- Change of plan: staying on 1.20.1 for longer, and also now I'm sad I already did the 2.0 version jump cause it would have been better for this, cause we got a whole new mechanic and 3 new items
- ADDED: Diamond Sniper now crits (x1.5 damage) if the bullet hits above eye level (if you press F3+B to see hitboxes it also shows you the eye level)
- ADDED: Deadeye enchantment, only for snipers, increase crit damage multiplier
- ADDED: Blaze Gun, a new pistol that turns any fired Iron Bullet into a Blaze Bullet for free!
- ADDED: Explosive Bullet, deals damage in an area (even if you don't hit anything, and also it includes you)
- ADDED: Amethyst Bullet, pierces through a few enemies, like a Crossbow enchanted with Piercing
- CHANGED: Default bullet (when in creative with no bullets or when errors occur) changed to Iron (was Flint)
- CHANGED: Cleaned up Diamond Shotgun tooltip, now it tells you the max damage per shot
- CHANGED: Blaze Bullet recipe is now shapeless
- Some internal changes that you won't see unless you're translating the mod (the tooltip translation strings are so much cleaner) or making an addon (old addons should still work but check for deprecated things)
- Ported to Minecraft 1.20.1 (I don't plan on supporting this version for long, I wanna go to Neoforge 1.21.x to play with wind charges)
- Internal method changes and renames to setup a future addon; existing addons will need an update
- ADDED: Bullet Bag, can hold up to 9 stacks of bullets, which you can directly fire from inside it
- REMOVED: Maws of Gluttony (the convenience was just too good to consider using anything else in nearly all situations)
- ADDED: All guns now ignore invulnerability frames (instead of just the shotgun and gatling), so it is no longer said in the tooltips
- CHANGED: "Accuracy" renamed to "Spread", which is the reciprocal, this should make the values easier to grasp
- CHANGED: Iron/Gold Gun, spread from 1.5 to 2
- CHANGED: Diamond Sniper, fire delay from 22 to 24
- CHANGED: Diamond Shotgun, damage and bullets from 5x0.45 (max 2.25) to 4x0.6 (max 2.4), fire delay from 16 to 24
- ADDED: Attributes and corresponding potion effects that can be put on players to affect gun stats; currently they're only for commands, but I'm planning to use them in a future addon
- CHANGED: Flint and Iron Bullets now use 4 material per craft instead of 8 (still batches of 32)
- CHANGED: Blaze Bullet damage slightly increased
- CHANGED: Sleight of Hand formula, slightly better at I, slightly worse at III, better on the Diamond Gatling, and a lot worse when overlevelled