ChangeLog
Version: 1.2.1
ADDITIONS:
- Ported decorative blocks from 1.12
- Added filtering to Output Hatches
- Added several utility functions to KJS
- Added more ore generator types (Classic & Cuboid)
- Added partial NBT support for recipe inputs
- Added Wood Cutter recipes
CHANGES:
- Reworked Bedrock Ores
- Note that it is now entirely up to pack developers to register Bedrock Ore Veins!
- Added certain fluid blocks to the minecraft:replaceable tag
- Updated Russian translation
FIXES:
- Fixed some Multiblock builders not working in KJS
- Fixed Turbine Rotors not being damaged
- Fixed Shutter Covers not being registered
- Fixed missing Multiblock Tank recipes
- Fixed GCyM Multiblocks using Perfect Overclocking
- Fixed crash related to the Network Switch Multiblock
- Fixed Data Bank chaining
- Fixed HPCA energy consumption for energy that wasn't input recently
- Fixed Kinetic Output Boxes never stopping
- Fixed World Accelerators using too much energy and always accelerating Block Entities
- Fixed connectivity for Long Distance Pipes
- Fixed Item Collector (now works after reload, no longer requires KJS, fixed tooltip)
- Fixed Research items not rendering in JEI when playing on a server
- Fixed recipes randomly not working after server restarts
- Fixed recipes for ABS & Large Electrolyzer using the wrong wires
- Fixed sounds for Arc Furnace & Boilers not being registered properly
- Fixed Parallel Control Hatch behavior when the recipe voltage matches the machine voltage
- Fixed Wrench interactions in certain situations
- Fixed recipe for Treated Wood
- Fixed KJS Research recipes not registering
- Fixed machines and pipes causing excessive updates to neighboring blocks
- Fixed language entry for Iron III Chloride
- Fixed recycling recipe for Titanium Fluid Cells
- Fixed recipe for Engine Intake Casing
- Fixed any custom recipe capabilities being removed when KJS is installed
CHANGES:
- Improved recipe viewer widgets
- Updated Power Substation UI to show separate values for input and output
- Removed the recipes for Processing Arrays
- IMPORTANT: Your existing PAs will only continue to work until 1.3.0, at which point we will remove them entirely.
Please replace them with the appropriate specialized multiblocks until then!
- IMPORTANT: Your existing PAs will only continue to work until 1.3.0, at which point we will remove them entirely.
- Updated Russian and Chinese translations
FIXES:
- Fixed Multiblocks with only 1 Energy/Dynamo Hatch not overclocking
- Fixed Energy Hatch amounts in Multiblocks
- Fixed high-tier Emitters not existing
- Fixed surface rock descriptions
- Fixed plungers not working
- Fixed ME Input Hatch and ME Output Bus
- Fixed number formatting in certain places
- Fixed Large Boilers requiring a Maintenance Hatch when maintenance is disabled in the config
ChangeLog
Version: 1.1.4.a
ADDITIONS:
- added more wiremill recipes for different wire sizes
- made rubber saplings & leaves compostable
- made spray paint able to paint multiple blocks in a chain if crouching
- added ability to use block/fluid tags in multiblock patterns
FIXES:
- fix AMD driver error in LDlib
- fixed bucket model
- fixed PA accepting multiblock machines
- fixed fluid pipes crashing when connected to other mods' blocks
- fixed large DT outputs not being ordered
- fixed wooden brick form disappearing after use
- fixed pyrolyse oven not getting bonuses if recipe didn't overclock
- fixed shovels crashing if somehow used to path air
- fixed full spray paint cans rendering the bar as empty
CHANGES:
- multi amp hatches no longer allow multiblocks to run higher tier recipes
- made dynamic data- and resourcepacks appear in the pack list(s)
- Use a grid-based UI for the multiblock part switcher
ChangeLog
Version: 1.1.4
ADDITIONS:
- add Curios slot for magnets
- add compass pages for coke oven, EBF, large boiler
- add collapsible entry for ore blocks in REI
FIXES:
- fix proxy recipes not being found
- add dimension requirements for fluid veins
- fix world accelerator block entity duplication and/or voiding
- fix multi-amp transformer capacity
- fix machines not connecting to already placed cables
- fix battery buffers allowing stacked batteries
- fix bucket emptying behavior
- fix item collector behavior
- fix issues with EMI integration
- fix ConcurrentModificationException in recipe conditions
- fix large boiler fuel consumption and steam output display
- fix descriptions for impure ore cauldron actions
- fix item tooltip performance issues
- fix KJS not being able to remove GT tags
- improve performance in the JEI integration by caching recipe UI size
- improve ingredient lookup performance
- fix bucket model
- fix chainsaw durability consumption
- fix large miner crashes
- fix fluid drilling rig EU/t usage and add extra tooltips
- fix distinct bus mode not working with ghost circuits
- fix item filter mode resetting every time the UI is opened
- fix pumps inserting the same fluid into more than one slot
- fix pump/conveyor covers and other machines being able to extract from a creative tank's internal slot
- fix startup crash when creating custom coils using KJS
CHANGES:
- updated Russian and Chinese translations
- buff the large miner's fortune level
- removed async recipe searching, as it's no longer necessary
- make UI titlebars only scroll/roll when hovering over them
ChangeLog
Version: 1.1.3.a
ADDITIONS:
- added Creative Chest, Creative Tank
- added a title bar and new multiblock part selector to machine UIs
- added world accelerators
FIXES:
- fixed crashes related to KubeJS recipe loading
- fixed ore block maceration not working
- fixed high tier tools (duranium, neutronium) not working
- fixed electric furnace / multismelter recipes not working
- fixed transformers always having 1A storage
CHANGES:
- replaced Tungstensteel coils with RTM-Alloy coils
- updated Russian and Chinese translations
ChangeLog
Version: 1.1.3
ADDITIONS:
- in-world multiblock preview
- all machines now have an overclocking logic by default
- added a way to change a ToolProperty's types
- added a way for tools to have "subtypes", eg LV wrench -> wrench
- made KJS recipes able to have subrecipes, like DT -> distillery
- added
setMaterialSecondaryARGB
for changing a material's secondary color
FIXES:
- fixed cover placement on pipes picking a random face
- fixed custom fluid textures not working
- fixed power being transfered through nonconnected pipes
- fixed the planks TagPrefix
- fixed rubber logs not being burnable
- fixed crash when registering fluids
- fixed steam miner venting every tick, and not consuming any steam
- fixed machine UI layout sometimes being offcenter
- fixed electric tools getting -1/-1 energy when changing the tool head
CHANGES:
- deprecated the PA for removal in a future update.
- made recipe lookup be 500-900% faster!
- combined cover configuration UI and output configuration UI into one