1.11.1 Fix a possible crash on load scenario
1.11.0 This update brings back Fabric Seasons support (now that it has been ported to 1.18.2) and adds a whole bunch of experimental features:
- Leaf particles can be spawned trough the
/particle
command, taking the color of the given block (singleplayer only) - "Starting Leaf Spawn Radius":
Leaves won't (naturally) spawn inside this radius around the player. Note that most leaves spawn closely around the player so you might want to increase spawn rates - "Decaying Leaf Spawn Rate Multiplier":
Adjusts the spawn rates of leaf blocks which are about to decay (defaults to a factor of 2.6) - "Decayed Leaf Max. Spawn Count":
Leaf blocks that decay (turn to air) will spawn a bunch of leaves (singleplayer only)
This update brings back Fabric Seasons support (now that it has been ported to 1.18.2) and adds a whole bunch of experimental features:
- Leaf particles can be spawned trough the
/particle
command, taking the color of the given block (singleplayer only) - "Starting Leaf Spawn Radius":
Leaves won't (naturally) spawn inside this radius around the player. Note that most leaves spawn closely around the player so you might want to increase spawn rates - "Decaying Leaf Spawn Rate Multiplier":
Adjusts the spawn rates of leaf blocks which are about to decay (defaults to a factor of 2.6) - "Decayed Leaf Max. Spawn Count":
Leaf blocks that decay (turn to air) will spawn a bunch of leaves (singleplayer only)
Reupload: I accidentally uploaded the dev jar file which crashes on startup, sorry about that! Here you go with the actual file!
This update contains some experimental new features like:
- Basic support for Fabric Seasons
This lets you adjust the leaf spawn rates for winter and fall seasons (defaults to a factor or 0.1 and 1.8 respectively)
- Make leaves drop from (almost) arbitrary blocks
Ever built a tree like this and wanted it to drop leaves too? Now you can!
(In this example, you could add minecraft:pink_wool
, minecraft:pink_glazed_terracotta
and even minecraft:pink_stained_glass_pane
.)
Added korean translation from gyular. Thank you!
The Caves & Cliffs update is finally here!
There were some collision related changes that broke compatibility with the 1.17 versions, so we took the opportunity and updated the mod to Java 17 and the newest Fabric Loader 1.12.8.
If you haven't already, you should update your Fabric Loader version by running the Fabric Installer again.
Happy gaming!
Leaves lost their power to levitate after the block they lay on was broken.
We optimized our assets, the mod is now smaller than its original 1.0 release! Thanks to RDKRACZ for bringing this up!
The leaf blocks settings page is a little easier to navigate because it now shows a '*' after each modified entry.
We also added a workaround for some BYG leaves that appeared gray, even if it's not officially released.
Note: This version runs on Minecraft 1.18 snapshot release 21w41a too, so it's not unthinkable that future releases will be backwards-compatible with Minecraft 1.17.
This version brings support for multipart models, some improvements to initial performance* and an unremarkable amount of new defaults (for consistency with existing entries).
- most notably, textures (used for initial color calculation) are accessed directly from the model, which means no more IO
Wind is finally here!
Slowly changing and turning with some fast variation, it should feel similar to real life, where it can be windy on one day and calm on the next, except if the weather turns.
It is enabled by default, except for the Nether and the End - because the Nether is very closed off and the End is kinda like a space dimension, so it felt a little wrong, even when there's a flying dragon.
You can of course change all of this in the config!
Disabling wind is very similar to how it was in previous versions.
Other changes:
- the mod now ignores the 'Particles' video setting, it was confusing that it could affect spawn rates and 'minimal' would not spawn any leaves at all
(falling leaves can still be turned off by changing the spawn rates to 0) - fixed a minor issue where some leaf blocks might not be detected when joining multiplayer
- fix a leaked resource (shouldn't have had any real effect tough)