hermit crabs now drop nautilus shells or skeleton skulls depending on their variant
-
Crustaceans no longer suffocate on land
-
Improved crustacean AI
-
Karkinos now has significantly higher health
-
Karkinos flip time increased to 3 seconds (hit him with riptide 1+ or bane of arthropods 2+ to flip him)
-
Karkinos now has an animation when aggressive
-
Karkinos is now registered as a hostile entity, and will be attacked by iron golems
-
Karkinos damage increased
-
Added sea urchin spines, drops from sea urchins
-
Added Seashell toolset, a stone-adjacent tier
-
Added Nautilus armor
-
Added lobster tail and cooked lobster tail
-
Added Crab Pot, a new crate block that drops crab/lobster/shrimp loot when broken with an axe
-
Updated some item sprites
-
Tweaked armor values of diving set
-
Creatures killed by predators will no longer drop loot (except vanilla fish)
-
Fixed missing recipes for turning certain fish items into fish meat/steak
-
Changed spawn biomes for all fish to use a new "habitat" system
-
Made it so certain fish can only be fished up in certain biomes (their spawn biomes)
-
Hybrid Crates and Crab Pots can now only be fished up in (any) ocean and beach biome
-
Hybrid Crates now only drop plushies and cosmetics, no junk items
-
Jellyfish will no longer sting you if you are in a boat
-
Bleeding effect has been nerfed, now only takes away one third of your max health rather than half, with a reduced duration as well
-
Added Buoyancy effect, which pushes you up if you are in water, brewed with kelp
-
Added Spininess effect, which gives you a natural thorniness, brewed with Sea Urchin Spines
-
Added Swimming potion, which give you dolphin's grace and hunger, brewed with mahi
-
Clarity potions are now brewed with Barreleyes
-
Pearls and Black Pearls now brew Minor Luck and Major Luck potions
-
Added icon for Thalassophobia effect
-
Added compatibility with Regions Unexplored, Terralith, and Wyther's Expanded Ecosphere
-
Optimized starfish and sea urchin models
-
Optimized model, animation, and texture organization to reduce mod file size
-
Fixed some misplaced or missing entity tags, which should help with entity count
-
Random bug fixes and quality of life features all around
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Diving helmets no longer give infinite water breathing
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Diving boots now make you sink faster but stop you from pressing space to swim (can only swim in swimming pose)
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Reduced underwater fog (for now)
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Introduced a new fish variant system that will be expanded as time goes on
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Added idle animations to all fish
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Added more fish items
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Deep sea fish will now prefer to stay in deeper water
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Added manta rays
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Sharks are now 3x faster when hunting
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Fixed barrel jellyfish spawning in caves and air- Karkinos movement speed reduced
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Reworked thermal vents
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Added basic compatibility with William Wyther's Expanded Ecosphere
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Added basic compatibility with Farmer's Delight
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A lot of other random tweaks and fixes all around
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Added a special message in a bottle in memory of my beloved dog, Mylo, who recently passed away
- All creatures (except crabs/critters) now have a hunger meter
- All creatures (except crabs/critters) now have predators and prey (if applicable)
Sharks:
- Sharks are now more aggressive and seek revenge when attacked
- Sharks inflict Bleeding on a successful attack
- Shark prey lists updated
- Added bite sound to sharks
- Updated shark models, textures, and animations
Fish:
- Creatures placed by a fishing net will NOT engage in hunting behaviour
- Fish will hunt down their prey and swim away from their predators
- Fish will swim away from jellyfish
- Fish will swim away from players
- Clownfish now enter and exit anemones properly
- Piranhas will hunt other fish, chickens, and small animals when hungry
- Piranhas inflict Bleeding on attack, and will attack any bleeding entity even if it's not on their prey list
- Piranha attack speed increased
- Piranhas seek revenge on players, and will draw all nearby piranhas to help them
- Added bite sound to fish -Updated almost all fish animations
Jellyfish:
- Jellyfish now swim around
- Jellyfish will rotate in the direction of movement
- Fixed jumping jellyfish bug
- Updated almost all jellyfish animations
Cephalopods:
- Cephalopods now their own entity type
- Cephalopods now swim in bursts, similar to Minecraft squids
- Some cephalopods now squirt ink when attacked
Crabs:
- Crabs now their own entity type
- Crabs will attack baby sea turtles on land
- Fixed crab and critter animations not playing properly
Effects:
- Added Clarity effect which removes underwater fog, brewed with a Pearl and an Awkward Potion
- Conduit Power now removes underwater fog
- Buoys will apply Clarity in a radius around them
- Added glowsticks
- Origins with the Water Vision ability have permanent Clarity
Armor & Tools:
- Added diving armor
- Diving helmet provides Water Breathing and Clarity when submerged in water
- Added turtle chestplate, which provides resistance but also slowness
- Added four new cosmetic armors
- Fishing net now has a 3D model
Blocks:
- Added Thorn coral set
- Added Lophelia coral set
- Added Driftwood wood set
- Added new crates for every wood type
Miscellaneous:
- Fishermen villagers will now buy/sell Hybrid Aquatic items
- Fishermen at level 3 will buy Pearls for emeralds
- Added new messages to messages in bottles
Bugs & Such:
- Reorganized a lot of files
- Fixed a lot of bugs
- Removed Karkinosbrine
Hotfix for a conflict between the Create mod and Hybrid Aquatic 1.2.0
This update edits a lot of entities and items. As such, any previously existing food items from our mod will disappear, along with previously existing crabs and giant clams.
