Main Changes
- Lots of code refactoring
- Reworked damage logic
- Reworked horizontal collision logic
- Added bouncing mechanics (try slime and honey!)
- Fixed inconsistent bounce values
- Added particles and sounds for certain events
- Fixed riptiding issues
- Fixed random falling sounds playing
- Fixed crash when dying
- Fixed ignoring blocks without collision
- Updated GForceEffects thresholds
- Fixed elytra not applying proper damage when crashing
- Fixed water mobs taking damage when swimming
- Fixed slowness from randomly applying when it shouldn't
- Fixed slime bounce playing at the player position instead of the block position
Mod Compat
- Fixed wall-jump issues
- Fixed dodge rolling damaging the player
- Fixed grappling hook acting weird