Mobs:
- Added Lightfoot crab
- Added Spider crab
- Added Yeti crab
- Added Vampire crab
- Added Coconut crab
- Added Horseshoe crab
- Added Ghost crab
- Added Flower crab
- Added Giant isopod
- Added Lobster
- Added Shrimp
- Added Crayfish
- Added Karkinos, a new miniboss
- Changed crabs into Dungeness crabs
- Sea urchins can now break kelp plants
- Giant clams changed from entities to tile entities
- Remodeled Hermit crabs
- Remodeled Fiddler crabs
- Sharks now only drop teeth when their attacks are blocked with a shield (shark teeth functionality still not added)
- Updated mob caps
Blocks:
- Added buoy
- Added thermal vent, which drops a random amount of raw copper/iron/gold
- Added sea sponge, which drops sponge chunks
- Added giant clam block
Items:
- Added 9 new claws
- Added raw and cooked lobster
- Added raw and cooked shrimp
- Added raw and cooked crayfish
- Added glowing potions and arrows
- Added sponge chunk, used to craft sponge blocks
- Added ominous hook, used to summon Karkinos
- Added Karkinos Claw, which increases player reach when in offhand
- Changed raw/cooked small fish meat into raw/cooked fish meat
- Changed raw/cooked large fish meat into raw/cooked fish steak
Visuals:
- Added marine snow, a weather phenomenon that appears in deep water during rain and storms
- Added underwater fog that gets stronger as you go deeper
- Removed whale shark glow
- Updated some item and entity textures
Effects:
- Added bleeding effect, inflicted by shark attacks, reduces your health to half its maximum
- Added glowing, which can be obtained by brewing Glow Slime with an awkward potion
This update edits a lot of entities and items. As such, any previously existing food items from our mod will disappear, along with previously existing crabs and giant clams.
Mobs:
- Added Lightfoot crab
- Added Spider crab
- Added Yeti crab
- Added Vampire crab
- Added Coconut crab
- Added Horseshoe crab
- Added Ghost crab
- Added Flower crab
- Added Giant isopod
- Added Lobster
- Added Shrimp
- Added Crayfish
- Added Karkinos, a new miniboss
- Changed crabs into Dungeness crabs
- Sea urchins can now break kelp plants
- Giant clams changed from entities to tile entities
- Remodeled Hermit crabs
- Remodeled Fiddler crabs
- Sharks now only drop teeth when their attacks are blocked with a shield (shark teeth functionality still not added)
- Updated mob caps
Blocks:
- Added buoy
- Added thermal vent, which drops a random amount of raw copper/iron/gold
- Added sea sponge, which drops sponge chunks
- Added giant clam block
Items:
- Added 9 new claws
- Added raw and cooked lobster
- Added raw and cooked shrimp
- Added raw and cooked crayfish
- Added glowing potions and arrows
- Added sponge chunk, used to craft sponge blocks
- Added ominous hook, used to summon Karkinos
- Added Karkinos Claw, which increases player reach when in offhand
- Changed raw/cooked small fish meat into raw/cooked fish meat
- Changed raw/cooked large fish meat into raw/cooked fish steak
Visuals:
- Added marine snow, a weather phenomenon that appears in deep water during rain and storms
- Added underwater fog that gets stronger as you go deeper
- Removed whale shark glow
- Updated some item and entity textures
Effects:
- Added bleeding effect, inflicted by shark attacks, reduces your health to half its maximum
- Added glowing, which can be obtained by brewing Glow Slime with an awkward potion
Downdated 1.1.0 to MC 1.19.4
Updated 1.1.0 to MC 1.20.2
- Added 9 new jellyfish
- Reworked the two existing jellyfish
- Added fishing net, which lets you pick up small/medium fish and place them down wherever you want
- Added fishing lures, which provide benefits when fishing
- Added the Live Catch enchantment, which lets you catch live fish entities rather than items when fishing
- Added crates that can be caught when fishing, break them with an axe to get the loot inside
- Added small fish meat, which provides less sustenance than regular fish meat
- Added individual items for most fish
- Retextured, remodeled, and reanimated most creatures
- Messages in bottles now generate naturally, break them to get a random message
- Fixed fish mob cap being too high
- Fixed deep sea fish not spawning in all deep seas
- Removed MidnightLib dependency
- Lots of bug fixes